I experienced a strange bug while rescuing a lord from the prison: After I got the prison key the Lord didn't follow me but instead he attacked me, so I had to beat him down resulting in him being wounded and thus left behind. Also all the guards in the stronghold did not only attack me as it should be but also attacked each other. When I told the lord to stay back and not to fight alongside me he didn't spawned outside the prison, but after I killed all the guards I got the message, that the lord has been wounded never the less and again that he was left behind.
I'm having an issue with friendly lords (all positive relations) not joining my side when I instigate a battle with our enemies or even with random bandit parties. Villagers/villages also don't join in when nearby. This issue started when I upgraded to 2.012. I've reinstalled the game with the latest updates and also started a new game, but the issue still continues. I've searched, but coulnd't find anyone with this same issue ( http://forums.taleworlds.com/index.php/topic,332998.0.html was close, but the same). Is there a workaround for this?
Is this a known issue? I guess the AI thinks they can pass through under the pier. But they can't. So they pile up there and no matter what orders I give, they get stuck. Very rarely they trace a new path to the shore.
This was teste on Rath Celtair while doing a sea raid.
Hmm, seems like there's no AI mesh in the water. I wonder if the ai just prioritises heading to the nearest ai mesh square, even if it can't actually reach it.
I tried extending it a bit and seemed to do the trick, might just be luck this time though (I don't know much about scene making).
I bought the game on at the beginning, but started to play seriously in the last days. Meanwhile, I changed to WIN 10. Maybe this is the reason, maybe other, but now I experience continuous crashes. Here are the config and the log (and thank you for your help in advance):
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 48311
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1314 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1317 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Hi Zoltaan, your rgl_log.txt shows some buffer problem, but your pc is ok. Could you try this?
force_vsync = 1
postfx_dof = 0
postfx_hdr = 0
In the other hand, W10 is causing problems with some games:
1. Update your drivers, specially graphic card.
2. If above option doesnt work some players gave this possible solutions:
2.1
Tlan:
You need to go into your files and delete the rgl_config files as the rgl log if you upgraded still reads the prior OS.
2.2
Luigimo:
FIX THAT WORKED FOR ME
I went to Control Panel>System>Hardware>Device Manager I then clicked on ''Display adapters'' icon which dropped down to show two more icons then checked for updates and after updating it now works.
I learnt about the fix from this post on the forums, how to fix is at the bottom of the page.
http://forums.taleworlds.com/index.php?topic=336233.0
2.3 EVGA problem
Allendium:
I've noticed a lot of people are still having issues with Warband in Windows 10 even after trying all the fixes (reinstalling the game and drivers, running as admin, etc.) But I've recently found out what might be the source of their crashing. Running EVGA Precision X with Windows 10 causes incompatibility issues with certain games, Mount & Blade: Warband being one of them. So if your game is crashing on Windows 10, closing EVGA Precision X if you have it open will fix your game.
Zoltaan said:
Hello,
I bought the game on at the beginning, but started to play seriously in the last days. Meanwhile, I changed to WIN 10. Maybe this is the reason, maybe other, but now I experience continuous crashes. Here are the config and the log (and thank you for your help in advance):
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 48311
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1314 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1317 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Hmm, seems like there's no AI mesh in the water. I wonder if the ai just prioritises heading to the nearest ai mesh square, even if it can't actually reach it.
I tried extending it a bit and seemed to do the trick, might just be luck this time though (I don't know much about scene making).
Hi Zoltaan, your rgl_log.txt shows some buffer problem, but your pc is ok. Could you try this?
force_vsync = 1
postfx_dof = 0
postfx_hdr = 0
In the other hand, W10 is causing problems with some games:
1. Update your drivers, specially graphic card.
2. If above option doesnt work some players gave this possible solutions:
2.1
Tlan:
You need to go into your files and delete the rgl_config files as the rgl log if you upgraded still reads the prior OS.
2.2
Luigimo:
FIX THAT WORKED FOR ME
I went to Control Panel>System>Hardware>Device Manager I then clicked on ''Display adapters'' icon which dropped down to show two more icons then checked for updates and after updating it now works.
I learnt about the fix from this post on the forums, how to fix is at the bottom of the page.
http://forums.taleworlds.com/index.php?topic=336233.0
2.3 EVGA problem
Allendium:
I've noticed a lot of people are still having issues with Warband in Windows 10 even after trying all the fixes (reinstalling the game and drivers, running as admin, etc.) But I've recently found out what might be the source of their crashing. Running EVGA Precision X with Windows 10 causes incompatibility issues with certain games, Mount & Blade: Warband being one of them. So if your game is crashing on Windows 10, closing EVGA Precision X if you have it open will fix your game.
Zoltaan said:
Hello,
I bought the game on at the beginning, but started to play seriously in the last days. Meanwhile, I changed to WIN 10. Maybe this is the reason, maybe other, but now I experience continuous crashes. Here are the config and the log (and thank you for your help in advance):
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 48311
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1314 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1317 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
your rlg_log.txt (you can find it on your game install folder)
your rgl_config.txt (same you did here)
your pc specs (which OS you are using: Windows7, Win10, ...). If you don't play on Windows, include your GPU, RAM, etc
make sure you are playing VC 2.012 with WB 1.168 (latest updates), that you have a computer with the min requirements and your drivers are updated
get the city happy by doing quests for the mayor or fort ruler, the guy who wont tell you the name of the persons you seek. Then...he will let you know.
most villages have somebody standing around , nervous person or deserter etc. go up to them and pop the quest question and go on for find the musical instrument, etc.
Did you try to do a full reinstall of your game? If you use Steam -> delete local content (Steam UI, right click on game). Then delete the folder manually. Reinstall your game. Verify cache (Steam UI).
If you updated to w10, you could need to update your drivers too. w10 is causing problems with some games.
isyn28 said:
i ve debug problem. i get this error when i click characters name in quest screen.
Assertion failed!
Program:...
file:..\rgl\rglString.cpp
line:198
Expression: i<str_length
For information on how your program can cause....(bla bla bla)
briefly its telling something about visual c++ and debug app JIT
(I activated JIT enable at Visual Studio)
PS: I downloaded the game from steam
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