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five bucks

Sergeant at Arms
Taleworlds has put a lot of work into Bannerlord's town/village/castle scenes, and they look really good!

But there's barely anything interesting to do in them. So an average player spends 1% of their time in settlement scenes. 99% of playtime is in menus, field battles, outer wall siege battles, and the world map. This means the potential of settlement scenes is wasted. Players also often say the game feels repetitive and could do with more varied activities.

These two problems could be improved by adding interesting gameplay content which only takes place in settlement scenes and ties back into the main gameplay loop, so players have a good reason to explore these scenes. Here's some suggestions.

Hunt Down Fugitive: A quest from Warband. Notables or lords can give you a quest to hunt down a fugitive criminal in a particular town/village, who is hiding somewhere in the scene (so the player has a reason to explore it). When you discover the fugitive, you must fight and kill them.

Assassins: This was a feature present in Warband. Lords who hate you will hire Assassins, who ambush you at night when you enter towns/villages (can only happen once per season to avoid getting repetitive). The battle happens instantly in the settlement scene (increasing the usage of settlement scenes), with the player using their civilian outfit (making that game mechanic more relevant too).

Special wanderers: An NPC marked as "Retired Adventurer" can be found in town/village scenes. These are wanderers with better stats than the ones you can find in taverns. Retired Adventurers do not show up on the world map town menu (encouraging you to explore the scene). You can do this once per season in each settlement.

Collect Taxes / Riot: A similar quest existed in Warband. Nobles can give you a quest to collect tax in a particular town/village. You wait there for a while as you gather money; the larger your party is, the quicker you gather (making this quest worth doing in the vassal phase). There is a chance the citizens will complain about being taxed too much, with the option to tax them less (lowers Honor and relation with lord, but increases Generosity and relations with fief), or force them to pay the remaining taxes, which will cause a riot fight inside the town/village scene, with the citizens attacking you and a handful of your troops in a fight using blunt weapons and civilian outfits.

Charity: An NPC marked as a "Beggar" can be found in towns/villages, asking for charity. You can choose to give them denars for a reward of Generous trait gain and relations with the settlement (reward scales with your clan tier, making it worthwhile to do even in the mid/late game). Once you have paid the Beggar, none will spawn in that settlement for 10 days (encouraging you to explore other locations). A similar feature was present in Warband.

Bargain: An NPC marked "Bargain Trader" can be found in towns/villages. They will offer a trade good for cheaper than the market price. The amount of goods available scales with your Trade level, making this worthwhile even in the mid-late game. You can do this once every 10 days in each settlement.

Arbitrate a Dispute: Two NPCs marked as "Quarrelers", who are having a dispute, can be found in towns/villages. You can use dialogue to persuade them to compromise, gaining Charm and Leadership XP which scale with your clan tier, and relations with the settlement. You can do this once every 10 days in each settlement.

Duel: An NPC named "Belligerent Duelist" can be found in towns/villages, and will challenge you to a duel. If you accept, both of you duel right there using civilian weapons (making civilian outfits more relevant) until one of you is knocked out. Winning gives a good amount of XP scaled with your level. You can do this once every 10 days in each settlement.

Practice Medicine: An NPC marked as "Sick Person" can be found in towns/villages. They tell you they are ill in some way. You can guess a good treatment suggestion from 3 dialogue options, and if you guess correctly, gain Medicine XP for an amount scaled to your existing Medicine skill, providing an alternate way of leveling Medicine. You can do this once per day in each settlement.

Book Seller: An NPC marked as "Book Seller" can be found in town squares, and sells book items which can be read to benefit your skills. Warband had a similar feature.

Battle for the Streets: This feature was present in Warband. Once you had captured the walls of a town in a siege, the siege would move to the streets section of the town scene, and some of the remaining defenders would attempt to hold you off in the streets in a brief smaller-scale fight.
 
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Easter egg hunt: There are eggs hidden all over the village scene. If you find them all you could make an omelette for the whole village. However the villagers will insist on putting suspicious mushrooms into it. Don't try to eat the omelette!
Alternatively, you could assemble an Egg Banner and declare a poultry kingdom.
Meteor shower: A village is struck with a meteor shower as soon as you enter the scene. People are running around in panic as burning meteor pieces kill anything they hit and ignite fires. This serves no purpose other than to freak out the player who must dodge the deadly fireballs until they stop. If he stays and helps put out the fires and heal the wounded villagers, he will also be begged for free food, cattle and accommodation in one of his castles. No good deed goes unpunished!
Instant romance: There's a chance that on entering a village, the player will be accosted by a frisky villager of either sex. If you decline his/her advances, the villager becomes your permanent stalker following you everywhere around the map. You can't kill the villager, but you may bring him/her to your fiancee who would try to the beat the crap out of him/her in a fist duel. If your fiancee loses, then the stalker becomes your new fiancee. Marriage in Calradia is not for the weak.
 

five bucks

Sergeant at Arms
Easter egg hunt: There are eggs hidden all over the village scene. If you find them all you could make an omelette for the whole village. However the villagers will insist on putting suspicious mushrooms into it. Don't try to eat the omelette!
Alternatively, you could assemble an Egg Banner and declare a poultry kingdom.
Meteor shower: A village is struck with a meteor shower as soon as you enter the scene. People are running around in panic as burning meteor pieces kill anything they hit and ignite fires. This serves no purpose other than to freak out the player who must dodge the deadly fireballs until they stop. If he stays and helps put out the fires and heal the wounded villagers, he will also be begged for free food, cattle and accommodation in one of his castles. No good deed goes unpunished!
Instant romance: There's a chance that on entering a village, the player will be accosted by a frisky villager of either sex. If you decline his/her advances, the villager becomes your permanent stalker following you everywhere around the map. You can't kill the villager, but you may bring him/her to your fiancee who would try to the beat the crap out of him/her in a fist duel. If your fiancee loses, then the stalker becomes your new fiancee. Marriage in Calradia is not for the weak.
Nice lol 👽
 
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Arbitrate a Dispute: Two NPCs marked as "Quarrelers", who are having a dispute, can be found in towns/villages. You can use dialogue to persuade them to compromise, gaining Charm and Leadership XP which scale with your clan tier, and relations with the settlement. You can do this once every 10 days in each settlement.
Duel: An NPC named "Aggressive Duelist" can be found in towns/villages, and will challenge you to a duel. If you accept, both of you duel right there using civilian weapons (making civilian outfits more relevant). You and the duelist can only incapacitate each other, not kill. Winning gives XP strongly scaled with your level. You can do this once every 10 days in each settlement.
In addition to this
Random and/or Organized Fist Fight or Civilian Type of Weapons Events:
  • Have 2 NPC's randomly fight it out while other people gather in a circle to chanting for a good fight, then you can choose to try to stop it or join the dispute
  • Have secret organized events where people bet the winners of each engagement, this events would be more rewarding than fighting in the arena, both in denars and reputation. The more you fight and win this events the more reputation and money you make. You could also have sponsors and other cool mechanics (this could apply to the normal arena fights as well, a fame and progression system is always welcome).
WARNING: blood and violence
 
@five bucks I love your topics and I totally agree with your opinions. Some people insist that this is a battle game and such features are unnecessary. I guess they expect this game to turn into a mediaval total war style strategy game... *Sigh*
 

Vekar

Recruit
I for one miss assassins, that is after all how we started out in Warband! You arrive at X and are immediately set upon and fight for your life, now you just kinda... Exist. It was also fun how you avoided places at night because if you were not ready you could get attacked but only at night! Then again if there were assassins after you... Well, your life was in your own hands. Now you are just far too safe, sheltered, coddled. Also, I really miss the belligerent drunk encounter which was sorta a type of assassination. Ah well, I agree with what Five Bucks said, there is so much missing that would spice the world up, namely the boring settlements. They are GREAT and AWESOME to look at and stroll around but nothing EVER happens.

How about a RIOT once in a while? Lords control falls too low and BOOM! Riot! Maybe even deserters join in and we have a mini-civil war within a city, now THAT would be wild. That or food riots, both! Both is good.
 

Danny5

Sergeant
I agree to this lists and wish it would be implemented. Maybe having gangs to be more involved, like you can join them when you have higher relations with them and you can sell illegal things outside towns, steel things, setting events to gamble, such as the fist fight. Maybe even once your gang becomes strong enough, you can revolt in that town and take over, thus, having own bandit faction, with customisable troops of course, (this could be a mod as well)!
 

five bucks

Sergeant at Arms
How about a RIOT once in a while? Lords control falls too low and BOOM! Riot!
You know what, this isn't a terrible idea. However, it would need to happen when the player is present; if it happened when they were away there would be no point.

Perhaps riots could be linked to a quest, for example how Warband had the Tax Collector quest where a riot would start if the peasants didn't like how much you were collecting.

Will edit OP to add it.
 
Please be careful not to attach importance to "let's aggravate the player without payoff" ideas. Those are just random shower thoughts.
 
Too late, Armagan read your post and now they are all hard at work to implement the meteor shower, with really high quality textures.
Bethesda did it a long time ago, it was the Sheogorath quest in Oblivion.
Sheogorath_Quest_Fear.png
It's bold and funny, so there's no danger Taleworlds would do something like that.
 
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