Suminagashi
Veteran
If you're interested in knowing what some of the special items Phantasy Calradia has to offer are, or simply want to compare their stats before purchasing, I have compiled a list for such a purpose. Bear in mind that this is in no way a full, comprehensive archive of all of Phantasy's new items. This list is merely what I find to be some of the more powerful, uncommon, or interesting equipment Phantasy has to offer. There are also some additional details you may be interested in knowing about involving the mechanics of items used for spellcasting and sneak attacks.
Table of Contents
[list type=decimal]
[*]Four Ways Inn Wares
[*]Berembert's Inventions
[*]Unique Faction Items[/list]
Within the Four Ways Inn, there stands a drow by the name of Tardareth who will sell powerful items. Every time you speak with the drow, his available wares will change, even if you have not left the building. I figured a lot of players new to this mod might like to know exactly what they're getting before paying a large sum of money, as did I. For your convenience, I've compiled a list of the gear Tardareth may sell to you, and their stats. Please let me know if I missed anything. I tried to categorize the items by type, and although some items could overlap in categories, I placed them where I thought they fit best. Oh, and as a tip, to find an item you want quicker, you can click on Tardareth's face to bring up the Notes/Characters page and then press Esc to close that, and the item list will be different once again. If for some reason you wish to retain the mystery of the shop's item's details, simply do not read any further. Tardareth may sell a Dawn Gem (4,000 denars), a Royal Gem (6,000 denars), an Azure Gem (8,000 denars), or any of the following:
1-Handed Weapons
2-Handed Weapons
Bastard Swords
Ranged Weapons
Armor
Mage Gear
Accessories (Gauntlets)
In addition to the wares found at Four Ways Inn, there is a gnome companion named Berembert that you can recruit for free, randomly found within one of the city taverns. If you level Berembert's Creativity skill, he can make some interesting items for you. Each item requires materials, takes a week to craft, and has a chance of failure. Note that even with a Creativity level of 10, there is still a chance of failure.
Any time you have Berembert making an item, be absolutely sure to always leave at least one empty space in your inventory. I made the mistake of filling up completely on loot and then, right after a battle, Berembert presented me with a repeating crossbow, which didn't actually give it to me.
There are some items that, to my knowledge, are sold exclusively at the capital cities of Phantasy's featured factions. I'm not going to catalog every item unique to the new factions, but I will list the ones that I feel are worth mentioning, their locations, and their estimated prices. Note that prices will vary based on your Trading skill and relation with the city in question. I did my best to provide a very rough estimation of what I think the base prices may be close to, but I can guarantee that none of them are reliably accurate. Also, because I tried to list the base prices, know that what you pay will undoubtedly be less, unless you happen to have 0 in Trading and a negative relation a city. The Drow Assassin Armor/Hood and Elven Ambush Armor/Hood will provide a bonus to your Stealth skill, while the Elven Mail Shirt and various mage gear will provide a bonus to your Magic Power. For more information about items that affect skills, see the very top of this thread.
Ranged Weapons
Armor
Alternative Mage Gear (For the Discerning Necromancer)
Mounts
Thanks for reading!
I've highlighted the items listed that you can find in this thread.
SmurfInHell said:Enhance Magic: How it works and the various Enhance Magic Sets! (Direct quote from Guspav)
Armor Magic Power Bonuses:
Twilight Armor = 1
Novice Robe = 1
Elven Mail Shirt= 1
Mithril Maille = 1
Apprentice Robe = 2
Vedmak Armor = 2
Journeyman Robe & Dark Robe= 4
Djanni Mail Shirt= 5
Adept Robe & Night Robe= 6
Balrog Body= 6
Expert Robe & Dread Robe = 8
Master Robe & Void Robe = 12
Archmage Robe= 16
Hats and Helmets
Novice Hat, Novice Hood, Twilight Helm, Death Knight Helm = 1
Apprentice Hat = 1
Journeyman Hat, Dark Hood = 3
Adept hat, Balrog head, Night hood = 6
Expert Hat, Expert Hood, Dread Hood = 9
Master Hat, Master Hood, Void Hood = 12
Archmage Hat, Archmage Hood = 15
Staff Bonuses
Gnarled Staff= 1
Journeyman Staff= 1
Adept Staff, Shaman Staff = 2
Expert Staff = 3
Necromancer's Staff, Master Staff = 4
Archmage Staff = 6
Each of these numbers adds itself proportionately to the magic power skill score on every spell formula.
If any other armor and helmets are worn (ones that are not enhance magic) the score, to either the robe factor or the hat factor, will become 0.
If by adding both robe and hat factor the result is 0, there will be a -5 penalty to the multiplier *Multiplier being one of the numbers that helps determine your spell damage by "amplifying" the power of the spell*, so in theory you could wear metal armor and a wizard's hat or a wizard's robe and a metal helmet, but the bonuses you'll get will be significantly lower. If you get the -5 penalty, the spell's total magic power will be seriously lowered and could make some spells nearly useless.
For the time being there are no magic enhancing boots or gauntlets, but that could change in the near future. Currently these do not factor into the magic damage multiplier mentioned before.
I've highlighted the items listed that you can find in this thread.
guspav said:Sneak attacks
The stealth trained warrior will do extra damage to his/her foes when attacking him from behind, on foot and using a specific list of weapons which goes as follows:
- elven warblade
- drow combat dagger
- knife
- sickle
- club
- short swords
- gwilith
- strange short sword
- drow stealth sword
- drow assassin's sword
- elven short swords
- dagger
- darts
- war darts
- throwing knives
- ambush bow
- drow crossbow
- drow throwing daggers
- dagger of throwing
- throwing daggers
Also, the drow assassin clothes and hood and the elven ambush armor and hood will provide a small sneak attack bonus.
Table of Contents
[list type=decimal]
[*]Four Ways Inn Wares
[*]Berembert's Inventions
[*]Unique Faction Items[/list]
Four Ways Inn Wares
Within the Four Ways Inn, there stands a drow by the name of Tardareth who will sell powerful items. Every time you speak with the drow, his available wares will change, even if you have not left the building. I figured a lot of players new to this mod might like to know exactly what they're getting before paying a large sum of money, as did I. For your convenience, I've compiled a list of the gear Tardareth may sell to you, and their stats. Please let me know if I missed anything. I tried to categorize the items by type, and although some items could overlap in categories, I placed them where I thought they fit best. Oh, and as a tip, to find an item you want quicker, you can click on Tardareth's face to bring up the Notes/Characters page and then press Esc to close that, and the item list will be different once again. If for some reason you wish to retain the mystery of the shop's item's details, simply do not read any further. Tardareth may sell a Dawn Gem (4,000 denars), a Royal Gem (6,000 denars), an Azure Gem (8,000 denars), or any of the following:
1-Handed Weapons
Dwarven Adam. Warhammer can be bought in Tharuk's Gate as well but it is more expensive there.
The second sword is used as a shield only. You can also buy both swords individually at the weapon shop within Shin'szaluk's Ladder.
This sword may not be as powerful as many of the others, but it is definitely exceptional. From my experiences, the amount of HP restored per hit is comparable to the additional elemental damage granted by the Frost Brand, Flame Tongue, and Sun Blade.
guspav said:If I remember correctly, it has a 25% chance of killing an undead enemy with a single strike, so that seemingly unbeatable death knight might be put down pretty quickly.
2-Handed Weapons
Bastard Swords
The additional damage on this weapon seems to be somewhat erratic. At 20-ish Honor, I've had it deal something like 20 bonus damage on some swings, and as little as 1 damage as well. Holy Avenger's magical properties aren't a very reliable source of damage. Even at 70 Honor, I had the sword deal 2 bonus damage with one attack and only 1 bonus damage twice in the same battle. Most of the other attacks were between 10 and 25 bonus damage, with the highest in the high 30's. Having well over 100 Honor didn't seem to have any noticeable impact beyond when I had 70 Honor. I believe higher Honor raises the maximum bonus damage to a cap of 39 at some point, but doesn't appear to increase the minimum damage. The additional damage can often be helpful, but don't count on its erratic results to carry you through a battle against the unliving. On the other hand, even without the enchantment, the sword's base stats are still very good regardless of your Honor score or who you are fighting.
Ranged Weapons
It doesn't state it on the item, but I've tested, and this is indeed considered a "Stealthy" weapon.
Armor
This is one of my favorite armors because it's hard to beat that protection for such little encumbrance. The only thing I prefer over this for my more heavily armored characters is a Lordly Drow Mail, which is slightly stronger and lighter.
It's expensive, but you do get a set of four items from it. In addition, you can sometimes find some of these armors after defeating a party of Death Knights.
Mage Gear
I don't know why most staves don't state that they grant a bonus to magic, but that's what it's supposed to do.
Accessories (Gauntlets)
When you equip this, you need to move or wait on the world map for a very short period of time before the strength bonus will be applied.
Berembert's Inventions
In addition to the wares found at Four Ways Inn, there is a gnome companion named Berembert that you can recruit for free, randomly found within one of the city taverns. If you level Berembert's Creativity skill, he can make some interesting items for you. Each item requires materials, takes a week to craft, and has a chance of failure. Note that even with a Creativity level of 10, there is still a chance of failure.
Thanks guspav! I'd also like to point out that Berembert starts out with a Creativity level of 4.guspav said:Note that the higher Berembert's skill, the higher the chances of getting the project right and not just waste your time, materials and money.
Any time you have Berembert making an item, be absolutely sure to always leave at least one empty space in your inventory. I made the mistake of filling up completely on loot and then, right after a battle, Berembert presented me with a repeating crossbow, which didn't actually give it to me.
The type of crossbow needed is simply called a "Crossbow." The quality of the Crossbow does not matter, so you can save yourself a bit of money by buying a lower quality one, such as with the prefix "Bent" or "Cracked."guspav said:Repeating Crossbow
Creativity needed: 0
What it does: Allows the user to shoot 6 times before reloading, it's stats are similar to that of a regular crossbow, can't be used on horseback
Berembert claims he needs 3 sets of Tools, but he really only needs one. The type of bow needed is called a "Strong Bow." The quality of the Strong Bow does not matter, so you can save yourself a bit of money by buying a lower quality one, such as with the prefix "Bent" or "Cracked."guspav said:
Multi-pulley-bow
Berembert's Creativity needed: 6
What it does: Powerful bow with low power draw requirement (2), can't be used on horseback
guspav said:Foot glue
Berembert's Creativity needed: 7
What it does: Thrown object, slows down enemies in a small area (similar to slow spell) for a while.
I believe the scroll can be purchased at Wizard Tower's Mage Guild for 5000 denars.guspav said:
Blast flasks
Berembert's Creativity needed: 8
What it does: Thrown object, explodes upon impact, similarly to a small fireball. Magic resistance isn't useful against it.
Unique Faction Items
There are some items that, to my knowledge, are sold exclusively at the capital cities of Phantasy's featured factions. I'm not going to catalog every item unique to the new factions, but I will list the ones that I feel are worth mentioning, their locations, and their estimated prices. Note that prices will vary based on your Trading skill and relation with the city in question. I did my best to provide a very rough estimation of what I think the base prices may be close to, but I can guarantee that none of them are reliably accurate. Also, because I tried to list the base prices, know that what you pay will undoubtedly be less, unless you happen to have 0 in Trading and a negative relation a city. The Drow Assassin Armor/Hood and Elven Ambush Armor/Hood will provide a bonus to your Stealth skill, while the Elven Mail Shirt and various mage gear will provide a bonus to your Magic Power. For more information about items that affect skills, see the very top of this thread.
Ranged Weapons
Don't forget to buy Cartridges for ammunition!
I've also seen these at Wizard Tower, of all places.
Armor
This helmet is like the third or so best head armor in the game (particularly with higher quality modifiers), but has less weight than those with slightly more armor.
Enhances Stealth skill
Enhances Stealth skill
If you can get a Lordly variant of this amor, you'll have slightly more protection than even the Elven Royal Plate, and with a bit less encumbrance!
Even better than the Drow Mail, the Priestess version has yet again more armor for less weight. But uh... unless you're playing a female character, you're gonna look weird having breasts and a feminine figure with this on.
These boots are a close second to the Twilight Boots if you're looking for something light but protective.
Enhances Stealth skill
Enhances Stealth skill
These boots are a close second to the Twilight Boots if you're looking for something light but protective. Although statistically the same as the Drow Plate Boots, these ones are slightly cheaper for whatever reason.
Alternative Mage Gear (For the Discerning Necromancer)
Enhances Magic Power skill
Mounts
SmurfInHell said:NEW! Unicorn Regeneration: Unicorns now give a slow regeneration to the rider's and a much larger one to themselves. This is effective on the player and the Dokohan Koldoff Alliance's Unicorn Riders.
Like the Champion Golden Stallion, I don't believe this is actually a separate mount from the normal Unicorn, but again, it's pretty neat so I thought I'd include it as well after "just a bandit" suggested it. Quite uncommon and extremely expensive, this slightly upgraded Unicorn is more about form than function, I think. But hey, if you can find and afford it, it's yours. And who doesn't like unicorns? They're beautiful mythical creatures with seats on their heads.SmurfInHell said:NEW! Unicorn Regeneration: Unicorns now give a slow regeneration to the rider's and a much larger one to themselves. This is effective on the player and the Dokohan Koldoff Alliance's Unicorn Riders.
This is the Cadillac of mounts, and is extremely rare to see in the shop. Well technically, I think it might simply be a mount modifier applied to a Golden Stallion, but I thought it was worth mentioning just because I have only saw it once thus far. Unless you have the necessary Riding requirement and are absolutely drowning in money, I cannot recommend buying this mount for its slightly better stats over the normal Golden Stallion. Still, the option is there if you wish it.
Thanks for reading!