[Read 1st post] Viking Conquest RE: Issues

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kalarhan

Python Saint
Count
WBNWVCWF&S
DrunkenHussar said:
I experienced a strange bug while rescuing a lord from the prison: After I got the prison key the Lord didn't follow me but instead he attacked me, so I had to beat him down resulting in him being wounded and thus left behind. Also all the guards in the stronghold did not only attack me as it should be but also attacked each other.  When I told the lord to stay back and not to fight alongside me he didn't spawned outside the prison, but after I killed all the guards I got the message, that the lord has been wounded never the less and again that he was left behind.

that is a engine/native bug. Close the game (exit back to Windows) and restart it and you will be fine
 
I'm having an issue with friendly lords (all positive relations) not joining my side when I instigate a battle with our enemies or even with random bandit parties.  Villagers/villages also don't join in when nearby.  This issue started when I upgraded to 2.012.  I've reinstalled the game with the latest updates and also started a new game, but the issue still continues.  I've searched, but coulnd't find anyone with this same issue ( http://forums.taleworlds.com/index.php/topic,332998.0.html was close, but the same).  Is there a workaround for this?
 

dorgus142

Regular
http://i.imgur.com/CS3kQhe.jpg

Is this a known issue? I guess the AI thinks they can pass through under the pier. But they can't. So they pile up there and no matter what orders I give, they get stuck. Very rarely they trace a new path to the shore.

This was teste on Rath Celtair while doing a sea raid.

Happens on both sides, on all pier.
 

kraggrim

Marquis
WBM&BWF&SNWVC
Hmm, seems like there's no AI mesh in the water. I wonder if the ai just prioritises heading to the nearest ai mesh square, even if it can't actually reach it.
Zgnc0.jpg

I tried extending it a bit and seemed to do the trick, might just be luck this time though (I don't know much about scene making).
UPa1i.jpg
 

Zoltaan

Recruit
WF&SWBNWVC
Hello,

I bought the game on at the beginning, but started to play seriously in the last days. Meanwhile, I changed to WIN 10. Maybe this is the reason, maybe other, but now I experience continuous crashes. Here are the config and the log (and thank you for your help in advance):

first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 150.0000

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

----------------------------------------------------------------------------------

Starting new log file.
Version:  1.168

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660 Ti
- Texture Memory: 4095 ( Available Texture Memory: 4060 )


Processing Ini File {
Module_name =  Viking_Conquest2012
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  48311
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1314 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1317 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
 

Idibil

Grandmaster Knight
Hi Zoltaan, your rgl_log.txt shows some buffer problem, but your pc is ok. Could you try this?
force_vsync = 1
postfx_dof = 0
postfx_hdr = 0

In the other hand, W10 is causing problems with some games:

1. Update your drivers, specially graphic card.
2. If above option doesnt work some players gave this possible solutions:

2.1
Tlan:
You need to go into your files and delete the rgl_config files as the rgl log if you upgraded still reads the prior OS.

2.2
Luigimo:
FIX THAT WORKED FOR ME
I went to Control Panel>System>Hardware>Device Manager I then clicked on ''Display adapters'' icon which dropped down to show two more icons then checked for updates and after updating it now works.

I learnt about the fix from this post on the forums, how to fix is at the bottom of the page.
http://forums.taleworlds.com/index.php?topic=336233.0

2.3 EVGA problem

Allendium:
I've noticed a lot of people are still having issues with Warband in Windows 10 even after trying all the fixes (reinstalling the game and drivers, running as admin, etc.) But I've recently found out what might be the source of their crashing. Running EVGA Precision X with Windows 10 causes incompatibility issues with certain games, Mount & Blade: Warband being one of them. So if your game is crashing on Windows 10, closing EVGA Precision X if you have it open will fix your game.


Zoltaan said:
Hello,

I bought the game on at the beginning, but started to play seriously in the last days. Meanwhile, I changed to WIN 10. Maybe this is the reason, maybe other, but now I experience continuous crashes. Here are the config and the log (and thank you for your help in advance):

first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 150.0000

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

----------------------------------------------------------------------------------

Starting new log file.
Version:  1.168

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660 Ti
- Texture Memory: 4095 ( Available Texture Memory: 4060 )


Processing Ini File {
Module_name =  Viking_Conquest2012
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  48311
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1314 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1317 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
 

dorgus142

Regular
kraggrim said:
Hmm, seems like there's no AI mesh in the water. I wonder if the ai just prioritises heading to the nearest ai mesh square, even if it can't actually reach it.
Zgnc0.jpg

I tried extending it a bit and seemed to do the trick, might just be luck this time though (I don't know much about scene making).
UPa1i.jpg

Adorno said:
Thanks Dorgus and Kraggrim. Will be fixed.

(Made an issue).

I'm the one to thank you!

I was planning to manually check every city to see if there is a similar issue as kraggrim pointed out, just to be sure. Would it be necessary?

EDIT:

I think something similar also happens on Ribe.
 

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
dorgus142 said:
I was planning to manually check every city to see if there is a similar issue as kraggrim pointed out, just to be sure. Would it be necessary?
Way ahead of you. I'm checking all coastal towns right now  :smile:

But please, still report any problem you encounter.
 

Zoltaan

Recruit
WF&SWBNWVC
Hello Idibil,

I changed the values and no any crash since then!  :grin:

Thank you for your answer and for your help!

Cheers!


Idibil said:
Hi Zoltaan, your rgl_log.txt shows some buffer problem, but your pc is ok. Could you try this?
force_vsync = 1
postfx_dof = 0
postfx_hdr = 0

In the other hand, W10 is causing problems with some games:

1. Update your drivers, specially graphic card.
2. If above option doesnt work some players gave this possible solutions:

2.1
Tlan:
You need to go into your files and delete the rgl_config files as the rgl log if you upgraded still reads the prior OS.

2.2
Luigimo:
FIX THAT WORKED FOR ME
I went to Control Panel>System>Hardware>Device Manager I then clicked on ''Display adapters'' icon which dropped down to show two more icons then checked for updates and after updating it now works.

I learnt about the fix from this post on the forums, how to fix is at the bottom of the page.
http://forums.taleworlds.com/index.php?topic=336233.0

2.3 EVGA problem

Allendium:
I've noticed a lot of people are still having issues with Warband in Windows 10 even after trying all the fixes (reinstalling the game and drivers, running as admin, etc.) But I've recently found out what might be the source of their crashing. Running EVGA Precision X with Windows 10 causes incompatibility issues with certain games, Mount & Blade: Warband being one of them. So if your game is crashing on Windows 10, closing EVGA Precision X if you have it open will fix your game.


Zoltaan said:
Hello,

I bought the game on at the beginning, but started to play seriously in the last days. Meanwhile, I changed to WIN 10. Maybe this is the reason, maybe other, but now I experience continuous crashes. Here are the config and the log (and thank you for your help in advance):

first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 150.0000

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

----------------------------------------------------------------------------------

Starting new log file.
Version:  1.168

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660 Ti
- Texture Memory: 4095 ( Available Texture Memory: 4060 )


Processing Ini File {
Module_name =  Viking_Conquest2012
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  48311
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1314 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1317 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
 

iR-Willow

Recruit
Hello i got the white ground and sea bug going on here, any way to fix it?
land_zps5zlnsexo.png

sea_zps2vlh8pzy.png


This is my rgl_config.txt
first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 1

use_pixel_shaders = 0

use_vertex_shaders = 0

fake_reflections = 0

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 1

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 640

display_height = 480

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 0

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 1

use_instancing = 0

use_secure_connection = 1

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.9191

sound_volume = 1.0000

mouse_sensitivity = 1.0000

invert_mouse = 0

enable_lighting = 0

enable_particles = 1

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 4

grass_density = 50

combat_speed = 4

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 0

verbose_shot_difficulty = 1

battle_size = 0.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 2

anisotropic_filtering = 0

enable_environment_shadows = 0

verbose_casualties = 0

verbose_experience = 0

realistic_shadows_on_plants = 0

number_of_ragdolls = 3

gamma = 1.5000

character_detail = 0.3753

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1
 

kalarhan

Python Saint
Count
WBNWVCWF&S
iR-Willow said:
Hello i got the white ground and sea bug going on here, any way to fix it?

can you create a new thread and include:

your rlg_log.txt (you can find it on your game install folder)
your rgl_config.txt (same you did here)
your pc specs (which OS you are using: Windows7, Win10, ...). If you don't play on Windows, include your GPU, RAM, etc

make sure you are playing VC 2.012 with WB 1.168 (latest updates), that you have a computer with the min requirements and your drivers are updated
 

gravur

Recruit
get the city happy by doing quests for the mayor or fort ruler, the guy who wont tell you the name of the persons you seek.  Then...he will let you know.
most villages have somebody standing around , nervous person or deserter etc.  go up to them and pop the quest question and go on for find the musical instrument, etc.
 

isyn28

Recruit
i ve debug problem. i get this error when i click characters name in quest screen.

Assertion failed!

Program:...
file:..\rgl\rglString.cpp
line:198

Expression: i<str_length

For information on how your program can cause....(bla bla bla)
briefly its telling something about visual c++ and debug app JIT

(I activated JIT enable at Visual Studio)
PS: I downloaded the game from steam
 

Idibil

Grandmaster Knight
Did you try to do a full reinstall of your game? If you use Steam -> delete local content (Steam UI, right click on game). Then delete the folder manually. Reinstall your game. Verify cache (Steam UI).

If you updated to w10, you could need to update your drivers too. w10 is causing problems with some games.


isyn28 said:
i ve debug problem. i get this error when i click characters name in quest screen.

Assertion failed!

Program:...
file:..\rgl\rglString.cpp
line:198

Expression: i<str_length

For information on how your program can cause....(bla bla bla)
briefly its telling something about visual c++ and debug app JIT

(I activated JIT enable at Visual Studio)
PS: I downloaded the game from steam
 

erennuman_mb

Grandmaster Knight
WF&SWBNWVC
isyn28 said:
i ve debug problem. i get this error when i click characters name in quest screen.

Assertion failed!

Program:...
file:..\rgl\rglString.cpp
line:198

Expression: i<str_length

For information on how your program can cause....(bla bla bla)
briefly its telling something about visual c++ and debug app JIT

(I activated JIT enable at Visual Studio)
PS: I downloaded the game from steam
That happens if you play Turkish.
 
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