Temuzu, I really like your map, but...

(mostly aesthetic suggestions)
[list type=decimal]
[*]building such big and expensive bridge so close to town make absolutely no sense from realism point of view. Who would do that, if he can otherwise force caravans to travel through town, forcing them to pay passing toll. I would rather place there small suspension bridge, with path instead of paved road - something created by local peasants for themselves rather than by town owner
[*]river shouldn't be cut in half. either make it looks like underground river tunnel or just wooden/stone fence that prevent walking but not water flow. Or maybe just leave passage here - after all red have easy entrance to the town from this direction, so blue also should.
[*]IMO river banks should be higher - especially near blue main town entrance
[*]expand spawn points - in theory people just spawn there, and quickly go to battle... but if wining faction is khergits, it's just spawn-slaughter. It is also required if you want play CTF - flag in nearly open place is no-go IMO
[*]too many roads are paved - IMO only main roads deserve that. all other should be unsurfaced roads. I'm talking about spawns-to-bridge, spawn to valley and from one of the gates in the valley.
[*]those two gates near each other in valley make no sense same as big bridge. I would change the one with long horizontal ladder to just small door in the wall, and block somehow direct passage from door to gate outside the walls (expand that little hill to meet the wall
[*]put compass somewhere on the map. maybe one in each spawn point - so every player who join that map could quickly realize what mean "north gate", as well as put some colours in each spawn, so without map description everyone will now what mean "blue spawn" or "red valley passage"
[*]post screen-shot without marked paths, to let us paint our comments more clearly
[/list]
Map with my suggestions: