Lothar
Recruit

hi
i would strongly recommend that lances get more range! i noticed that the great sword of war got a range of 128 and it cant be the size of a lance!(its a "bi-händer" but still...). anyways here are my suggestions
1.
i would like to increase the range to a still "playable/balanced/fair" amount, wich could be 135 or 140 for the "big ones" and 130 or 135 for pitchforks.
meybe 145 for "special-prized" models.
2.
and if its possible(?), add the feature that lances make no damage past the first 30cm of the tip. so it would be greater challenge to engage unmounted with lances(wich is rightnow too easy), and mounted against a mob at lowspeed. so the lances wich are great in range and damage get naturally a disatvantage in verry close combat.
would make perfect sense, but meybe it does not fit into the game? armagan can you give it a try if its possible and report if it would be a gameplay killer(like FF in meele) or a usefull suggestion.
what does everyone else think???
greetings
Lothar
i would strongly recommend that lances get more range! i noticed that the great sword of war got a range of 128 and it cant be the size of a lance!(its a "bi-händer" but still...). anyways here are my suggestions
1.
i would like to increase the range to a still "playable/balanced/fair" amount, wich could be 135 or 140 for the "big ones" and 130 or 135 for pitchforks.
meybe 145 for "special-prized" models.
2.
and if its possible(?), add the feature that lances make no damage past the first 30cm of the tip. so it would be greater challenge to engage unmounted with lances(wich is rightnow too easy), and mounted against a mob at lowspeed. so the lances wich are great in range and damage get naturally a disatvantage in verry close combat.
would make perfect sense, but meybe it does not fit into the game? armagan can you give it a try if its possible and report if it would be a gameplay killer(like FF in meele) or a usefull suggestion.
what does everyone else think???
greetings
Lothar