ok. been waiting for my chance xD
The castles need to be unique like they were before, but more so - REMOVE GREEN COURTYARD! greens merits were its small hallways and its defendabilty with just a few men - as even if they made it through the tunnels they were cornered - and again you could retreat up the stairs to the very top of the tower. now, if they make it up the stairs - they can bail into the wide open courtyard - losing the battle advantage of green. if its a matter of room and the slowness to trade etc there - just put the iron box, ale, and trading vendors and banks downstairs (underground) . the room the iron box was in had plenty of room, and putting ale in there and a couple of tables would make it fine. The stables requiring the horse to jump over them is also a ***** - make a small opening - the stables underground in green were good except for the gates which made them unusable - REMOVE THEM!
Blue - The ladder up front does help to get the gate open etc if you fall off and such, but now only a few people (such as myself) will use the better and more fun (but much longer and losing of horse) back entrance. the front entrance pretty much nullifies that way in now (ive also noticed that people dont even notice when i use the back entrance anymore -_- ) . either make that ladder much farther to the left ! (nearer the bandit camp) so its not right at the front - but near the high keep so you can place an archer up there and not get pwn flanked.
The bandit camp - TOO FAR OUT OF THE WAY! white was too far out of the way till that bridge came into play and its near the mine - so its used. the bandit camp is not - its up a very steep hill at the corner of the map behind the cliffs and arena. many players think its a new adition (wtf?) because they can see it without the trees. its too far out of the way because : IT IS VERRRRRRYY DEFENDABLE - but too far for anyone to bother attacking it. its a fun place to fight (onceagain too far away) and you have to go right past blue castle to get there - making it hard to loot and rob etc. this may seem stupid but possible - place it above the mine at the FRONT of the cliffs - but do it in such a way that the walls cant be manned to fire off at that side so the mine doesnt get raped from bandit camp - do it so it can only be range defended from the (pretending the sun is east) from the east. then make a gradual slope or zigzag with a couple of trees and rocks for cover to get up there. it wont be so out of theway anymore as you dont have to ride past blue to get there - its close to the arena and the mine , though its positioned in such a way that its only useful from the back of the cliffs. its at a semi-chokepoint like the tw.
White - why hath white been nerfed? the linear defense was soooo good. its interesting to attack as you cant get flanked (unless ambush from towers) nor get flanked defending unless you abandon the keep. put the bed back in the keep and the barricade back on the left walkway. (maybe lower it into the ground a little so the firing hole can actually be shot through? ) the stairs at the keep (wooden ones) so you can see over the englarged building and shoot over - either make them narrower or spread them out so we can use the shoot holes already in the battlements. this will work both ways as now the battlements arent invulnerable fire cover, but they also do their job better.
Gold - why is it even there?way too out of the way to be any good unless your having a seige on the white castle - make it a simple border of the kingdom (something like great wall of china? ) with a few weapons in there and trading posts (if its a border trade is inevitable no?)
i dont know if the following suggestion is possible as i know nothing of coding or scripting - but for traders tax could it be placed directly into the bank accounts of people of that colour? if not thats fine - just a thought for those traders who like to grab their coins and run so to not pay tax to the occupied castles (it DOES happen) . also dont know if this is possible - Faction weapons? as wearing some armor can change your name colour, might certain weapons also be able to? so for faction that wish to recruit their peasant population or mercenaries - buying (red) Tempered long arming sword might change the name colour? or maybe just basic weaponry as its for peasants and civilians who wish to help defend (so it doesnt get confusing)
(perhaps a rule for if you are a neutral or civ using a faction shield ((factions that are in power - not empty factions)) belongs to that faction if the weapon thing wont work? obviously if im a red with a blue shield that i looted im still red
)
perhaps a rule to stop OBVIOUS type killing - i will now refer to an example: At the mine barricade, me and my (i think it was 6) knights (i am KING - not lord of faction but king of the world atm) . negotiation with bandits , been talking for a moment - mid message i get headshotted by the guy infront of me. i know alot you cant tell if someone is typing ( i type mid fights alot
) but only for obvious **** like that - its a real ***** (and also, what type of bandit in his right mind would just headshot the KING of the land 4 feet away mid speech 2 vs 7???? too unrealistic) deaths like that should be considered OOC deaths methinks.
why is the inn filled with weapons? i get maybe for a civilian rebelion place - but the inn is (with its ladder now) more defendable than most castles
(namely blue white and green)
The new life rule is obviously a good thing - thought abusable and fail in some aspects. if you want to revenge kill someone its not very hard to find a reason whether its true or not - the fact is its obvious its a revenge kill but you still have a valid excuse. not being allowed to join a faction after you die from there is also a ***** - dont think that should count . im all for them not being able to return to the seige immediately - but maybe being allowed to rally at the faction they belong to's village? (il be honest and admit **** like not joining factions right after you die only really happens when you or splint are there
still saying though - this game shouldnt have to be like the motorway where when someone sees a cop car they all slow down - they should be moving at the right speed to begin with. we shouldnt just start behaving the moment an admins shows up - we should either all follow the rules or change them so that we can be comfortable) . my view here will obviously be bias as i like being a faction leader - but once again this pretty much only happens if an admins there - i think if some members of a faction survive an attack or seige or run away without dying, and they get away safely or rally - people should be able to resume their positions - aka kngihts can be a knight of the same rank again, king a king etc .
DO NOT EVER EVER EVER EVER EVER 3V35 3V3R EVER!!! add progressive stats like crpg. EVER!
also, dont save all a guys money when he quits - if its doable maybe like 25% of it so the people who crash arent too pissed and if you only want light gear you can start right way - but keep the money limit as it is and reset it when the server does.
"In the end the idea for a roleplay MMO type mod like this is to give as many options and make the world feel as populated as possible, even when its not. And try to make each person's work count for more than just the time they spend during a single play session"
- no. no. no no no no. i can accept an arena of ffa bots with no ranged weapons that cant leave- but dont let them wander. in fpw i have been headshotted from a distance no human being could by a elf bot . never give bots ranged weapons and do NOT let them wander.
and yes, TRADING NEEDS TO BE WORTH MORE THAN SERFING - factions get practically 0 income as a whole for lack of traders - trading doesnt seem to be worth it at all for many people - though some do because they prefer it and want to support factions.
another thing to (very bias) :assasins HAVE to wear pilgrim clothes - plain clothes assasins are bs and anybody can say they were paid to kill you.
also for mercenaries (again very bias, all the people that know me wil understand why im saying this
) - IF YOU BUY ANOTHER FACTIONS MERCENARIES - YOU CANNOT BUY THEM TO FIGHT AGAINST THEIR "employers" ! They should only be able to be bought to abandon their posts in the battle - not to change sides !!!!!!!!!!!
ive got more up my sleeve but i think il add those later after i hear what you have to say to all the above