Hey, pretty sure we all know the situation where we hit someone with a Pila in the head, and they take 50 dmg, while they put an arrow in your foot, and it does 130. What I don't understand is why the damage would be so random. Like I've had a load of instances where I hit a Voulgier 5 or 6 times with a sword, and they dont die, because all of a sudden a sword cant penetrate leather armor and does 15 dmg - While they then attack me with the same weapon and deal 35-40 dmg. I wouldn't complain if they'd hit me for that amount of damage if I had a lower class [Peasant, Rabble etc.] but I usually play heavy inf, and get hit by 1h swords for 40 dmg, while I apperantly deal 15 dmg with a sword.
Also, how is a xbow bolt to the head more deadly than an arrow. Like Crossbows literally onehit a Vlandian Sergeant .. while a bow needs 2-3 hits. [headshots that is]. Plis fix the randomized damage, because it really ****s up alot of the combat, where u hit someone 1000 times, they don't die, but then they onehit you. Kinda scuffed.
Thanks for reading.
Also, how is a xbow bolt to the head more deadly than an arrow. Like Crossbows literally onehit a Vlandian Sergeant .. while a bow needs 2-3 hits. [headshots that is]. Plis fix the randomized damage, because it really ****s up alot of the combat, where u hit someone 1000 times, they don't die, but then they onehit you. Kinda scuffed.
Thanks for reading.


