Rapid strength growth of kingdoms in 1.3 beta?

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Well the patch notes mention that lords now fill their armies to their full size by recruiting aggresively and have on average more quality troops, both of which influence the strength calculation, it should not be surprising.
 
Well the patch notes mention that lords now fill their armies to their full size by recruiting aggresively and have on average more quality troops, both of which influence the strength calculation, it should not be surprising.

Yep and at least for me slashing recruits ping pong game ended. The new game is running away from 2k+ armies composed of better troops xD
 
Oh yeah, this ruined my current campaign.
In the space of roughly an in game year kingdoms went from between 4-7k troops to an average of around 15k.
The player kingdom simply cant keep up with that.
Add in the fact that so far every time a faction has declared war on me since this latest patch, at least 2 others do at practically the same time, and I am boned.
I was able to hold them off for a while but the fact that theres no cooldown on re-declaring war, the player has to physically find another faction to recruit (for mercs or nobles) or parley results in it being physically impossible to have a successful kingdom. Your gold also only lasts so long in buying peace.
Very frustrating.

Similar to my experience as well. In the course of a few in-game weeks, factions have shot up in power and gone extremely war happy with me.
Honestly, without a robust working diplomacy system, all this "balancing" feels like a bunch of shots in the dark.
 
Similar to my experience as well. In the course of a few in-game weeks, factions have shot up in power and gone extremely war happy with me.
Honestly, without a robust working diplomacy system, all this "balancing" feels like a bunch of shots in the dark.

I dont understand these types of arguments. The goal of the current development process is not to make the game maximally enjoyable right now, it is to work towards the ultimately desired state of features and ship the changes as they get done. So they have an idea for where they want the army compositions and sizes to be ultimately and they are working to that end, implementing it as it gets finished. When the kingdom management system is finished, it will be implemented too. Why would they implement armies in a way that they dont ultimately want just to make it go well with a kingdom management system they dont ultimately want.
 
I dont understand these types of arguments. The goal of the current development process is not to make the game maximally enjoyable right now, it is to work towards the ultimately desired state of features and ship the changes as they get done. So they have an idea for where they want the army compositions and sizes to be ultimately and they are working to that end, implementing it as it gets finished. When the kingdom management system is finished, it will be implemented too. Why would they implement armies in a way that they dont ultimately want just to make it go well with a kingdom management system they dont ultimately want.

Yep, agreed. I'm patiently waiting for the implementation of diplomatic system before I try starting a kingdom. Just cause I don't want to ruin the fun when I know it's not a complete feature. There are a lot more options right now that let me enjoy the game and look for bugs at the same time.
 
Well, calm down, devs have already explained that the AI is using just 3 cheats and one of them will be reduced pretty soon (Lords are currently spawning with 25% of their army and this will be changed to 10%).

The reason because factions have now biggest armies, is because AI Lords try to recruit the maximum units they can but they still have a party size limit which works like party size limit for us.
 
At this point it really feels like the devs are just trying to roadblock players as much as possible to get more playtime out of them. They're breaking their own systems in rather pathetic attempts to make the game harder. Like they didn't fix the lack of food problem that occurs, they just made Lords buy up all the food as much as possible. Which leads to this silly war of buying all the food from villages/towns before the other lords can lol. Unless they fixed village food production, those Garrisons are still going to starve if you don't mod it out. Far as I noticed, Sieges still reduce all food to 0 instantly, so Food Storage isn't working yet, though they may have tweaked the numbers on how quickly a garrison abandons their posts even when they have 0 food for a prolonged period. Even Militia numbers don't seem to drop as quickly when there's no food.
I suggest you start reading devblogs before posting...
 
In my playthrough they also declare peace as fast as they lose a lot of battles. They also tend to extend peace to the time it takes to rebuild army composed of more higher tier troops.
That actually sounds like a good feature. It would be great to have an even more elaborate system in place, like warring for a certain region/city/castle and once it's held by one of the fighting factions for X- amount of time - calling for truce. But even if what you wrote is true - that's a step in the right direction.
 
@Nokturnel
I think you are 100% right. People complain game is not challenging - devs can't fix AI (yet) so they increase numbers and AI troops tier.
That's why kingdoms are now much stronger than before.I guess "final level" on highest difficulty would be, AI will be highly aggressive to players kingdom, not so to each other.
 
Im simply asking if this is the case for anyone else, also i havent played in that patch for too long but if lords do indeed take a longer time to recruit and get those higher tier parties and not just spawn with 50 units again but having more high tier troops then its very good, cause winning battles would be more fun and also meaningful
 
Devs have said numerous times that player kingdoms are not supposed to work properly in terms of balance diplomacy etc, its written in the FAQ and on reddit as well. Lords using their money effectively to recruit and train is a good thing :razz:
 
Personally i love the change in lord armies.
Making your own kingdom shouldn't be an easy task anyway.
Even mature kingdoms struggle with staying alive.

PS. I finally enjoy a playthrough where vlandians don't destroy the entire west in ~150 days.
Could be RNG who knows.
 
Well, we are not debating about players kingdom, this is about AI kingdom. Problem is not about money, problem is with manpower pool.
It's simple, even if you have money, villages/towns/castles couldn't possibly provide enough soldiers for recruitment for all lords on the map, so AI is cheating. This could be fixed with certain new mechanics in game, but right now, it's in domain of science fiction to expect that fix.
 
Well, we are not debating about players kingdom, this is about AI kingdom. Problem is not about money, problem is with manpower pool.
It's simple, even if you have money, villages/towns/castles couldn't possibly provide enough soldiers for recruitment for all lords on the map, so AI is cheating. This could be fixed with certain new mechanics in game, but right now, it's in domain of science fiction to expect that fix.


Watched 4 AI lords after 1.3 and they just go from village to village and recruit. They also take prisoners and recruit them. One thing i can say is a cheat is that they can recruit from raided villages however i observed something like this only when i was leading an army and entered raided village.

Edit: one more thing they do is take men from garrisons when they try to go back into battle fast. Here is another cheat, AI garrisons are recruiting and training troops even if owner is not in the settlment.
 
Yeah, and that is what you can see. Many other things are happening hidden behind "fog of war"
 
According to devs:

There are only 3 cheats currently :
-npc lords are spawning with 25% of their part size is filled (this will decrease to 10% soon)
-npc lords get extra small amount of xp to troops daily (starting with 1.3.0) to allow them have more elite troops otherwise they have 50% tier-1 troops
-npc lords know your garrison sizes at your distant towns

There are no other cheats.

So It is just AI doing a good job mostly and not cheating.
 
That's exactly what I described here: https://forums.taleworlds.com/index...e1-2-1-beta-hotfix.419548/page-5#post-9404259

I played Bannerlord for 200h now - 24 with the current beta branch. I have 1500h in Warband and I played for Competitive teams. So I highly doubt that my personal skill is the main reason that I get totally rekt by the new patch. And I like challenges for sure. BUT: Faction strength exploded and I can barely hold my kingdom together. As I said in the thread: I like challenges, but this has gone too far. Food problem is fixed from what I see, now we have a new one.

-npc lords know your garrison sizes at your distant towns
This is what causes the biggest problems if you ask me. Maybe a good reason for never ending declarations of war. But you know what? Since I'm permanently in war I can't take care of my garrisons. Since I can't take care of them I'm easy prey -> more war. I would donate my stuff to vassals to reduce my dependencies but guess what: Although you are the king you can't donate your stuff to someone. The player has no chance to solve this. I came up with a very strange plan: Enemy captures my empty town, I recapture it and give it to my vassal. That's the only way to donate stuff. Ridiculous.
 
最后编辑:
I don't wanna sound like a di*k, and I probably will, but for me that is just lazy coding. There are other games light years ahead in their complexity, that have much better war mechanics easily implemented into this game. You don't have to invent hot water , other people already invented boiler. Anyway I hope they will find other solution other than changing spam rate percentages.
 
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