http://www.rcpsg.ac.uk/hdrg/2006Nov3.htm
A couple of centuries out of M&B's period, but that strikes me as fairly advanced surgery.
Also, 'tis moderately amusing how xenoargh's link about how terrible medieval medicine was doesn't actually imply anything of the sort. And as for being female, I'd let his source speak:
Wow, you mean women would have more opportunities they did in the supposedly patriarchal and misogynist societies of the Middle Ages than they would in more modern times? Forgive me if I'm wrong, but this really doesn't seem to contribute to his line of argument.
There's more crap in his examples, but I do agree with the gist of it. A game that is a total simulation would necessarily be limited to a niche audience and be terrible for a mass market. Unfortunately, he's constructed a total strawman.
The point is that nobody here wants that sort of total realism. If it's authentic and relevant while not really affecting gameplay, it should go in. The devs have already demonstrated that they play fast and loose with this rule by adopting a more inclusive approach, since people get butthurt when they don't see their favourite tropes.
If it's fun or it makes sense in a gameplay context, it goes in. Chamberblocking is a classic example: more risk, more skill, more reward.
If it isn't, it might serve as a punishment mechanic. Getting your avatar killed is part and parcel of the learning process in playing a game. Your guy died from dysentery? Tough ****, maybe you shouldn't be drinking from a river downstream of any settlements. Small beer and watered wine is there for a reason. He caught an arrow in his nuts? Hey, maybe he shouldn't be charging that line of archers in his underpants! Got an infected wound? Funny how there's this thing called armour and an immune system, isn't it? Or hey, maybe some of that primitive medicine might actually help, I dunno, it sure helped that goddamn prince in the link I posted. Maybe that'll teach you not to pick a fight that you can't win, eh?
A couple of centuries out of M&B's period, but that strikes me as fairly advanced surgery.
Also, 'tis moderately amusing how xenoargh's link about how terrible medieval medicine was doesn't actually imply anything of the sort. And as for being female, I'd let his source speak:
Women were given opportunity for higher education at nearly all the Italian universities and even became professors from the 12th century on. The later Middle Ages was particularly active for women in education. The application of women to medical studies was actually encouraged in the 12th to 14th centuries, many studying and teaching and writing on medicine.
The best known female physician was Trotula, at Salerno, and many texts were attributed to her, though most probably by disciples of hers. Other female professors at Salerno included Mercuriade "On Crises in Pestilent Fever" and "The Cure of Wounds," Rebecca Guarna "On Fevers" and "On the Urine" and "On the Embryo," Abella gained a reputation with "On Black Bile" and "The Nature of Seminal Fluid" all of which show that the women's studies were not limited to female ailments.
Licenses for women to practice medicine that are preserved in the Archive of Naples make no limitations on their practice, but do emphasize the propriety and suitability of women treating women's diseases.
The Benedictine convents for women, inspired by St. Benedict's sister Scholastica, pursued the intellectual life as well as the spiritual, just as the male orders and like other monastic establishments were active in providing medical care. They gathered simples, treated ordinary ailments and encouraged healing states of mind.
St. Hildegarde, a Benedictine Abbess, wrote perhaps the most important book on medicine that survives from the 12th century and had a wide correspondence with leading lights of the period. Her works include "Liber Simplicis Medicinae" and "Liber Compositae Medicinae." From Salerno, medical education for women spread to Bologna at the beginning of the 13th century, including Alessandra Giliani who assisted Mondino's dissection instruction.
Women were evidently also practicing medicine and surgery in France on the evidence of a 1311 edict, and later edicts, that forbade women to practice medicine without being examined by a standard board of appointed masters. Guy de Chauliac also speaks of female surgeons. It was not until the 16th cent that the practice of medicine by women all but disappeared. However, women in France weren't encouraged as they were in Italy, perhaps because of an incident early in the history of the University of Paris. (HŽloise-AbŽlard incident).
Wow, you mean women would have more opportunities they did in the supposedly patriarchal and misogynist societies of the Middle Ages than they would in more modern times? Forgive me if I'm wrong, but this really doesn't seem to contribute to his line of argument.
There's more crap in his examples, but I do agree with the gist of it. A game that is a total simulation would necessarily be limited to a niche audience and be terrible for a mass market. Unfortunately, he's constructed a total strawman.
The point is that nobody here wants that sort of total realism. If it's authentic and relevant while not really affecting gameplay, it should go in. The devs have already demonstrated that they play fast and loose with this rule by adopting a more inclusive approach, since people get butthurt when they don't see their favourite tropes.
If it's fun or it makes sense in a gameplay context, it goes in. Chamberblocking is a classic example: more risk, more skill, more reward.
If it isn't, it might serve as a punishment mechanic. Getting your avatar killed is part and parcel of the learning process in playing a game. Your guy died from dysentery? Tough ****, maybe you shouldn't be drinking from a river downstream of any settlements. Small beer and watered wine is there for a reason. He caught an arrow in his nuts? Hey, maybe he shouldn't be charging that line of archers in his underpants! Got an infected wound? Funny how there's this thing called armour and an immune system, isn't it? Or hey, maybe some of that primitive medicine might actually help, I dunno, it sure helped that goddamn prince in the link I posted. Maybe that'll teach you not to pick a fight that you can't win, eh?





