Genie
Recruit
Hello, I'm sorry if this has been posted. I did a search and didn't catch anything, so here goes.
Basically I think any sort of ranged unit (Bows or Xbow) should not be allowed to carry large additional weapons with them. What I mean is that it is annoying when you are trying to take out a group of Swadian Crossbowmen or Vaegir Archers, and as soon as you get within striking range, they all whip out shields and swords/small pole arms and more or less make goo out of you. (if you survive all the arrows, your shield tends to take a lot of hits, and you get mauled in close quarters.)
Their range is what makes them unique and valuble to an army, and I think that instead of having secondary weapons equal to other regular foot units, range units should get daggers or other small defense weapons.
Just my opinion that they seem a little powerful. Sure it can be countered by having a large army, but if you get attacked by Sea Raiders or Mtn. Bandits early on in the game, it is fairly annoying.
Just my 2 cents.
Basically I think any sort of ranged unit (Bows or Xbow) should not be allowed to carry large additional weapons with them. What I mean is that it is annoying when you are trying to take out a group of Swadian Crossbowmen or Vaegir Archers, and as soon as you get within striking range, they all whip out shields and swords/small pole arms and more or less make goo out of you. (if you survive all the arrows, your shield tends to take a lot of hits, and you get mauled in close quarters.)
Their range is what makes them unique and valuble to an army, and I think that instead of having secondary weapons equal to other regular foot units, range units should get daggers or other small defense weapons.
Just my opinion that they seem a little powerful. Sure it can be countered by having a large army, but if you get attacked by Sea Raiders or Mtn. Bandits early on in the game, it is fairly annoying.
Just my 2 cents.