I don't know how it's supposed to be satisfying or feel like progress to take out an entire faction of lords and put them in jail and then they just ransom themselves out without your permission and go raid your villages and mess with you food supply meanwhile
You can't: MAKE somebody patrol the fiefs, Pay the fief to have a big big big militia, Make even more and more food + upgrades so you can PLAY THE GAME and not run out of food
I have millions of denars and there's soldiers hanging out everywhere but I can't just pay some guys to watch every village during a war? WHY?
WTF is with this TW? You can't do anything to be in control in multiple places at once, you can't just keep enemies locked up, you can't build 1 million food to last forever, can't SAY NO SELLING FOOD TO CARAVANS GTFO.
Are we supposed to execute every lord? I've done it before and it makes the game really short. The only downside is some notable lose relation.
I want the bots to have to SPENT CAMPAIGN TIME to recover after being defeated, walk around and recruit every single troops, go to a store and sell items to get money and food, and if they ever can't pay they need to lose troops immediately. There's no punishment for bot npcs, they just mindlessly do the same crap over and over and spend no time out at all!
They need an actual fail state where they cannot function because they LOST. I don't want to just beat them in battle over and over, I want to completely defeat and destroy them without remainder! I shouldn't have to execute them, losing over and over should catch up with them and ruin them completely!
I just don't get what the vision for the game is. Isn't this war strategy game? Aren't we supposed to WIN? Why is it so completely in it's own way all the time?
Being a ruler is worthless because you can't control anything, being a lone clan is 100X better gameplay but this doesn't seem like the intended play mode at all.
In warband you had full control of you faction so there was a clear path to victory by choosing and landing you lords and expanding.
In Bannerlord it's just an endless cluster**** with no control or player choices. What is the END OF THE GAME supposed to be? You pay a bunch of clans to join you and you're supposed to feel good about it even though you can't control anything? You could just sit in a town forever and bot will siege each other and it'd be the same thing.
If factions don't get utterly ruined and GO AWAY, what's the point? Why is it good to have failure proof factions that can have parties even with zero income no matter how often they are defeated?
I know I know, lots of this stuff is for anti-snowballing....well guess what in my games I'M THE ONE WHO DOES THE SNOWBALLING! I want the AI to suffer for losing and eventually go away!
You can't: MAKE somebody patrol the fiefs, Pay the fief to have a big big big militia, Make even more and more food + upgrades so you can PLAY THE GAME and not run out of food
I have millions of denars and there's soldiers hanging out everywhere but I can't just pay some guys to watch every village during a war? WHY?
WTF is with this TW? You can't do anything to be in control in multiple places at once, you can't just keep enemies locked up, you can't build 1 million food to last forever, can't SAY NO SELLING FOOD TO CARAVANS GTFO.
Are we supposed to execute every lord? I've done it before and it makes the game really short. The only downside is some notable lose relation.
I want the bots to have to SPENT CAMPAIGN TIME to recover after being defeated, walk around and recruit every single troops, go to a store and sell items to get money and food, and if they ever can't pay they need to lose troops immediately. There's no punishment for bot npcs, they just mindlessly do the same crap over and over and spend no time out at all!
They need an actual fail state where they cannot function because they LOST. I don't want to just beat them in battle over and over, I want to completely defeat and destroy them without remainder! I shouldn't have to execute them, losing over and over should catch up with them and ruin them completely!
I just don't get what the vision for the game is. Isn't this war strategy game? Aren't we supposed to WIN? Why is it so completely in it's own way all the time?
Being a ruler is worthless because you can't control anything, being a lone clan is 100X better gameplay but this doesn't seem like the intended play mode at all.
In warband you had full control of you faction so there was a clear path to victory by choosing and landing you lords and expanding.
In Bannerlord it's just an endless cluster**** with no control or player choices. What is the END OF THE GAME supposed to be? You pay a bunch of clans to join you and you're supposed to feel good about it even though you can't control anything? You could just sit in a town forever and bot will siege each other and it'd be the same thing.
If factions don't get utterly ruined and GO AWAY, what's the point? Why is it good to have failure proof factions that can have parties even with zero income no matter how often they are defeated?
I know I know, lots of this stuff is for anti-snowballing....well guess what in my games I'M THE ONE WHO DOES THE SNOWBALLING! I want the AI to suffer for losing and eventually go away!