DainMorgot
Sergeant
Callum once again has no idea what he is talking about nor he has any clue as to why warband is better than bannerlord's combat even though he played a lot of warband. What a joke.
Callum once again has no idea what he is talking about nor he has any clue as to why warband is better than bannerlord's combat even though he played a lot of warband. What a joke.
I'ld rather finish a battle in 10 minutes and lose 30 men rathen than wasting an hour and lose 10.
I find it hilarious that people are legit scared that the devs will not reply because "you're mean to them".
Is this game developed by eight-year olds? Is that why it took so long, Taleworlds abducted a bunch of newborns in 2012 and had them develop the game? Actually that would explain so, so much.
Which is fine, and why you could always just F1-F3 and ignore anything but the cluster**** in the centre which every battle in this series has devolved into since forever.
why warband is better than bannerlord's combat
Warband has the most time played on my steam list, so the people talking about how Warband was more strategic I gotta ask: what Warband were you playing?
baiting your enemies into sieging a castle full of fully kitted nords and slaying them one at a time on the ladder is peak strategy, no idea what you're talking about.
We can have 500 vs 500 battle at most and you guys want to impose Total War BS for everyone. There's already a clear presentation that it can be done with mods, why are you pushing it to be in the base game as well? When there are combat groups it will already be better and if they improve the A.I. to fit that kind of gameplay, it's all that was promised. If you want to play Total War: Rome 2, go play it or ask for a mod, don't demand the devs to turn the base game into that ****.Yeah its boggling that just because someone wants a games battle to be simplified for themselves they too require it be dumbed down for everyone else. FFS people you ALL HAVE F3/F6 -it wouldnt have to effect you in the slightest if alls you wanna do is Charge..
If that's what people call strategy I have one even better. Staying halfway down the ladder in a seige and headshot the defender one by one, taking town/castle with barely any loss. Even Zhuge Liang would be proud.
We can have 500 vs 500 battle at most and you guys want to impose Total War BS for everyone. There's already a clear presentation that it can be done with mods, why are you pushing it to be in the base game as well? When there are combat groups it will already be better and if they improve the A.I. to fit that kind of gameplay, it's all that was promised. If you want to play Total War: Rome 2, go play it or ask for a mod, don't demand the devs to turn the base game into that ****.
The other side of the coin is to let's not forget that the devs are human, and nobody likes to be told they suck at their job - or that what they are doing is stupid or worthless. There's a level of thoughtfulness and respect that should be used to offer feedback even if it is negative. There is also a certain irony in people demanding more communication (reasonable) then spitting chips when they get it (understandable in some case, but still not wise).People are talking about devs like they're some sort of prey who'd get scared and run away if we make too much noise.
Completely agree with all of the above, well said.The other side of the coin is to let's not forget that the devs are human, and nobody likes to be told they suck at their job - or that what they are doing is stupid or worthless. There's a level of thoughtfulness and respect that should be used to offer feedback even if it is negative. There is also a certain irony in people demanding more communication (reasonable) then spitting chips when they get it (understandable in some case, but still not wise).
I don't like the game being dumbed down and I agree with the sentiment that it is being dumbed down too much. However, there is a very clear answer to the question:
"Where are these players that want the gamed dumbed down?".
The answer is: not posting on this forum.
The game sold millions. This forum's membership is 1/10th of that, the regular participants are 1/10th of that, and the regular posters an even smaller subset of that. We are Bannerlord's 1%'ers people. The majority of the players don't even have an account on these forums, and they play less than 10 hours a week.
The logic is that we 1%'ers who want a more heavy duty experience can and will download mods to get it. The average/majority player will not, thus the game should be tailored to that majority.
When you think about it, it's actually hard to argue against that logic. HOWEVER, tailoring to the majority doesn't need to marginalise hardcore players to the extent TW's intentions and actions seem to be doing.
eg. Banners. A complex version was implemented, but then the feature got dumbed down.
When a feature has been built which has more complexity than suitable for the lowest common denominator, you don't remove the complexity to the detriment of more engaged players, you improve the interface to it so that the lowest common denominator isn't overwhelmed, and others can still access the full feature. The depth of a great game is accessed along paths of discovery which allow players to venture down them as far as their interest and engagement level allows. Don't build a wall across the path to "protect" the casual gamer. Good design is more sophisticated than this, but at the very least in this example the game could default to the basic banners with a button to switch to "advanced mode".