RodLimitless
Recruit
So a little about who I am -->
My name is Rod, I'm a twitch partner, and I've competed in various games at a highly competitive level. I've experience in MMOs, RTS, shooters, and so on. In 2015 I was ranked #7th rogue in World of Warcraft and competed in the BlizzCon regionals, and in 2017 I was ranked #11th. I've also achieved Champion's League in Fortnite, top 5% K/D in Call of Duty: Modern Warfare (Warzone), even got the top 1% in Sea of Thieves, and even at a smaller a smaller scale, I've been top 100 Players in Age of Empires. So I'm a veteran gamer, and I've high level experience in various genres.
A viewer bud of mine gifted me Mount and Blade II: Bannerlord about a week and a half ago from the time I'm typing this post. If I had to say what the most fun games I've ever played are, they'd have to be, Sea of Thieves, Warzone, and to my surprise, me thinking no game would ever come close to that --> Bannerlord.
I grinded this game extremely hard, playing 36+ hours the first days I got it. It was such a fun experience unlike anything I've ever played before, so kudos to the developers for doing an outstanding job. Despite the bugs, and having to search for mods to help ease the "quality of life" aspect of the game, it has been a phenomenal experience beyond anything I've ever played. I have not had that same feeling when playing a videogame for the first time in a long, long time. So well done.
Now, I personally, am a PvPer. When I say I was ranked #7th and #11th in the world in World of Warcraft, I'm not talking about raiding; I'm talking about PvP.
I've always been two things: A duelist, and a strategist. When I play a game, I ensure the first thing I learn, is how to handle myself in a 1v1. Doesn't matter if it's an MMO, an adventure, a TCG, a RTS --> I prioritize mastering the 1v1 or duel aspect of the game, before I move onto wider battles. And so I did, I mastered 1v1 to the point I felt comfortable doing those big team deathmatches, which by the way, are one of my absolute favorite modes in every game I play.
So here is the issue that I encountered and I hope developers will at least take a note on it.
The issue I encountered, was skillcap.
So for anyone not familiar with it, skillcap is the maximum level of skill in gameplay that you can't go beyond, once you reach that skill cap. As a general rule, in a game with a large skillcap, you are able to see the difference between a top 1% player, and a new player. In a game with very little to no skillcap, you can't tell a pro player from someone who just started playing.
So basically, a game such as World of Warcraft for example, has a very high skillcap. As an example, there are so many abilities in that game, that my keybinds are as follows:
"12346, Q,E,R,T,Y,F,G,H,Z,X,C,V,F1,F2, ALT-1, ALT-2, ALT-3,.... ALT-F2, CTRL-1,CTRL-2,CTRL-3....CTRL-F2, and then SHIFT-1, and so on. Adding mouse buttons into that, I literally have over 50 keybind combinations for each and every possible ability. So the skillcap is great. Someone who may only want to use keybinds 1 through 6, wouldn't stand a chance against someone that's mastered a keyboard full of keybinds.
But that's one mode of skillcap. In shooters, such as Overwatch or Warzone, the characters and players also have some special abilities, whether it's heals, or tactical abilities, and the skillcap is still significant due to timing, mobilization, and of course, being able to have perfect aim.
With Bannerlord, I see the skillcap in Bannerlord as being extremely low, to the point where you get much better once you master blocking, counterblocking on attack, and timing your swing and movement. And to me, a highly competitive player, this presents an issue because even if I possess the ability to go "crazy", the game limits me from doing so due it's mechanics and setup not being customizable.
Take a look at a game such as Sea of Thieves. The skillcap in that game, used to be incredibly high. They reduced the skillcap because Xbox console players complained so much that they couldn't keep up with PC player turning, and so they reduced the skillcap. But still, there is a significant skillcap, even if it's been belittled.
So what would I change about Bannerlord to increase skillcap? Let us customize our "classes". Similar to how in various games you get to choose your set up, let us choose from that instead of having premade class setups, where maybe we don't want those points or want those armours.
If I want to be Khan's Guard but with extra athletic running ability and absolutely no riding nor melee skills, let me be that. If I want to be fully armored with skill only in sword, and nothing in two handed nor polearm, let me be that. The premade classes prevent everyone from playing how they want.
Make it so that there are 50, or 100, or 150, or 250, whatever you want, POINTS to customize your class, and if you wanna put 250 of all your points in polearm, or bow, or crossbow, or whatever, let that person do so. If they want 25 points in athletic, 25 points in riding, and the rest split between sword and bow, or spear and bow, let them do so. Block the Intelligence, social, and the other perk column that is in single player that doesn't affect PvP, and only enable Endurance (athletic and riding), vigor, and control, and let us customize our class.
Heck, you could even allow Blacksmith, and allow to create our OWN weapon in multiplayer.
And also, let us choose the weapons. Maybe I want Knight armor but an axe or lance, or crossbow. And so on. Give us the option to customize our weapons. I personally don't like the multiplayer weapon variety at all, there's only like 3 good weapons (yes, the Aserai axe of course). In single player, I spent so many hours leveling blacksmith so I could craft my own one-handed sword thats long, fast, deals little damage, but it's long and quick and I like it. And it sucks I can't bring that into multiplayer.
I guess above all, it'd be cool if we could choose our talents spent, our armors, and above all, customizable weapons in PvP.
Thanks, and once again, Bannerlord has given me so much fun, like I haven't had in a long time, in this last week and a half. But now that I want to do PvP, with the skillcap and lack of customization, I feel it's something I can't enjoy.
My name is Rod, I'm a twitch partner, and I've competed in various games at a highly competitive level. I've experience in MMOs, RTS, shooters, and so on. In 2015 I was ranked #7th rogue in World of Warcraft and competed in the BlizzCon regionals, and in 2017 I was ranked #11th. I've also achieved Champion's League in Fortnite, top 5% K/D in Call of Duty: Modern Warfare (Warzone), even got the top 1% in Sea of Thieves, and even at a smaller a smaller scale, I've been top 100 Players in Age of Empires. So I'm a veteran gamer, and I've high level experience in various genres.
A viewer bud of mine gifted me Mount and Blade II: Bannerlord about a week and a half ago from the time I'm typing this post. If I had to say what the most fun games I've ever played are, they'd have to be, Sea of Thieves, Warzone, and to my surprise, me thinking no game would ever come close to that --> Bannerlord.
I grinded this game extremely hard, playing 36+ hours the first days I got it. It was such a fun experience unlike anything I've ever played before, so kudos to the developers for doing an outstanding job. Despite the bugs, and having to search for mods to help ease the "quality of life" aspect of the game, it has been a phenomenal experience beyond anything I've ever played. I have not had that same feeling when playing a videogame for the first time in a long, long time. So well done.
Now, I personally, am a PvPer. When I say I was ranked #7th and #11th in the world in World of Warcraft, I'm not talking about raiding; I'm talking about PvP.
I've always been two things: A duelist, and a strategist. When I play a game, I ensure the first thing I learn, is how to handle myself in a 1v1. Doesn't matter if it's an MMO, an adventure, a TCG, a RTS --> I prioritize mastering the 1v1 or duel aspect of the game, before I move onto wider battles. And so I did, I mastered 1v1 to the point I felt comfortable doing those big team deathmatches, which by the way, are one of my absolute favorite modes in every game I play.
So here is the issue that I encountered and I hope developers will at least take a note on it.
The issue I encountered, was skillcap.
So for anyone not familiar with it, skillcap is the maximum level of skill in gameplay that you can't go beyond, once you reach that skill cap. As a general rule, in a game with a large skillcap, you are able to see the difference between a top 1% player, and a new player. In a game with very little to no skillcap, you can't tell a pro player from someone who just started playing.
So basically, a game such as World of Warcraft for example, has a very high skillcap. As an example, there are so many abilities in that game, that my keybinds are as follows:
"12346, Q,E,R,T,Y,F,G,H,Z,X,C,V,F1,F2, ALT-1, ALT-2, ALT-3,.... ALT-F2, CTRL-1,CTRL-2,CTRL-3....CTRL-F2, and then SHIFT-1, and so on. Adding mouse buttons into that, I literally have over 50 keybind combinations for each and every possible ability. So the skillcap is great. Someone who may only want to use keybinds 1 through 6, wouldn't stand a chance against someone that's mastered a keyboard full of keybinds.
But that's one mode of skillcap. In shooters, such as Overwatch or Warzone, the characters and players also have some special abilities, whether it's heals, or tactical abilities, and the skillcap is still significant due to timing, mobilization, and of course, being able to have perfect aim.
With Bannerlord, I see the skillcap in Bannerlord as being extremely low, to the point where you get much better once you master blocking, counterblocking on attack, and timing your swing and movement. And to me, a highly competitive player, this presents an issue because even if I possess the ability to go "crazy", the game limits me from doing so due it's mechanics and setup not being customizable.
Take a look at a game such as Sea of Thieves. The skillcap in that game, used to be incredibly high. They reduced the skillcap because Xbox console players complained so much that they couldn't keep up with PC player turning, and so they reduced the skillcap. But still, there is a significant skillcap, even if it's been belittled.
So what would I change about Bannerlord to increase skillcap? Let us customize our "classes". Similar to how in various games you get to choose your set up, let us choose from that instead of having premade class setups, where maybe we don't want those points or want those armours.
If I want to be Khan's Guard but with extra athletic running ability and absolutely no riding nor melee skills, let me be that. If I want to be fully armored with skill only in sword, and nothing in two handed nor polearm, let me be that. The premade classes prevent everyone from playing how they want.
Make it so that there are 50, or 100, or 150, or 250, whatever you want, POINTS to customize your class, and if you wanna put 250 of all your points in polearm, or bow, or crossbow, or whatever, let that person do so. If they want 25 points in athletic, 25 points in riding, and the rest split between sword and bow, or spear and bow, let them do so. Block the Intelligence, social, and the other perk column that is in single player that doesn't affect PvP, and only enable Endurance (athletic and riding), vigor, and control, and let us customize our class.
Heck, you could even allow Blacksmith, and allow to create our OWN weapon in multiplayer.
And also, let us choose the weapons. Maybe I want Knight armor but an axe or lance, or crossbow. And so on. Give us the option to customize our weapons. I personally don't like the multiplayer weapon variety at all, there's only like 3 good weapons (yes, the Aserai axe of course). In single player, I spent so many hours leveling blacksmith so I could craft my own one-handed sword thats long, fast, deals little damage, but it's long and quick and I like it. And it sucks I can't bring that into multiplayer.
I guess above all, it'd be cool if we could choose our talents spent, our armors, and above all, customizable weapons in PvP.
Thanks, and once again, Bannerlord has given me so much fun, like I haven't had in a long time, in this last week and a half. But now that I want to do PvP, with the skillcap and lack of customization, I feel it's something I can't enjoy.