Well the patch notes mention that lords now fill their armies to their full size by recruiting aggresively and have on average more quality troops, both of which influence the strength calculation, it should not be surprising.
Oh yeah, this ruined my current campaign.
In the space of roughly an in game year kingdoms went from between 4-7k troops to an average of around 15k.
The player kingdom simply cant keep up with that.
Add in the fact that so far every time a faction has declared war on me since this latest patch, at least 2 others do at practically the same time, and I am boned.
I was able to hold them off for a while but the fact that theres no cooldown on re-declaring war, the player has to physically find another faction to recruit (for mercs or nobles) or parley results in it being physically impossible to have a successful kingdom. Your gold also only lasts so long in buying peace.
Very frustrating.

Similar to my experience as well. In the course of a few in-game weeks, factions have shot up in power and gone extremely war happy with me.
Honestly, without a robust working diplomacy system, all this "balancing" feels like a bunch of shots in the dark.
I dont understand these types of arguments. The goal of the current development process is not to make the game maximally enjoyable right now, it is to work towards the ultimately desired state of features and ship the changes as they get done. So they have an idea for where they want the army compositions and sizes to be ultimately and they are working to that end, implementing it as it gets finished. When the kingdom management system is finished, it will be implemented too. Why would they implement armies in a way that they dont ultimately want just to make it go well with a kingdom management system they dont ultimately want.
"Let's make nice doors in a house with no roof"I dont understand these types of arguments.

I suggest you start reading devblogs before posting...At this point it really feels like the devs are just trying to roadblock players as much as possible to get more playtime out of them. They're breaking their own systems in rather pathetic attempts to make the game harder. Like they didn't fix the lack of food problem that occurs, they just made Lords buy up all the food as much as possible. Which leads to this silly war of buying all the food from villages/towns before the other lords can lol. Unless they fixed village food production, those Garrisons are still going to starve if you don't mod it out. Far as I noticed, Sieges still reduce all food to 0 instantly, so Food Storage isn't working yet, though they may have tweaked the numbers on how quickly a garrison abandons their posts even when they have 0 food for a prolonged period. Even Militia numbers don't seem to drop as quickly when there's no food.
That actually sounds like a good feature. It would be great to have an even more elaborate system in place, like warring for a certain region/city/castle and once it's held by one of the fighting factions for X- amount of time - calling for truce. But even if what you wrote is true - that's a step in the right direction.In my playthrough they also declare peace as fast as they lose a lot of battles. They also tend to extend peace to the time it takes to rebuild army composed of more higher tier troops.


Well, we are not debating about players kingdom, this is about AI kingdom. Problem is not about money, problem is with manpower pool.
It's simple, even if you have money, villages/towns/castles couldn't possibly provide enough soldiers for recruitment for all lords on the map, so AI is cheating. This could be fixed with certain new mechanics in game, but right now, it's in domain of science fiction to expect that fix.

There are only 3 cheats currently :
-npc lords are spawning with 25% of their part size is filled (this will decrease to 10% soon)
-npc lords get extra small amount of xp to troops daily (starting with 1.3.0) to allow them have more elite troops otherwise they have 50% tier-1 troops
-npc lords know your garrison sizes at your distant towns
There are no other cheats.
This is what causes the biggest problems if you ask me. Maybe a good reason for never ending declarations of war. But you know what? Since I'm permanently in war I can't take care of my garrisons. Since I can't take care of them I'm easy prey -> more war. I would donate my stuff to vassals to reduce my dependencies but guess what: Although you are the king you can't donate your stuff to someone. The player has no chance to solve this. I came up with a very strange plan: Enemy captures my empty town, I recapture it and give it to my vassal. That's the only way to donate stuff. Ridiculous.-npc lords know your garrison sizes at your distant towns
