Manitas
Grandmaster Knight

I got the feeling that ranged warfare is lil too easy - at around 100 proficiency it's difficult not to score headshots all the time.
One of the reasons is that head hitbox seems too big. They fall dead even if the projectile barely touches their haircut. I also noticed that hits to the upper torso count as headshots. Also I'm not sure, but I doubt a head is that vulnerable to arrows - the skull is one of the most sturdy bones, and with the helmet on, arrows are deflected at certain angle range, only hits around the visual center got the chance to penetrate.
But simply reducing hitbox size would not work, as projectiles would seem to fly through the head sometimes, and they'd consider it a bug. My solution is to make 'em be deflected.
Here comes the embedded hitbox.
My idea is as follows: the outer hitbox is about the size of current hitboxes, inside of it there's another, somewhat smaller hitbox.
If the outer hitbox test passes, test is performed on the inner hitbox.
If it's positive - so it's a hit
if it's negative - projectile gets deflected
I'm not sure if I'm clear enough, so here's a picture:
One of the reasons is that head hitbox seems too big. They fall dead even if the projectile barely touches their haircut. I also noticed that hits to the upper torso count as headshots. Also I'm not sure, but I doubt a head is that vulnerable to arrows - the skull is one of the most sturdy bones, and with the helmet on, arrows are deflected at certain angle range, only hits around the visual center got the chance to penetrate.
But simply reducing hitbox size would not work, as projectiles would seem to fly through the head sometimes, and they'd consider it a bug. My solution is to make 'em be deflected.
Here comes the embedded hitbox.
My idea is as follows: the outer hitbox is about the size of current hitboxes, inside of it there's another, somewhat smaller hitbox.
If the outer hitbox test passes, test is performed on the inner hitbox.
If it's positive - so it's a hit
if it's negative - projectile gets deflected
I'm not sure if I'm clear enough, so here's a picture:
