SP Native Realistic Weapon Collision

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This mod changes melee weapons collision reactions when striking other characters. Swords axes and polearms no longer clip through the character on hits.

The weapon clips through the character like in vanilla banner lord only if: the hit is a fatal blow, weapon doing the damage is a cutting weapon, and it hits the neck, hands or legs hitbox.

With all other hits the weapon either "Bounces" off the armor or gets "Stuck" in the body part based on:

1) Attack Damage Type (Cut, Pierce or Blunt)
2) Armor Type of the body part hit (None, Cloth, Leather, Chainmail or Plate)
3) Damage Threshold done to the agent, if the damage is above the damage limit, it glances off the armor. If its below, it gets stuck in the victims body part

Values fully configurable in the xml file "realistic_weapon_collision.xml"

Also removes the redicilous blood sprays everywhere if the armor of the hit body part is either Chainmail or Plate and the damage type is Cut or Blunt, it no longer sprays the blood but leaves bloody marks on the body part / armor.

This mod is purely visual and does not change any values for weapons / armor or change how the game calculates damage. Tested and works on the 1.2 branch. Probably will not with any mods that mess with weapon collision or weapon hit particles.

DOWNLOAD LINK: https://www.nexusmods.com/mountandblade2bannerlord/mods/983

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ratschbumm

Sergeant
M&BWBWF&SNWVC
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Great addition to the game!

The only question is why devs did not bother yourself with stuff like this?
 

mr_nifty

Regular
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Great addition to the game!

The only question is why devs did not bother yourself with stuff like this?
Maybe it's in the pipeline, lots of stuff haven't been fully configured or perfected yet - as is obvious and expected. Hopefully they will add it however, and even more polished!
 

mr_nifty

Regular
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This looks way better I must say, and makes actual sense. Is there any chance you could also post this as a suggestion in the feedback forum?
 

ratschbumm

Sergeant
M&BWBWF&SNWVC
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Maybe it's in the pipeline, lots of stuff haven't been fully configured or perfected yet - as is obvious and expected. Hopefully they will add it however, and even more polished!
Maybe... But it doesn't seem like it needed so much efforts to do it. So little work (comparing to the whole game) and so brilliant output for medieval combat oriented game. Quick win, but devs didn't do this. Thanks to them that they created a possibility for us, of course.
 

mr_nifty

Regular
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Maybe... But it doesn't seem like it needed so much efforts to do it. So little work (comparing to the whole game) and so brilliant output for medieval combat oriented game. Quick win, but devs didn't do this. Thanks to them that they created a possibility for us, of course.
That's exactly my point so to say, this is such an easy fix, this game is still in EA, I believe they have put their time and focus into more demanding issues first, than these minute details that they can fine-tune easily later on. At least I hope it's that way. Worst case scenario, as you say, we have mods :smile:
 

SirStart

Sergeant
WBWF&SVC
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hm how does one uninstall this completely? i tried it and it and realised my character does extremely small amount o damage with this mod fer some reason, i uninstalled it in vortex and now its still in my game :S
 

Klopkr

Recruit
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So is your character bouncing their weapon off the same way they do when they hit a shield?
This really should be the way it is in the base game.
 

brotherbernie

Recruit
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To the author: could you please provide an alternative link? Unless I missed something, nexusmods does not allow you to download without registering.

I'm an old netizen, and as such I much prefer not having to spread my personal info around to get a file. A torrent file would be very good, but there are many other solutions ofc.