Sir Saladin
Count
Well Jarskull, I agree. I don't even play those magic spell games anymore.
Archonsod said:Kissaki said:Our hero is hardly a conqueror, (s)he's just the leader of a merry band of rogues, and as such would inspire little loyalty in a former foe.
It would still work. You capture bandits (who face life as a slave or possible execution) or warriors (who presumably have some form of a code of chivalry). You find yourself facing an army of 40 Swadians, so you turn to your captives and offer them freedom in return for fighting against the knights.
The bandits are screwed either way (its not as if Swadia is going to be any more lenient to known outlaws) and the knights have the whole honour thing to uphold. So they join in the fight. Once the fight is won they can dissappear with their equipment and horse (or loot some from the battlefield).
Its not really a question of loyalty, its about choice. They aren't fighting for you, they're fighting to avoid life as a galley slave or prisoner.
DaLagga said:That being said i can't see a single reason why you shouldn't be able to recruit prisoners.
That point makes just as much sense as what i said about melee weapons having friendly fire. You think it would add to the game? Screw realism, the question is, would it be fun? I'm not trying to be overly harsh, its just that i wish people would stop proposing ideas with nothign but realism in mind. IMO you should first ask yourself "would this addition make the game more fun?" then "would it be out of place/affect balance?" and finally a distant last "is it realistic". So if you want to have to quell uprisings among your group and manage an in depth morale system because you think its fun, then great! I dissagree...but hey, its your idea and i respect it. But don't propose something just because its realistic.Yeah, I'm sure you'd be hopping eager to join the hated enemy if they took you prisoner...
DaLagga said:That point makes just as much sense as what i said about melee weapons having friendly fire. You think it would add to the game? Screw realism, the question is, would it be fun? I'm not trying to be overly harsh, its just that i wish people would stop proposing ideas with nothign but realism in mind. IMO you should first ask yourself "would this addition make the game more fun?" then "would it be out of place/affect balance?" and finally a distant last "is it realistic". So if you want to have to quell uprisings among your group and manage an in depth morale system because you think its fun, then great! I dissagree...but hey, its your idea and i respect it. But don't propose something just because its realistic.
There were the undead. But they are pre-history by now.Jarskull said:Armagan started this project to create a game that conveys the intesity of a sword fight. Or so I remember in one of his interviews. Apparently realism was on his mind. Lets hope that the game sticks with realism. I have other games for fantasy.
DaLagga said:So then we merely disagree to the extent of which realism should be taken. But should you be able to recruit enemy prisoners to your cause? Makes sense that if a dozen of my knights were captured and i freed them, they'd fight for me if i so wish, right?