SP Native Realistic Weapon Collision

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I have not released the source yet, I might make it a part of a bigger mod I am working on with breakable polearms / lances, polearms that only do damage if hit with the blade part etc...
 

Dante.

Reverse Fake ID
Grandmaster Knight
M&BWBWF&SNW
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Are you 100% sure this doesn't effect damage? As I swear it's taking more hits to kill enemies now than it did before.
 
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Yes. This happens literally as the last thing in a melee callback, after the damage is calculated, blow is created and regstered.

Maybe its your pereception with no blood and not being able to spam attacks so quickly that they are unblockable?
 

Dante.

Reverse Fake ID
Grandmaster Knight
M&BWBWF&SNW
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Yes. This happens literally as the last thing in a melee callback, after the damage is calculated, blow is created and regstered.

Maybe its your pereception with no blood and not being able to spam attacks so quickly that they are unblockable?
That last sentence is accurate for sure haha, definitely perception.
 

WOLFGEIST

Regular
M&BWBWF&SNWVC
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Nice!

Although it seems to be an intended function of many weapons, axes for example "cleave" meaning you can pass through multiple enemies in a swipe.

This looks more realistic though (obviously).

Ideally, slashing weapons would have an animation that bends the weapon along the surface and continues through without the blade "phasing" through the opponent but that would require a pretty complex implementation of inverse kinematics, etc I would think.

Did anyone here play War of the Roses? If someone was wearing heavy plate, good luck killing them with a sword. But the flip side is if there was an eye slit in a helmet, you could thrust your axe and align the edge of your axe blade into the eye slot for big damage.

While really cool and realistic, it didn't always make for great gameplay. A lot of people like using swords, for example.
 

PanzerSchutzen

Recruit
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Does anyone know if this works in 1.5.0?

I hope this mod becomes incorporated into the default game prior to release :smile:
 

Vesper_

Knight at Arms
WBNWWF&SM&BVC
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Update for 1.5.0? or you waiting until game will be more stable after refactoring, then that's understandable.

Hope you will not abandon this great mod. (y)
 
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Update for 1.5.0? or you waiting until game will be more stable after refactoring, then that's understandable.

Hope you will not abandon this great mod. (y)
I will not be looking at updating any of the mods until the official mod tools have been released and tested for a bit by the community

But this mod (with a few additional features) will come back