Played it for a couple of hours, the issues are obvious, heres some of them.
1. It makes people care way too much and theres no actual benefit to it.
The matchmaking has no actual impact on the game, it doesnt seem to team people based on their rankings, atleast not yet, and theres no way for people to see what rank their teammates are. No transparancy in team assignment, like say, at the start of the game, show the players, and add up the MMR of each and maybe divide it by 6, so we can actually see how balanced the teams are.
People are dodging matches that they know they wont win, or atleast win easily, which means the lobby fails, and we're booted out, sometimes having to wait the whole warmup timer unless we pay attention to the scoreboard. Its just wasting time.
I consider myself pretty patient with new players, but even I start behaving more tryhardy when its ranked mode, I dont want to lose, and seing non competitive players on my team is basically a guaranteed loss at the moment. Thats fine, I'll deal, but its making the community more toxic, and I feel really bad for anyone joining Skirmish now thinking they'll be put in fair teams. Theyre not, nothing about this system is fair.
For the first time I've accepted vote kick polls on afk teammates, even if theyre just afk for a few seconds at the start. Thats already enough to throw a round with every cavalry player tapped into the Speedforce.
2. Less games, more queues
Because of all the abandoners, we're kicked out and left to queue again. Less games, less fun. I think I got to play about 50% of my matches because someone would just leave in the warmups. I dont like wasting time (ironically thats what I'm doing by posting this but hey)
3. Forcing people to play ranked is not a good idea.
Even if the system was perfect, and you'd only play people at your skill level, you're forcing people to play in a way where if you dont do your best, you're trolling. You cant experiment, you certainly cant learn, and if you do, you'll be yelled at or votekicked by your teammates, that play ranked the way god intended, to win.
I also dont understand the idea of removing deaths from the stats, but now showcasing your rank on the main menu. I'd imagine people being more worried about displaying their low rank than deaths...
4. Without a side swap, the match result is invalid.
You need to play both factions and both sides if you want an accurate result, otherwise you can get screwed by faction imbalances. This also makes people more likely to dodge a match if the faction isnt in their favor.
5.No punishment for leaving
Is there any? Sure as hell doesnt seem like there is, since it happens constantly.
This is my matches so far today
Match 1: Player dodged
Match 2: 1 player dodged right after the match started, more players left, win 3-0. Spent most of the match running in circles.
5 minute queue time
Match 3: Dodged (due to ping issues so I kinda get that)
Match 4: Decent fight, won 3-1.(not super close)
Match 5: Lost 3-0. Not even close to a fight. Our team had atleast 2 unranked, dont think theirs had any.
So out of 5 matches, 1 match had the other team score a single round.
Didnt even touch on family sharing, group queues, and class limits, too much to go through and I dont want to sit here all day writing up a proper document for something that everyone is aware of by now.
1. It makes people care way too much and theres no actual benefit to it.
The matchmaking has no actual impact on the game, it doesnt seem to team people based on their rankings, atleast not yet, and theres no way for people to see what rank their teammates are. No transparancy in team assignment, like say, at the start of the game, show the players, and add up the MMR of each and maybe divide it by 6, so we can actually see how balanced the teams are.
People are dodging matches that they know they wont win, or atleast win easily, which means the lobby fails, and we're booted out, sometimes having to wait the whole warmup timer unless we pay attention to the scoreboard. Its just wasting time.
I consider myself pretty patient with new players, but even I start behaving more tryhardy when its ranked mode, I dont want to lose, and seing non competitive players on my team is basically a guaranteed loss at the moment. Thats fine, I'll deal, but its making the community more toxic, and I feel really bad for anyone joining Skirmish now thinking they'll be put in fair teams. Theyre not, nothing about this system is fair.
For the first time I've accepted vote kick polls on afk teammates, even if theyre just afk for a few seconds at the start. Thats already enough to throw a round with every cavalry player tapped into the Speedforce.
2. Less games, more queues
Because of all the abandoners, we're kicked out and left to queue again. Less games, less fun. I think I got to play about 50% of my matches because someone would just leave in the warmups. I dont like wasting time (ironically thats what I'm doing by posting this but hey)
3. Forcing people to play ranked is not a good idea.
Even if the system was perfect, and you'd only play people at your skill level, you're forcing people to play in a way where if you dont do your best, you're trolling. You cant experiment, you certainly cant learn, and if you do, you'll be yelled at or votekicked by your teammates, that play ranked the way god intended, to win.
I also dont understand the idea of removing deaths from the stats, but now showcasing your rank on the main menu. I'd imagine people being more worried about displaying their low rank than deaths...
4. Without a side swap, the match result is invalid.
You need to play both factions and both sides if you want an accurate result, otherwise you can get screwed by faction imbalances. This also makes people more likely to dodge a match if the faction isnt in their favor.
5.No punishment for leaving
Is there any? Sure as hell doesnt seem like there is, since it happens constantly.
This is my matches so far today
Match 1: Player dodged
Match 2: 1 player dodged right after the match started, more players left, win 3-0. Spent most of the match running in circles.
5 minute queue time
Match 3: Dodged (due to ping issues so I kinda get that)
Match 4: Decent fight, won 3-1.(not super close)
Match 5: Lost 3-0. Not even close to a fight. Our team had atleast 2 unranked, dont think theirs had any.
So out of 5 matches, 1 match had the other team score a single round.
Didnt even touch on family sharing, group queues, and class limits, too much to go through and I dont want to sit here all day writing up a proper document for something that everyone is aware of by now.