(This thread is under construction, apologies to the size of images, I mucked up proportions to them.)
The persistant guild system we may use on the server, or certain aspects of it...
Link to Phoenix's thread:
http://forums.taleworlds.com/index.php/topic,190558.0.html
We may use this system because of the ability to grant persistant factions a more persistant feel of both advantages and disadvantages.
This system tied into our purchase-a-hideout and faction banking systems will become a little boost to persistancy.
Using what players in a persistant faction choose, depends on available classes, and whether or not they are bandit or commoner classes if they haven't purchased a permanent faction slot.
This is feature is not definite, as we don't actually know for certain what the public opinion is of such a feature, and because of complications that may arise because of the use of said feature.
How to register a faction:
Faction / guild's Name:
Leader:
Roster (If you wish to list it):
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'):
Type:
Group description: (Link to guild thread)
Each faction heading contains two examples. To find out more about them, check phoenix's thread.
Raider
War
Trader
Secretive:
Guardsmen:
Will be listed later...
Depending on what type of faction you choose depends on what type of hideout you'll get.
Traders will get houses of a variation of size inside and outside the town, and guardsmen will get housing near the town watch building.
Raiders will get coastal houseing or hideouts...
Well. Thats just an example - I'll work on this part of it later.
Now I want to hear the public's opinion on this matter.
How to purchase a hideout:
Costs:
Small hideout: 450k
Medium Hideout 650k
Large hideout 800k
Training points
The persistant guild system we may use on the server, or certain aspects of it...
Link to Phoenix's thread:
http://forums.taleworlds.com/index.php/topic,190558.0.html
We may use this system because of the ability to grant persistant factions a more persistant feel of both advantages and disadvantages.
This system tied into our purchase-a-hideout and faction banking systems will become a little boost to persistancy.
Using what players in a persistant faction choose, depends on available classes, and whether or not they are bandit or commoner classes if they haven't purchased a permanent faction slot.
This is feature is not definite, as we don't actually know for certain what the public opinion is of such a feature, and because of complications that may arise because of the use of said feature.
How to register a faction:
Faction / guild's Name:
Leader:
Roster (If you wish to list it):
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'):
Type:
Group description: (Link to guild thread)
Each faction heading contains two examples. To find out more about them, check phoenix's thread.
Raider
- Vikings
- Looters
War
- Templars
- Foreign Invaders (Like arabs)
Trader
- Weapon Merchants
- Goods Merchants
Secretive:
- Assassins
- Informats
Guardsmen:
- Mercanaries
- Town Watch
Will be listed later...
Depending on what type of faction you choose depends on what type of hideout you'll get.
Traders will get houses of a variation of size inside and outside the town, and guardsmen will get housing near the town watch building.
Raiders will get coastal houseing or hideouts...
Well. Thats just an example - I'll work on this part of it later.
Now I want to hear the public's opinion on this matter.
How to purchase a hideout:
- Make sure your faction / guild is registered to a certain type
- Make sure your faction / guild has the funds for a hideout.
- Choose a location in which you want it to be located.
Costs:
Small hideout: 450k
Medium Hideout 650k
Large hideout 800k
Training points
Traveller
5k
Hunter
10k
Footman
20k
Militia
15k
Sergeant
20k
Crossbowman
20k
Healer
10k
5k
Hunter
10k
Footman
20k
Militia
15k
Sergeant
20k
Crossbowman
20k
Healer
10k
Brigand
10k
Ruffian
10k
One of the commoner classes:
10k + price of that class
10k
Ruffian
10k
One of the commoner classes:
10k + price of that class
Faction / guild's Name: The Masonry Guild
Sub Branches include:
The Lotus Society
The White lotus trading company.
The Information Brokers Guild
Leader: Phoenix
Roster (If you wish to list it):
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): Chaotic Good. ( illegally Killing Evil for good reasons)
Type: Secretive.
Group description: (Link to guild thread)
Masonry: http://forums.taleworlds.com/index.php/topic,144231.0.html
Sub Branches:
White Lotus Shipping : http://forums.taleworlds.com/index.php/topic,160469.msg3868003.html#msg3868003
The Information Brokers Guild: http://forums.taleworlds.com/index.php/topic,189604.0.html
Faction / guild's Name: TpR the pictish raiders
Leader: joko380/ TpR_Chief_Brochain
Roster (If you wish to list it)thread link)
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): Hostile/evil
Type:Raiders
Group description: http://forums.taleworlds.com/index.php?topic=187638.0
Faction / guild's Name: Noble House of Tidwell
Leader: Tirok ArchDuke of Tidwell
Branches: The Royal Guard ( Fox's Command)
Milita ( Orindell's Command)
The Nobles
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): To Uphold the Name of Tidwell
Type: (wondering if you can get more then one)
Group description: http://forums.taleworlds.com/index.php/topic,161064.0.html
Faction / guild's Name: House Grey
Leader: Morgana_Grey
Roster (If you wish to list it): Populating
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): Lawful Evil
Type: Secretive
Group description: http://forums.taleworlds.com/index.php/topic,189681.0.html (Under revision + addition)
Name: FreeBrothers
Leader: Me (Marc)
Roster: Its in my thread
Alignment: Evil, Hostile. But we also do a mercenary service
Type: Raider or Guardsman. We are pretty organised since we are soldiers
Description:http://forums.taleworlds.com/index.php/topic,190581.0.html
Faction name. Merchant Family
Type of Faction: Merchants of Goods primarily, sometimes weapons. Traders of materials both raw and rendered into usable tools and other things.
Leader: Armand Bayard Merchant/Bayard of Gotland.
Alignment. Passive Lawful Neutral
Roster: Secretive.
Sub groups include the Dragon's lair vaults banking company, Knights of saint bayard, Order of the Red Hand.
Guild Name: Wulf et Diabolos.
Leader: Eldrid (me)
Alignment: Neutral/helpful
Type: Secretive
Guild Link: http://forums.taleworlds.com/index.php/topic,191759.0.html
Key: Disbanded / formed into another faction / guild
Sub Branches include:
The Lotus Society
The White lotus trading company.
The Information Brokers Guild
Leader: Phoenix
Roster (If you wish to list it):
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): Chaotic Good. ( illegally Killing Evil for good reasons)
Type: Secretive.
Group description: (Link to guild thread)
Masonry: http://forums.taleworlds.com/index.php/topic,144231.0.html
Sub Branches:
White Lotus Shipping : http://forums.taleworlds.com/index.php/topic,160469.msg3868003.html#msg3868003
The Information Brokers Guild: http://forums.taleworlds.com/index.php/topic,189604.0.html
Faction / guild's Name: TpR the pictish raiders
Leader: joko380/ TpR_Chief_Brochain
Roster (If you wish to list it)thread link)
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): Hostile/evil
Type:Raiders
Group description: http://forums.taleworlds.com/index.php?topic=187638.0
Faction / guild's Name: Noble House of Tidwell
Leader: Tirok ArchDuke of Tidwell
Branches: The Royal Guard ( Fox's Command)
Milita ( Orindell's Command)
The Nobles
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): To Uphold the Name of Tidwell
Type: (wondering if you can get more then one)
Group description: http://forums.taleworlds.com/index.php/topic,161064.0.html
Faction / guild's Name: House Grey
Leader: Morgana_Grey
Roster (If you wish to list it): Populating
Alignment (Hostile, Neutral, Friendly / Helpful / 'Evil', Neutral, 'Good'): Lawful Evil
Type: Secretive
Group description: http://forums.taleworlds.com/index.php/topic,189681.0.html (Under revision + addition)
Name: FreeBrothers
Leader: Me (Marc)
Roster: Its in my thread
Alignment: Evil, Hostile. But we also do a mercenary service
Type: Raider or Guardsman. We are pretty organised since we are soldiers
Description:http://forums.taleworlds.com/index.php/topic,190581.0.html
Faction name. Merchant Family
Type of Faction: Merchants of Goods primarily, sometimes weapons. Traders of materials both raw and rendered into usable tools and other things.
Leader: Armand Bayard Merchant/Bayard of Gotland.
Alignment. Passive Lawful Neutral
Roster: Secretive.
Sub groups include the Dragon's lair vaults banking company, Knights of saint bayard, Order of the Red Hand.
Guild Name: Wulf et Diabolos.
Leader: Eldrid (me)
Alignment: Neutral/helpful
Type: Secretive
Guild Link: http://forums.taleworlds.com/index.php/topic,191759.0.html
Key: Disbanded / formed into another faction / guild