five bucks
Knight at Arms
Rebellions are great, they're one of the very few pieces of actual gameplay content TW has implemented in the last 9 months and don't deserve to be called a failure.
Sure they need a balance and bugfixing pass later, but that goes for almost every feature in the game; in the meantime, just cheat your fiefs back if you get them taken away by buggy behaviour. I wouldn't call them a failed feature, they're a stepping stone to a completed feature.
Sure they need a balance and bugfixing pass later, but that goes for almost every feature in the game; in the meantime, just cheat your fiefs back if you get them taken away by buggy behaviour. I wouldn't call them a failed feature, they're a stepping stone to a completed feature.