Xerklang
Recruit
Summary: While playing, Realm Of Thrones randomly crashes. This does not happen with the base game
How to Reproduce: Happens pretty much after a few second while moving on the map.
Have you used cheats and if so which:no
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 11
GPU: RTX 3060Ti
GPU Driver Version: 560.70 (newest version)
CPU: AMD Ryzen 5 5600G
RAM: 32GB
Motherboard: MSI B550-A Pro AMD B550 So.AM4 Dual Channel DDR4 ATX
Storage Device (HDD/SSD): 1TB Samsung 980 Pro M.2 PCIe 4
This is the crash report:
Object reference not set to an instance of an object.
No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior.ConditionsHold(Hero issueGiver, Settlement& selectedHideout)
at TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior.OnCheckForIssue(Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnCheckForIssue(Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnCheckForIssue(Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.IssuesCampaignBehavior.CreateAnIssueForSettlementNotables(Settlement settlement, Int32 totalDesiredIssueCount)
at TaleWorlds.CampaignSystem.CampaignBehaviors.IssuesCampaignBehavior.OnSettlementTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
+ UIExtenderEx (version: v2.11.0)
+ BetterExceptionWindow (version: v7.1.1)
+ Birth and Aging Options (version: v1.2.9)
+ CustomBattle (version: v1.2.9)
+ Multiplayer (version: v1.2.9)
+ Native (version: v1.2.9)
+ ROT-Content (version: v1.2.9.2)
+ ROT-Core (version: v1.2.9.2)
+ ROT-Dragon (version: e1.2.9.2)
+ ROT-Map (version: v1.2.9.2)
+ Sandbox (version: v1.2.9)
+ SandBox Core (version: v1.2.9)
+ Settlement Icons Redesign (version: v1.1.0)
+ StoryMode (version: v1.2.9)
How to Reproduce: Happens pretty much after a few second while moving on the map.
Have you used cheats and if so which:no
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 11
GPU: RTX 3060Ti
GPU Driver Version: 560.70 (newest version)
CPU: AMD Ryzen 5 5600G
RAM: 32GB
Motherboard: MSI B550-A Pro AMD B550 So.AM4 Dual Channel DDR4 ATX
Storage Device (HDD/SSD): 1TB Samsung 980 Pro M.2 PCIe 4
This is the crash report:
- Reasons
Source: TaleWorlds.CampaignSystemObject reference not set to an instance of an object.
- Inner Exception
Source: No moduleNo inner exception was thrown
- Callstacks
Inner exception callstack:No inner exception was thrownOuter exception callstack: at TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior.ConditionsHold(Hero issueGiver, Settlement& selectedHideout)
at TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior.OnCheckForIssue(Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnCheckForIssue(Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnCheckForIssue(Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.IssuesCampaignBehavior.CreateAnIssueForSettlementNotables(Settlement settlement, Int32 totalDesiredIssueCount)
at TaleWorlds.CampaignSystem.CampaignBehaviors.IssuesCampaignBehavior.OnSettlementTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
- Installed mods
+ Harmony (version: v2.3.3.207)+ UIExtenderEx (version: v2.11.0)
+ BetterExceptionWindow (version: v7.1.1)
+ Birth and Aging Options (version: v1.2.9)
+ CustomBattle (version: v1.2.9)
+ Multiplayer (version: v1.2.9)
+ Native (version: v1.2.9)
+ ROT-Content (version: v1.2.9.2)
+ ROT-Core (version: v1.2.9.2)
+ ROT-Dragon (version: e1.2.9.2)
+ ROT-Map (version: v1.2.9.2)
+ Sandbox (version: v1.2.9)
+ SandBox Core (version: v1.2.9)
+ Settlement Icons Redesign (version: v1.1.0)
+ StoryMode (version: v1.2.9)
Last edited: