Recent nerf to rogue xp when selling prisoners is a perfect example of the developers not even testing their own game.

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liemannen1

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Why would you nerf the only, ONLY feasible way to level your rogue skill up? Bribes almost never happens and dont even seem to give xp, hiring bandits from your prisoners dont seem to give xp, raiding caravans gives like 5 % xp, it takes around 4 villages for one level, which will completely **** your releations. I am on level 69 with rogue, and it was basically only done with selling prisoners. I also started on the highest rogue I could, and it is still taking years. Why would you nerf things like this? The map will ****ing END before I can even reach half way to the last perk. Every single village will hate me or I will have to sell around 500 million prisoners. Its ridiculous! It's so obviously badly designed I dont understand how you can play it and go ''Yep, seems good ship it''. Like, you literally cant. We are early accses, but you have QA, (at least I ****ing hope), use them. I doubt a SINGLE employee at tale worlds has reached max rank in any of the skills. I bet you just watched some numbers and thought, seems fine. I appreciate the hard work you are doing, but STOP making them game a GRIND FEST. It was the least enjoyable part of Warband, dont make it 100 times worse here. At least give us an option to increase it.
 
It is essentially in Beta, that's what E.A. is. What I think you should be doing is making suggestions on other ways you could gain the rouge xp.

My suggestion is to have a way of joining a 'bandit' faction like mountain bandit or forest bandit Etc.. For you to join you have to have X amount of levels in ____. Then maybe you can work your way up to being a bandit lord and creating your own camp. Then from the camp you can recruit more bandits and start sieging towns and eventually castles etc.
 
Anything advantageous to the player, immediately fixed. If only everything else was fixed as quickly!
 
Because the option to "Sell All Prisoners" gave 0xp before the patch, you only got rogue xp if you sold them individually. Since this now works, they lowered the xp gain.
 
Because the option to "Sell All Prisoners" gave 0xp before the patch, you only got rogue xp if you sold them individually. Since this now works, they lowered the xp gain.
If that’s true then I bet OP feels wonderful about their comment.
 
If that’s true then I bet OP feels wonderful about their comment.

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I wish people would read the patch notes PROPERLY before complaining like little babies
 
dLlVnOv.png


I wish people would read the patch notes PROPERLY before complaining like little babies
Lady Selik used Logic!
It's not very effective.

:mrgreen: People are getting angry that there are patches and that there aren't patches, that the patches are too quick and they are too slow.
Taleworlds is doing just fine, they are listening to a lot of our requests and bug reports, and if you have one, make a proper thread, not a salty one.

Also, they can't test every single thing you want in every patch, and that is probably why some issues are not being patched right now - they probably have deep-lying roots.
 
Lady Selik used Logic!
It's not very effective.

:mrgreen: People are getting angry that there are patches and that there aren't patches, that the patches are too quick and they are too slow.
Taleworlds is doing just fine, they are listening to a lot of our requests and bug reports, and if you have one, make a proper thread, not a salty one.

Also, they can't test every single thing you want in every patch, and that is probably why some issues are not being patched right now - they probably have deep-lying roots.

Well said Lady Kefra (y)
 
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