32 bit OS usually don't allocate as much resources (around 2 Gb limit if I recall correctly?) and users on those systems would frequently report out-of-memory errors since the mod would push above that limit. Maybe making the game's executable large address aware would help but none of the team members have a 32 bit OS to test that and none had this issue on a 64 bit OS so that's why we suggest a 64 bit OS to run the mod, Warband is only 32 bit on Windows but I read it was updated to 64 bit on Unix systems: Steam News
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