Night Ninja 说:
Archonsod 说:
No, reality is inherently unbalanced. If you disagree, try fighting a tiger with your bare hands and then tell us it's balanced
We haven't developed along quite the same lines i.e. unarmed combat.
It's quite different when we get access to whatever tools we can carry, though.
i agree completely
Unarmed fight - Tiger rips the humans throat out,
We roll in with a tank, things become much much fairer
and on this point, reality certainly isn't balanced
I'm not historian but i don't think it was balanced when Alexander the great invaded small Indian tribes with his large well trained modern army,
i don't think it was balanced when the Romans invaded all the Celtic tribes,
and i don't think it was balanced when the British/Americans attacked all the native American tribes- etc
Kamamura 说:
Please note that the sword combat, as portrayed in M&B, does not have anything to do with historically realistic use of bladed and blunt weapons.
The reason is simple - complete lack of footwork and lunges. It's the same style as in Star Wars - the combatants stand or slowly walk, while "swinging". Needless to say, in real sword fight, lunges and footwork are used to minimise risk while defending (i.e. backward step is made with most defensive actions), while offensive actions are done from lunges with fast return to the original stance.
That creates the characteristic "rhythm" of a swordfight (back, forward, back, forward) that is completely absent from M&B. Hence, we cannot talk about realism at all. It's a nice game, but that's all.
Look at the original prince of Persia (the old dos one), it shows perfect lunge and parry. That's how it's done - not the MB way.
I also would like to see a bit more movement based combat, i like being able to out manoeuvre my opponents, and this is hard the way the system is at the moment,
again, I'm no historian, but although i can see that people wearing full plate armour walking into combat and simply bludgeoning there way through enemies,
I would expect to see people wearing cloth etc. to do alot more parrying and lunging, and i would like to see something like this in m&b, maybe a weight based system?
crazyboy11 说:
I'm waiting for the day a developer releases a patch specially for those people demanding extra realism that disables respawns for those select individuals.
They die in any way, game over. Forever.
Anyone here in favour of that patch? No?
didn't think so. /thread
when a player restarts the game in an rpg he create a new character, not the same one, and when a person dies in the world, it doesn't mean there will never be any new people ever again..
if a death mod was enabled and the players character died(no quit without save enabled) he would be dead forever but a new character would still be possible while remaining realistic- its a different person.