doomsayer
Knight

Sour Cream and Onion 说:I'd say its pretty realistic now. What I don't understand, is why your not satisfied with turning it off ingame. Why do you have to remove crosshairs from the game entirely? Because its realistic? If you want realism, turn it off. If you don't, leave it on. Why does it have to be removed for the players that don't want it to be removed?
Idea! Maybe a server option? That would be cool as long as admins aren't *****es.
Options for the individual players are nice, since they help newbies to compete, but otoh nothing prevents a good player from using them, too, and if they are too strong and just one good player is using them everyone is sooner or later. That's why autoblock is a server option.
Server side options would just split the community more.
There could be a sort of compromise by allowing weaker players (bad K
Now most of the time crosshair isn't strong enough to make really a difference, but for example when crossbowmen are camping behind cover it becomes very hard to beat that without crosshair, since with it and 3rd person you can easily wait behind cover until you see an opportunity, step out and shoot with full accuracy over most distances (say North Town or at Castle walls). The worst are those really that camp and camp and camp and then loose the round on purpose because they are the only one left and trying to attack the enemy or plainly surrendering might make a dent in their k:d ratio... And I bet it's the same people that headshoot you in the first 20 seconds when they see that you are still afk because you couldn't be bothered to stare at the screen until the round ends and went to make a sandwich. If I was paranoid I'd also believe it are the same that kickvote me when I throw a raging tantrum then but it's probably just other people that feel unfairly accused.
Or horse archer, headshots while riding by by just aligning the crosshair while others have actually to block left and right and catch arrows and outdistance a lance with their spear during the 0.5 seconds they needn't defend...
Umm ... rant over, all in all I don't think it's worth the hassle to change it just for crosshairs.
But ... again the other thing is that archery isn't really that interesting. When was the last time you saw an archer duel? Heck, when archer dueling the fun part isn't the shooting but the dodging. If you aren't going for a purely supporting role it's just about hiding and shooting at unaware people. If I see you I raise me shield and run at you and you'd better be good at melee then. Even when you hit me I have still half my health and all your sneaking was quite pointless. I don't think anyone really bought the game just for playing archery that way.
For what's my idea consider this: I find my position, shoot a test arrow or two, note the wind deviation and the drop and adjust my future shoots to accomodate for it. If I'm forced to reposition, or shoot in a different direction I have to do it again, or maybe I'm good at physics and figure out the new adjustments all by myself (yeah, all you nerds could get famous for your math skills ... figure that). On shorter ranges these effects are neglible so you could play close combat support pretty much as you do now. In turn make archers more dangerous, lower random deviation, higher damage, lower shield force fields, arcing shots. As said above if it's too hard for newbies give them (and maybe only them) helpers, a wind meter, a crosshair, whatever.
So you'd have a really big change in playstyle between classes, reflex base infantry, timing based cavalry, and archer relying on cold calculation.
A ***** to balance, never going to happen, you are the only nerd here my girlfriend sucks at math, etc etc etc.
Futility is my second name.




