Warlord mixed MP mod coming ?I will be honest, people just wanted to fight eachother over bannerlord vs warband
Warlord mixed MP mod coming ?
Damn there is one lol as we where then hahaha But there isnt any Bannerlord elements in it so they can fight it out....Guess 10 battles each is the winnerMB: Warlord mod for Mount & Blade: Warband
a simple mod that brings the Bannerlord factions to Warband multiplayerwww.moddb.com
It's pretty basic atm but pretty fun.
Y'all know what is here the best ? That this lad just posted 1 message (no replies so far) and probably watch the thread burning now.
video plz
It is very low. You can't seriously say that Bannerlord takes as much skill to be really good at as warband. in BL the skill gap between the good players and the really good players is very slight whereas in warband that gap was actually a meaningful one.
It is not a bait, I talked with him through his twitch linked discord and this is a real man with legitimate concerns.We could ask the twitch guy though to confirm if you like ?
- That "weird arm-swinging-around thing" makes it hard to tell where attacks are coming from. So even if you're really good at the blocking and maneuvering mechanics, it's just easy to block in the wrong direction. It's something I use by accident to kill much more experienced BL players over and over.
I think the stance system would work better if stances weren't locked after windup. In Warband I had the habit of walking into my hit for earlyer connect and a bit of speed bonus. The stance system could be a natural extension of that but as the stance is locked once you wind up the connection between the stance and the effect on the swing is weakened.I think one of few new things Bannerlord actually did right was adding alternative animations in the form of chain attacks. My only criticism of the chain attack feature is that they're tied to the flawed stance system and thus also a modicum of RNG.
Yeah, that's really annoying. The smoother animations are nice; the unclear paragraphing is not so much. Does the time for a block still vary depending on your weapon position? The hitboxes for blocking seem more generous tan in Warband though which might be a plus in some situations.- That "weird arm-swinging-around thing" makes it hard to tell where attacks are coming from. So even if you're really good at the blocking and maneuvering mechanics, it's just easy to block in the wrong direction. It's something I use by accident to kill much more experienced BL players over and over.
Did some testing with a sword on the crow post in the duel arena. Couldn't get the camera angeled propperly but it almost seemed like the tip just went through the post. And yes, being stuck on the wall is sometimes really annoying. Maybe some hitboxes are larger than the Textures which also sometimes happened in Warband. And maybe the swing arcs are too wide or have too much range at the fringes, which is what I think.-Inconsistent Hitboxes and Weapon Reach
Weapons feel functionally shorter than they actually appear (except for some maces and short swords, which feel longer than they look). The hitboxes also seem really janked at times. A lot of either ghost-hits or unexplainable straight-up whiffs on a pretty nice-sized targets. The friendly fire too, allied hitboxes just seem to be magnet for teammate attacks. And don't get me started on the those wall-hit that your weapons always get stuck on. Something just feels off about the hitboxes. I might be the only one thinking this, or maybe it's not just me. Who knows, that's just my take.
Having alternative animations for the same type of attacks means players will have to learn how to read and recognize more animations to be able to defend themselves, thus raising the tech-skill required to be successful in combat.
I agree with most of your post -especially the wonky hitboxes part, but doesn't something like ^ this ^, if you're referring to chain attacks, actually raise the Bannerlord skillcap?
Having alternative animations for the same type of attacks means players will have to learn how to read and recognize more animations to be able to defend themselves, thus raising the tech-skill required to be successful in combat.
If we applied your same logic to Warband, it would be like me saying eurofeints and bend n' blend stabs actually lower the dueling skillcap because they're harder-to-read animations than just basic swings and attacks. This is of course would be false reasoning and entirely untrue. These creative and tricky animations played a big role in increasing Warband's skillcap. A huge part of higher-level Warband skill was learning how to create deceptive attack animations in order to fool your opponent.
I think one of few new things Bannerlord actually did right was adding alternative animations in the form of chain attacks. My only criticism of the chain attack feature is that they're tied to the flawed stance system and thus also a modicum of RNG.
Possibly, but there's also a fine-line between difficulty and freedom to manipulate, vs readability. If you go too far in the direction of just allowing anything and some attacks being much harder to defend against vs how difficult they are to perform, you actually reduce the skillcap
my impression is that Warband's main issue with feinting was the torso manipulation which could break certain animations making it difficult to react, whilst in BL I feel like the blending between attack and defend is too long and can hide movements too well, while also skipping some parts of the attack animation when released.
I think it's why I've seen so much over-feinting in Bannerlord as compared to Warband. I've routinely seen people throw 7,8,9, even 10 step feints for a single attack. This is because it seems like the more feints you throw together, the "dirtier" and "messier" the animations become.
bro nice sigI like how OP hasn't posted since
Regarding warband, i can't say anything on that because i never played warband. but i get the feel, just from what i've been reading, that apparently they did have mods/talent systems in warband pvp. hopefully they do add it to bannerlord. and i wasn't aware warband did have thisYoure welcome but im serious