
Patch is on the 16th? ?ranked is not coming on 16th (next patch) i assume?
I mean the change log just on perks and equipment is like 4 pages long, it is going to be pretty different, I would suggest the change. The faster anything gets abused the faster we will be able to react. We are set up to hotfix balance patches so we don't have to wait for big patches for balance adjustments.Uh, then maybe I should mention that we probably won't remove the class restrictions during a running tournament.
I can't wait for that patch to go into live, though.

@AVRC thank you for this update, could you perhaps give us some more insight about the change are you going to make?The next MP patch is going to be pretty big and I am pretty sure it is going to change things around (especially for Khuzait for skirmish and Battania for Captain). That said, I agree that factions can never be absolutely 100% balanced as they have different strengths and weaknesses and all maps are different.
Therefore, we are planning to make adjustments to the game modes considering the arrival of Ranked Mode. Faction swap and other changes to increase competitiveness and the strategic depth are being discussed to decide how/what to implement.
Our main goal is to make sure that many different strategies, on top of the current meta, are viable AND possible to be countered, such as playing with more archers or cavalry. We don't want all factions to be played with the same composition and strategy, such as Khuzait being forced to play infantry heavy while they don't really have any and being considered weak.
Uh, then maybe I should mention that we probably won't remove the class restrictions during a running tournament.
I can't wait for that patch to go into live, though.

The new Battanian bows are very strong and we adjusted some perks around.
frequent as in monthly or weekly?The new Battanian bows are very strong and we adjusted some perks around.
More important than that, with the improvements to ranged AI, the faction balance will surely change. We will adjust it accordingly to how it turns out after the patch.
As I mentioned above, we will be able to do much more frequent balance updates now, we won't let what happened last time happen again.

Targeting in around a week of a significant problem being identified and confirmed, for balance adjustments that can be hotfixed.frequent as in monthly or weekly?
Will the next patch give closure to this subject?Targeting in around a week of a significant problem being identified and confirmed, for balance adjustments that can be hotfixed.
We have some significant changes so expecting at least a few areas that would need an immediate touch up.
My inbox is ready ?

We are looking into it, did some tests today to recreate the issue.Will the next patch give closure to this subject?
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We know, thanks.<BodyProperties version="4" age="25" weight="0.5" build="0.6" key="003FFC0FCDFC30130FFFFFFEFFF0EFFF190EFFA97EF7FEFFFFEFFFFF422E51C001B97F130BDFDFFF00000000000000000000000000F810020000000001781002" />
This key is the highest possible in the editor (height wise, the end is what matters, the rest is just my current character)
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This key allows the height to be slightly bigger then the highest. Notice the 7 changed into F
I was going to lay off of Bannerlord for a while but you're making me wanna play it againThe next MP patch is going to be pretty big and I am pretty sure it is going to change things around (especially for Khuzait for skirmish and Battania for Captain). That said, I agree that factions can never be absolutely 100% balanced as they have different strengths and weaknesses and all maps are different.
Therefore, we are planning to make adjustments to the game modes considering the arrival of Ranked Mode. Faction swap and other changes to increase competitiveness and the strategic depth are being discussed to decide how/what to implement.
Our main goal is to make sure that many different strategies, on top of the current meta, are viable AND possible to be countered, such as playing with more archers or cavalry. We don't want all factions to be played with the same composition and strategy, such as Khuzait being forced to play infantry heavy while they don't really have any and being considered weak.

I read all threads.I was going to lay off of Bannerlord for a while but you're making me wanna play it again
Keep up the good work, I really want to see how the Khuzait balancing will be, maybe you want to check out my thread about balancing them ;D
I completely agree with factions not being able to be %100 balanced, they need to be unique in some way.

We have some new mechanics we are testing out to help with the peasant-type classes.
Care to elaborate how they can give more customizability? Do you speak in terms of options or in terms of equipment that changes?Technically speaking, perks should give you more customizability, since you can mod equipment system out of it as you had in Warband + you could have skills perks, so modding wise it could be a better choice.
TW should not replace the class system + perk system, but modify it so that it looks like the old Warband system (only 3 classes + specialized perks for each part of the equipment that costs gold). I could see that option as a successor of the Warband equipment system even though I am very critical about the new system.
PS.
Make the game slightly quicker movement-wise for all units, like 15%+. The game is not dynamic enough, which results in more difficult combat against 2+ players.
The warbands equipment system gives you items in 9 equipment slots. Perk is an arbitrary thing that could be anything, if you could have a dynamic number of perks slots, you could build the same looking/working system as the Warband one, or even more advanced given you add more slots.Care to elaborate how they can give more customizability? Do you speak in terms of options or in terms of equipment that changes?