Rebelions & how the player will interact with them

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Qwezz

Sergeant at Arms
We've had rebelions confirmed for a while now but I was wondering how they're gonna be implemented.

Will it be an event that occurs without player input, or something that can be triggered by him? Having a quest for rebelions wouldn't be a bad idea.After noticing that a town has low loyalty you could sneak in and get a quest to entice a rebelion from one of the notables(perhaps a quest to stop the rebelion from the governing lord as well if the town is in your faction).The quests would play out similarly as the tutorial misson from warband, a streetfight where it's milita+citizens+you vs garisson/garisson+you vs miltia+citizens.

Will rebelions be used as a casus belli? When a rebelion succeeds it's natural the town would go to the faction that helped it, but if there was no war between the 2 factions a war should break out over the settlement. If the player was the one that helped the rebelion and started a war as a vassal will he still lose influence? In a way he would be "justified" as he's only freeing the citizens from a tyrannical lord that they didn't like.

In the case of a rebelion failing will a war still break out? Even if the player didn't have anything to do with it a town would still be heavily weakened after a rebelion, being the perfect time to strike for enemy factions.

Will the player towns have rebelions as well? In the case of such a thing happening will a family member be the quest giver?

Would appreciate if the devs could answer these questions, I think rebelions have been worked on long enough to go past the design stage. And if they didn't maybe you could get a couple of ideas from here.
 
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