Also, every single quest that I'm offered from a village is to retrieve a runaway slave, though I've continually turned it down and told them that "I'm no slave hunter." There has only been a single exception this game, and that was one village asking me to bring them some cattle.
Has this been investigated, and are other people experiencing the same issue? I've tried across multiple different new characters now, and all have the same problem; if I was a new player that didn't know better, I'd think that villages only had two possible quests to offer.
I've done some experimenting on a character that did nothing but cheat-teleport around the map, doing quests (and waiting around in towns from time to time). In 51 days I've done 20-something quests total (mix of village, town, and lord quests), and have yet to see any village quest other than the two aforementioned ones - bring back a runaway slave, or get some cattle. It seems as though a village having < 50 cattle has a chance to give that quest, though they do still sometimes give the runaway slave one instead. Unlike in my "real" game, bringing back runaway slave(s) hasn't opened up any other quest options.
While trying to get different village quests I ran into some other issues:
When I found the guard/thief during the mission to retrieve a stolen lute, I saw that he'd spawned on top of a random dog in the village. Once combat started, the dog (who was not my pet) joined in and started "jousting" the guard...at least until the guard smacked him a few times, giving the message that the dog had been knocked unconscious (though graphically, the dog just stood in place).
I'd originally rode into town on a horse, but dismounted to talk/fight with the guard. My horse stood still during that time, but immediately started running around once I hopped on the dog's back. Riding around on the dog was silent, unless I jumped - which would cause a second or two of standard horse hoof noises.
And since I forgot to do it before, here's a save where my character has some cattle at the farmstead west of Scuin at the very beginning of the game: https://drive.google.com/open?id=0B_0LpF50z6BweWMybVoyTXdsZ3M
currently I am playing a campaign sandbox game and the savegame went corrupt after ~120days(ingame). Always when I try to load it, the game crashes/doesnt respond.
Any solutions?
- 2.021
- campaign sandbox
LOG:
Starting new log file.
Version: 1.168
-- OS: Microsoft Windows 7 (build 7600), 64-bit
-- RAM: Available physical RAM: 3682MB/4096MB
-- CPU: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz )
Also, every single quest that I'm offered from a village is to retrieve a runaway slave, though I've continually turned it down and told them that "I'm no slave hunter." There has only been a single exception this game, and that was one village asking me to bring them some cattle.
Has this been investigated, and are other people experiencing the same issue? I've tried across multiple different new characters now, and all have the same problem; if I was a new player that didn't know better, I'd think that villages only had two possible quests to offer.
I've done some experimenting on a character that did nothing but cheat-teleport around the map, doing quests (and waiting around in towns from time to time). In 51 days I've done 20-something quests total (mix of village, town, and lord quests), and have yet to see any village quest other than the two aforementioned ones - bring back a runaway slave, or get some cattle. It seems as though a village having < 50 cattle has a chance to give that quest, though they do still sometimes give the runaway slave one instead. Unlike in my "real" game, bringing back runaway slave(s) hasn't opened up any other quest options.
Thanks, Wheem, for your good report, we will investigate it.
I would need a deeper explanation here though:
While trying to get different village quests I ran into some other issues:
And since I forgot to do it before, here's a save where my character has some cattle at the farmstead west of Scuin at the very beginning of the game: https://drive.google.com/open?id=0B_0LpF50z6BweWMybVoyTXdsZ3M
When I found the guard/thief during the mission to retrieve a stolen lute, I saw that he'd spawned on top of a random dog in the village. Once combat started, the dog (who was not my pet) joined in and started "jousting" the guard...at least until the guard smacked him a few times, giving the message that the dog had been knocked unconscious (though graphically, the dog just stood in place).
I'd originally rode into town on a horse, but dismounted to talk/fight with the guard. My horse stood still during that time, but immediately started running around once I hopped on the dog's back. Riding around on the dog was silent, unless I jumped - which would cause a second or two of standard horse hoof noises.
While trying to get different village quests I ran into some other issues:
And since I forgot to do it before, here's a save where my character has some cattle at the farmstead west of Scuin at the very beginning of the game: https://drive.google.com/open?id=0B_0LpF50z6BweWMybVoyTXdsZ3M
The screenshot and that save are from two different games/characters; I just noticed the line up in the sky once when I went into that scene to retrieve the runaway slave while trying to get other village quests. It's quite minor, but I figured I'd mention it anyway.
That save game is from the instant I entered a new sandbox game, where my character owns some cattle at the farmstead that is west of Scuin (205 head of cattle, I think). I didn't notice that it was there until about a month into the game, when I tried to enter the farmstead for the first time. At that point, I reloaded the day 1 save to check, and noticed that the cattle had been there the entire time. The amount of cattle was also the same on day 1 as it was on roughly day 33, but once I visited the farmstead and waited around a little, the number increased to 225 or so. I can't say for sure if the number would have increased if I had not visited the farmstead, perhaps visiting "initialized" the herd so that it'd start growing normally? Or maybe it would have grown anyway, and visiting it then was just a coincidence?
CeltiberoCaesar said:
And I would your savegame here:
When I found the guard/thief during the mission to retrieve a stolen lute, I saw that he'd spawned on top of a random dog in the village. Once combat started, the dog (who was not my pet) joined in and started "jousting" the guard...at least until the guard smacked him a few times, giving the message that the dog had been knocked unconscious (though graphically, the dog just stood in place).
I'd originally rode into town on a horse, but dismounted to talk/fight with the guard. My horse stood still during that time, but immediately started running around once I hopped on the dog's back. Riding around on the dog was silent, unless I jumped - which would cause a second or two of standard horse hoof noises.
I don't have one until a little after that quest was completed: https://drive.google.com/file/d/0B_0LpF50z6BwVGxvTGxvQ0w4Tkk/view?usp=sharing (I don't remember exactly how long afterwards this is, but I don't think it was all that long - a few days or so, I think).
That happened when I completed the storyline, anyway the Ulf's farmstead works normal (well the old guy who is dead in the storyline is still there lol) and I can't click on the Aescesdun Battlefield so it's just a graphic bug.
I'm currently stuck in quest The Battle: Aescesdun. I just brought cattle for Halfdan and now quest says to talk to him again to start the attack but whenever I speak to Halfdan, there's no option to start the attack or proceed in quest so I cannot advance in game. I'm stuck for the time being
I'm currently stuck in quest The Battle: Aescesdun. I just brought cattle for Halfdan and now quest says to talk to him again to start the attack but whenever I speak to Halfdan, there's no option to start the attack or proceed in quest so I cannot advance in game. I'm stuck for the time being
Not allowed to travel with ferry when marshal, but off campaign
I am playing sandbox. I am marshal, but we are not on a campaign. I have only 10 companions with me + 7 prisoners. No other troops. When trying to travel with a ferry, I get the message "The ferry station is too small and can't transport a marshal and his whole army." I have travelled with the same ferry before, when I was not marshal, and with a larger troop count.
I am regularly meet crash to desktop when I starting to rest in city/camp. OS WIN10 (I dunno why is Win7 in rgl config), Video card driver updated, force_vsync = 1, postfx_dof = 0, postfx_hdr = 0
Starting new log file.
Version: 1.168
-- OS: Microsoft Windows 7 (build 7600), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 46106
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1325 parties added.
launch complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
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