Rend
Knight at Arms

I completely disagree that removing the crosshair for archery would make it more realistic.
Like Recel said, the point of having a crosshair is for it to serve as a reference point when you aim. Real life bows naturally provides a reference point that you aim with. You dont just shoot blindly from the hip.
The crosshair is a good way to implement a reference point without it cluttering the screen etc.
It's the same with 1st vs 3rd person view.
IRL your vision is much wider than what you have on a computer screen in 1st person view. 3rd person view gives you split vision and a much better feel for your surroundings, where your body is etc.
Because your monitor is quite a limited tool for showing a virtual reality, you need theese kind of UI reference points to get a realistic feeling of your character.
Same with hp bar etc.
IMO the feeling is more important than looks, as far as realism goes.
Like Recel said, the point of having a crosshair is for it to serve as a reference point when you aim. Real life bows naturally provides a reference point that you aim with. You dont just shoot blindly from the hip.
The crosshair is a good way to implement a reference point without it cluttering the screen etc.
It's the same with 1st vs 3rd person view.
IRL your vision is much wider than what you have on a computer screen in 1st person view. 3rd person view gives you split vision and a much better feel for your surroundings, where your body is etc.
Because your monitor is quite a limited tool for showing a virtual reality, you need theese kind of UI reference points to get a realistic feeling of your character.
Same with hp bar etc.
IMO the feeling is more important than looks, as far as realism goes.








