Diokles said:Speaking of which, when me and some friends were playing in multiplayer last night we found some minor stuff.
[*]The Slinger classes seem to be lacking the sling now, but they still have the sling bullets.
[*]One of the helmets for the Keltoi has a funny looking appearance at the moment.
[*]At random times, our encumbrance increases to a ludicrous amount. I think it happens by chance when we drop or pick up gear, can't say for sure since its hard to replicate. Its also fixed when we drop our weapon/shield.
[*]Whenever the horn is blown or standard is raised to heal nearby players, we get script warning lines.
I'll be sure to let you know if we find anything else.
It's still in, remapped the keys to ctrl when holding the shield up because the previous control scheme was bothering a lot of players. Concerning the gladius that's normal, I was testing how it would perform with an overhead stabbing attack so that one has two attack modes.tigab95 said:
Oh yes, I forgot about that. I do believe I had a solution but that involved rewriting some code. I'll get on it before I forget about it again.ᚦorkell said:I assume you're aware of this, but I took some pictures of the issues with the throwing weapon script:
It seems to bug out after the first throw, but then picks up again with the next ones. Also, when you pick up javelins from the ground, it doesn't put them (back) in the off hand.
Some throwing weapons do not have the script running at all, but I guess that's WIP.
Seek n Destroy said:How to explain that one I huh, removed their clothes to check which item was causing the visual glitch in town scenes They'll get their clothes back don't worry, winter is coming.
The Samnite falcatas were removed from merchants and Samnite units in favor of kopis swords, the falcatas were movie props and not accurate at all for the Samnites. You can still find them in the cheatmenu.
Seek n Destroy said:...it can take a while until Rgcotl gives up on me and says the textures are okay-ish enough. I'm pretty sure he still hates some of the Spartan Episema I made
Seek n Destroy said:They'll eventually get added to the current classes or new ones
I need both SP and MP scenes that are fully functional (AI mesh, gamemodes, etc...) although I can do the AI mesh if necessary, the main requirement is functionality and matching or surpassing the quality of current scenes. The priority for now is a Greek themed coastal town, castle and village for SP and medium sized scenes for MP.