Ranked mode + Imbalanced Factions are a bad idea

正在查看此主题的用户

ranked is not coming on 16th (next patch) i assume?
Patch is on the 16th? ?
Sorry no Ranked in November.

Uh, then maybe I should mention that we probably won't remove the class restrictions during a running tournament.
I can't wait for that patch to go into live, though :grin:.
I mean the change log just on perks and equipment is like 4 pages long, it is going to be pretty different, I would suggest the change. The faster anything gets abused the faster we will be able to react. We are set up to hotfix balance patches so we don't have to wait for big patches for balance adjustments.

Besides, if a strategy is 'overpowered' both sides will have the opportunity to play/stop it. It won't be more stale then the current meta where every comp is the same cookie cutter.

In my personal opinion faction banning/picking instead of random would also help with this.
 
Patch is on the 16th? ?
Sorry no Ranked in November.
:S, whoever pushes the build on steam wrote it into the last patch

picking stuff and banning will force us to play the same factions over and over again
 
The next MP patch is going to be pretty big and I am pretty sure it is going to change things around (especially for Khuzait for skirmish and Battania for Captain). That said, I agree that factions can never be absolutely 100% balanced as they have different strengths and weaknesses and all maps are different.

Therefore, we are planning to make adjustments to the game modes considering the arrival of Ranked Mode. Faction swap and other changes to increase competitiveness and the strategic depth are being discussed to decide how/what to implement.

Our main goal is to make sure that many different strategies, on top of the current meta, are viable AND possible to be countered, such as playing with more archers or cavalry. We don't want all factions to be played with the same composition and strategy, such as Khuzait being forced to play infantry heavy while they don't really have any and being considered weak.
@AVRC thank you for this update, could you perhaps give us some more insight about the change are you going to make?
Like for example if you are focus more on unit number or perks for the battania faction in captain mode? and how this changes will not affect the other modes.
Thanks
 
Uh, then maybe I should mention that we probably won't remove the class restrictions during a running tournament.
I can't wait for that patch to go into live, though :grin:.

We could start the tournament without them tho ^^

Really looking forward to the patch.
 
@AVRC thank you for this update, could you perhaps give us some more insight about the change are you going to make?
Like for example if you are focus more on unit number or perks for the battania faction in captain mode? and how this changes will not affect the other modes.
Thanks
The new Battanian bows are very strong and we adjusted some perks around.
More important than that, with the improvements to ranged AI, the faction balance will surely change. We will adjust it accordingly to how it turns out after the patch.

As I mentioned above, we will be able to do much more frequent balance updates now, we won't let what happened last time happen again.
 
The new Battanian bows are very strong and we adjusted some perks around.
More important than that, with the improvements to ranged AI, the faction balance will surely change. We will adjust it accordingly to how it turns out after the patch.

As I mentioned above, we will be able to do much more frequent balance updates now, we won't let what happened last time happen again.
frequent as in monthly or weekly?
 
frequent as in monthly or weekly?
Targeting in around a week of a significant problem being identified and confirmed, for balance adjustments that can be hotfixed.
We have some significant changes so expecting at least a few areas that would need an immediate touch up.

My inbox is ready ?
 
We are looking into it, did some tests today to recreate the issue.
<BodyProperties version="4" age="25" weight="0.5" build="0.6" key="003FFC0FCDFC30130FFFFFFEFFF0EFFF190EFFA97EF7FEFFFFEFFFFF422E51C001B97F130BDFDFFF00000000000000000000000000F810020000000001781002" />

This key is the highest possible in the editor (height wise, the end is what matters, the rest is just my current character)

<BodyProperties version="4" age="25" weight="0.5" build="0.6" key="003FFC0FCDFC30130FFFFFFEFFF0EFFF190EFFA97EF7FEFFFFEFFFFF422E51C001B97F130BDFDFFF00000000000000000000000000F810020000000001F81002" />

This key allows the height to be slightly bigger then the highest. Notice the 7 changed into F
 
<BodyProperties version="4" age="25" weight="0.5" build="0.6" key="003FFC0FCDFC30130FFFFFFEFFF0EFFF190EFFA97EF7FEFFFFEFFFFF422E51C001B97F130BDFDFFF00000000000000000000000000F810020000000001781002" />

This key is the highest possible in the editor (height wise, the end is what matters, the rest is just my current character)

<BodyProperties version="4" age="25" weight="0.5" build="0.6" key="003FFC0FCDFC30130FFFFFFEFFF0EFFF190EFFA97EF7FEFFFFEFFFFF422E51C001B97F130BDFDFFF00000000000000000000000000F810020000000001F81002" />

This key allows the height to be slightly bigger then the highest. Notice the 7 changed into F
We know, thanks.
 
With all the effort TW put into making a somewhat e-sports like faction / class system, it doesn't look too crazy to be able to grab any class from any faction in any match, as if all the classes could be considered independent heroes.
Balancing what you can select would be nuts however.
 
The next MP patch is going to be pretty big and I am pretty sure it is going to change things around (especially for Khuzait for skirmish and Battania for Captain). That said, I agree that factions can never be absolutely 100% balanced as they have different strengths and weaknesses and all maps are different.

Therefore, we are planning to make adjustments to the game modes considering the arrival of Ranked Mode. Faction swap and other changes to increase competitiveness and the strategic depth are being discussed to decide how/what to implement.

Our main goal is to make sure that many different strategies, on top of the current meta, are viable AND possible to be countered, such as playing with more archers or cavalry. We don't want all factions to be played with the same composition and strategy, such as Khuzait being forced to play infantry heavy while they don't really have any and being considered weak.
I was going to lay off of Bannerlord for a while but you're making me wanna play it again :grin:
Keep up the good work, I really want to see how the Khuzait balancing will be, maybe you want to check out my thread about balancing them ;D
I completely agree with factions not being able to be %100 balanced, they need to be unique in some way.
 
I was going to lay off of Bannerlord for a while but you're making me wanna play it again :grin:
Keep up the good work, I really want to see how the Khuzait balancing will be, maybe you want to check out my thread about balancing them ;D
I completely agree with factions not being able to be %100 balanced, they need to be unique in some way.
I read all threads.
 
We have some new mechanics we are testing out to help with the peasant-type classes.

Please realize you are wasting precious dev time with classes, they suck, 90% of people do not like the class system. Why is so hard for you people to understand? Just give free-form customization and balance items instead of whole new mechanics for classes. This is not overwatch, you need to come to your senses and give up on the class system. The game is out since april (?) and it's a desert in multiplayer.
 
Technically speaking, perks should give you more customizability, since you can mod equipment system out of it as you had in Warband + you could have skills perks, so modding wise it could be a better choice.
TW should not replace the class system + perk system, but modify it so that it looks like the old Warband system (only 3 classes + specialized perks for each part of the equipment that costs gold). I could see that option as a successor of the Warband equipment system even though I am very critical about the new system.

PS.
Make the game slightly quicker movement-wise for all units, like 15%+. The game is not dynamic enough, which results in more difficult combat against 2+ players.
 
最后编辑:
Technically speaking, perks should give you more customizability, since you can mod equipment system out of it as you had in Warband + you could have skills perks, so modding wise it could be a better choice.
TW should not replace the class system + perk system, but modify it so that it looks like the old Warband system (only 3 classes + specialized perks for each part of the equipment that costs gold). I could see that option as a successor of the Warband equipment system even though I am very critical about the new system.

PS.
Make the game slightly quicker movement-wise for all units, like 15%+. The game is not dynamic enough, which results in more difficult combat against 2+ players.
Care to elaborate how they can give more customizability? Do you speak in terms of options or in terms of equipment that changes?
 
Care to elaborate how they can give more customizability? Do you speak in terms of options or in terms of equipment that changes?
The warbands equipment system gives you items in 9 equipment slots. Perk is an arbitrary thing that could be anything, if you could have a dynamic number of perks slots, you could build the same looking/working system as the Warband one, or even more advanced given you add more slots.
-Wanna have more customizability for armor? Apart from helmet/body armor/lower body armor/boots perks slots, add "shoulder protection" perk slot.
-Wanna have a CW mod with some form of control over the character development? Sure, just add attribute perk slots like "strength perk slots", "agility perk slot", where you could buy additional strength/agility given you got enough experience.
-Wanna play some Lord of the rings mods as a small or big troll? Sure, just add "troll age slot", where you select the age of the troll which alters the size of your unit.
Having said that, the perks system user interface should be completely customizable so that it could be modified to look more user-friendly and which will prevent us from being overburden with 20 perk options for 1 perk slot.

TW could be going in the right direction with that system, they just showed us a very primitive version of it. That is at least what I believe in.
 
最后编辑:
后退
顶部 底部