DainMorgot
Sergeant

I have not played bannerlord seriously the last 2 months (other than a few tests which led me to continue ignoring the game further) due to taleworlds extremely questionable decisions but that does not mean I do not like the franchise, so here is my personal proposal on how the ranked mode should work.
The following plan takes individual skill into account and team vs solos in the matchmaking, because let's be honest, the playerbase is tiny and even if it grows it will remain a niche. Also, this plan is for pure PvP, not captain's.
General:
The mode for the competitive playerbase should be Skirmish with class retuning and spawn/gold rebalance or battle with 1 life. Obviously, different modes require different tuning but the principles would be, overall, the same. 6v6, balanced maps.
The earnable ranks should be as, I use generic rank names:
Division 1:
Man At Arms I
Man At Arms II
Man At Arms III
Division 2:
Sergeant I
Sergeant II
Sergeant III
Division 3:
Knight I
Knight II
Knight III
Division 4:
Noble I
Noble II
Noble III
The question arives as to why there are 3 subranks within each division. Since Mount and blade has a certain skillgap, subranks help matchmaking mostly. A division 1-3 should never, ever match with anything over Division 3 I (one).
How are ranks earned, and how can I, individually, have an impact at my rating?
All divisions except division 1, should have an entry fee to the match. Let's name the currency Calradian Tokens, CT. Each win grants double the entry fee and a bit more.
in-depth: Division 1 has 0 CT entry fee. Division 2 has 100 entry fee, Division 3 has 130 entry fee and Division 4 has 150 entry fee. Essentially, if you have just hit division 2, you are required to pay 100 CT. If you lose, it's probable that you will go back to division 1. But you can climb again.
Individual skill on earning CT:
Within each match, kills, captures, assists, horse killing should all grant minimal CT points with earnable caps. Enemy player kills should grant 1 CT with a maximum of lets say 20, assists should grant half a CT, caps should grant 2 and horse killings 1.
With this system, individual skill will help good players climb and lose less CT when they lose a match because of their individual skill that earned them CT, and with the probability of actually gaining a few CT if they performed phenomenally in a game even though they lost. This system will help players climb the first ranks up to division 2 III, then on Division 3 and 4, winning should be top priority to climb.
Premade versus solos:
Following the same principle with the CT system, solo players should get a discount on entry fee, if they face a premade of over 2 people. The premade team proceeds with standard fee entries.
This is a very rough plan, that would technically award both premades and solo players accordingly. Remember that the best way to play competitive modes across all games are with a team and communication.
All ranks should award cosmetic items, on a seasonal rotation.
The following plan takes individual skill into account and team vs solos in the matchmaking, because let's be honest, the playerbase is tiny and even if it grows it will remain a niche. Also, this plan is for pure PvP, not captain's.
General:
The mode for the competitive playerbase should be Skirmish with class retuning and spawn/gold rebalance or battle with 1 life. Obviously, different modes require different tuning but the principles would be, overall, the same. 6v6, balanced maps.
The earnable ranks should be as, I use generic rank names:
Division 1:
Man At Arms I
Man At Arms II
Man At Arms III
Division 2:
Sergeant I
Sergeant II
Sergeant III
Division 3:
Knight I
Knight II
Knight III
Division 4:
Noble I
Noble II
Noble III
The question arives as to why there are 3 subranks within each division. Since Mount and blade has a certain skillgap, subranks help matchmaking mostly. A division 1-3 should never, ever match with anything over Division 3 I (one).
How are ranks earned, and how can I, individually, have an impact at my rating?
All divisions except division 1, should have an entry fee to the match. Let's name the currency Calradian Tokens, CT. Each win grants double the entry fee and a bit more.
in-depth: Division 1 has 0 CT entry fee. Division 2 has 100 entry fee, Division 3 has 130 entry fee and Division 4 has 150 entry fee. Essentially, if you have just hit division 2, you are required to pay 100 CT. If you lose, it's probable that you will go back to division 1. But you can climb again.
Individual skill on earning CT:
Within each match, kills, captures, assists, horse killing should all grant minimal CT points with earnable caps. Enemy player kills should grant 1 CT with a maximum of lets say 20, assists should grant half a CT, caps should grant 2 and horse killings 1.
With this system, individual skill will help good players climb and lose less CT when they lose a match because of their individual skill that earned them CT, and with the probability of actually gaining a few CT if they performed phenomenally in a game even though they lost. This system will help players climb the first ranks up to division 2 III, then on Division 3 and 4, winning should be top priority to climb.
Premade versus solos:
Following the same principle with the CT system, solo players should get a discount on entry fee, if they face a premade of over 2 people. The premade team proceeds with standard fee entries.
This is a very rough plan, that would technically award both premades and solo players accordingly. Remember that the best way to play competitive modes across all games are with a team and communication.
All ranks should award cosmetic items, on a seasonal rotation.





