Nokturnel
Regular

Yes this is an important problem. In simulations defenders have 1.5x-5x advantage (average is 3x) changing according to wall level and built siege engines / rams / siege towers. However we could not get same or closer advantage at mission side it is like 1-1.25x in mission side. There is nothing I can do at this area, different people are working on mission side and I reported this problem several times for last 1 year. Even I offer them to start attacker agents with 70% health or do another cheat (I know these are not good solutions) if they cannot get close this 3x ratio anyhow. One another problem death/wounded men ratio is changing so much in different scenes currently. I think some scenes have much better advantage while others have not. Defender AI should be very clever and especially archers should use advantage of merlons to succeed this 3x death ratio in missions and it should be not so easy to do (so thats why I adviced some cheats to mission team). In Warband there was only one ledder / siege tower and number of attackers going inside fortification per minute was less compared to Bannerlord thats why sieges were harder for attackers not because of better defender AI.
Fortifications should be hard to capture and player should lose more troops while doing this, in opposite player should be able to defend a fortification with less men. I know game is hard currently (at 1.3.0 at least) and this will make game harder but it is not realistic / challanging to take a castle / town with losing same men even less men (because player effect) with defenders.
Yea currently the defender AI isn't good enough to understand how to defend the Castle/Town. Like recently I noticed they even stopped using the Hole above the gate to defend the 2nd gate. (No more dropping rocks on people or shooting down at them)
Archer positions also aren't well placed in most locations with a lot of archers just standing around doing nothing. Compared to Warband where they'd all crowd around the area where the enemy was coming in, the defenders in Bannerlord spread out too much, it looks better sure, but their AI isn't smart enough to utilize their positioning correctly. Unless you basically tell them "Everyone rush this spot" they don't understand how to defend.
There seems to be more "Gate Defenders" that crowd behind the 2nd Main Gate than there are men protecting the walls, to the point where they'll even abandon the walls to crowd around the gate. Their positioning is also pretty bad on most maps with them being too far away from the 2nd gate so they don't actually stop anyone from entering from the main gate. (Once the 2nd gate is broken, the attackers can just walk through the gate and flank them)
Another fix that would be nice is have a fallback area for when the walls are taken, instead of telling the defending AI to crowd around the main gate, they should fall back to a smaller area to defend from. (Like the inner keep) As well as not running away so quickly, I'd prefer they just fight till the last man.
Also the Defending Archers who are in position to shoot down at the Battering Ram should abandon their post as soon as the battering ram destroys the main Gate and be told to take position in the room above the 2nd Gate to shoot down at the attackers. Right now only like 1 or 2 attacking troops will even die attacking the 2nd Gate, there needs to be more defenders killing those troops.
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