Random Suggestions

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Zaltor_K

Recruit
-- Formations for Soldiers

-- No pause on the mini-map when the horse stops. (Dunno if there is a way to stop this already.)

-- Ability to build and create your own castle/keep somewhere on the map or in the lands of the court you server

-- Enlarge cities. Make each one unique.
 
Zaltor_K said:
-- No pause on the mini-map when the horse stops. (Dunno if there is a way to stop this already.)


Hold space down when you aren't moving. They say that time passes faster with ctrl+space, but I haven't noticedd any difference
 
- Ability to camp in open wilderness. Camping rests everyone till they are at 100% and recovered from injury. If you get attacked while camping you suffer a tactics penalty or something of that nature.

- "Take All" button for the loot screen.

- I want to be able to join the bandit factions :twisted:

- bandit hideouts (caves, forts, camps) that have a large group (around 40+) of bandits in them. You can be powerful enough to raid them in the late-game for huge loot and challenge.
 
Zaltor_K said:
-- Formations for Soldiers

-- No pause on the mini-map when the horse stops. (Dunno if there is a way to stop this already.)

-- Ability to build and create your own castle/keep somewhere on the map or in the lands of the court you server

-- Enlarge cities. Make each one unique.

I have ben hoping to get most of these things too.

--Formations or attleast more commands to your soldiers

--big cities. I want to ride on streets and see local people moving around

-- I want my own place to live in. Maybe even just a small house or something

-Less friendly bandits. Why do bandits only steal small part of your money when they the knock you down? :roll:
 
- Ability to camp in open wilderness. Camping rests everyone till they are at 100% and recovered from injury. If you get attacked while camping you suffer a tactics penalty or something of that nature.

Camping's been discussed once or twice, not in much depth tho. I think camping would be great, but should not provide 100% restoration... IMO camping should take you up to like 80 or 90%, if you want to be fully healed, spend some time in a real bed, indoors.
 
One more:

--I want to see enemy surrender. If 10 knights are charging towards 1 lousy bandit wouldnt it be realistic him to surrender? :roll: Peasants and townsmen shouldnt fight as bravely as battle hardened soldiers. If enemy would surrender it would also make manhunting more woth the efford.
 
Dunga said:
One more:

--I want to see enemy surrender. If 10 knights are charging towards 1 lousy bandit wouldnt it be realistic him to surrender? :roll: Peasants and townsmen shouldnt fight as bravely as battle hardened soldiers. If enemy would surrender it would also make manhunting more woth the efford.

If they surrender they just end up in the salt mines :smile:

I can see the last few guys running away, instead of mindlessly charging into 10 knights.
 
Nairagorn said:
- Ability to camp in open wilderness. Camping rests everyone till they are at 100% and recovered from injury. If you get attacked while camping you suffer a tactics penalty or something of that nature.

Camping's been discussed once or twice, not in much depth tho. I think camping would be great, but should not provide 100% restoration... IMO camping should take you up to like 80 or 90%, if you want to be fully healed, spend some time in a real bed, indoors.

You can already rest to 100% by holding the space bar for awhile so unless you want to take that down to 80-90% aswell it makes no difference really.
 
The camping idea is really cool, i think you should be able to be attacked by bandits during the night and it would just be a normal battle except there would be bedding and a camp fires around. I also think the quality of your troops should play a part, say if your troops were mainly peasants then instead of the enemy being spotted far away, they would be litterally on top of your camp site when you are woken up and you would need to fight to get to where the horses were coralled. Whereas if your troops were well disciplined and a higher rank then they wouldn't fall asleep at their post as much and spot the enemy in the distance so you and your horsemen have time to mount up and pick the terrain you want to fight on.

Perhaps random thieves could also sneak into the camp at night and steal items.
 
I really like the idea of troop formations, rather than them just running around like drunken mobs.

Maybe change the User-AI command interface? Have groups of men you define in the party screen, 1-5 or whatever you like, and you give commands with the second key stroke, which would again be the number keys. So the first number key you hit is the group, and the second key is the command you give.

First time, 1-5 (or to 0) keys are hit, the group of units is selected. The second key would be the command. 1: Follow me, 2: Attack center, 3: attack left flank, 4 attack right flank, 5 stand ground, 6 mount/dismount, 7 retreat. Or some other command system like that.

Thats the easiest way to do things that I can think of right now without having seen code for how they're handled now.

Anyone happen to know what the AI coding/scripting is? hardcoded, file based?
 
I still maintain that it seems out of place for small groups of combatants, other than for a brief initial pre-battle moment, to use formations. Our combats aren't set-pieced, well-prepared battles between massive formations but chance encounters, wild melees, and general free-for-alls between tiny war parties.

The commanders on both sides are themselves fighting for their lives and it would be difficult for any but the most rudimentary of commands to be given.

Armagan has said to the effect that too much micromanagement here was not what he intended.

For me, it's intriguing stuff but I'd rather see enemies with more battle sense than to have their cavalry leave their infantry behind or for infantry to line up single file to attack an unmounted enemy. :smile:
 
Their formations should still be more orginized than what they usually have now, and higher trained men should fight together better. From what I've seen the current AI is mostly: Find path of least resistance to bad guy-> beat badguy with weapon.
Or: Get near bad guy and fill with arrows. Run circles around till dead or out of arrows.

When you only have 10 soliders with you, commands more advanced than "Follow me!" aren't really needed, but even with 20 men I find myself wanting to hit 2 keys and tell everyone on a horse to charge around and hit them from behind.

Even the "Follow me" command seems to be basically broken, as half the time anyone on a horse is still going to run off and do their own thing.
 
I like the idea of surprise attack in the night.

Perhaps the player character could start without armor and weapons, and would have to run for them to the chests scattered around the camp. Perhaps he would find only a part of his equipment (after all, it's impossible to sleep in armor). Also waking up with the enemy already inside the camp would be good.
 
I feel that the bandit ideas need to very much improved/added onto;

The chance to recruit bandits
To be able to join the bandits
To be able to turn against your own allies :twisted:

The Camping idea is great, maybe at night you could stumble across other camps and get a massive battle bonus, or just slaughter them all in their sleep. :grin:
 
Hi folks

Here’s my list of random suggestions. I know a lot of these ideas are already around but it doesn’t hurt to say them one more time.

1. Some kind of speed slider on the campaign map, so we can increase or decrease the rate that time passes

2. More campaign map detail. I'm sure this is on the way. Can't wait to see villages (see point 9) as well as towns. More detail to everything; rivers, streams, roads and tracks, farmland around towns etc.

3. Some kind of correlation between campaign map topography and the battlefield map. Hill's where it's hilly and flat where it's flat etc.

4. Camping! I think if you're out in the wilds you should have to strike camp if your troops are tired. This could lead to really cool night time attacks from enemies. Conversely - if you encounter a camp at night you could charge in take out the guards and maybe catch troops without armour.

5. Ambushes. Particularly good for the catch the Nobleman type missions. You know the path the noble man is going to take. How about having the ability to set an ambush anywhere on that route? This would mean selecting an area of the road and placing your troops on the battlemap (one with a road going through it).

6. Which leads me on to more battle maps. Maps with roads through for starters. Village maps, urban maps, castle maps... all in the future maybe.

7. Enemy groups to have a definite leader (carrying a flag perhaps) taking the leader down could maybe affect their overall morale.

8. Smarter enemies on the battle map. Sometimes they should know when to run.

9. Idea for a new mini mission. Defend the villiage against bandits; Seven Samurai style :grin:

10. Inventory management. Maybe more experience should allow you more weapon slots. So you can choose from more weapons without returning to the chest.

edit: 11. A vetinary skill perhaps so we can heal injured horses :smile:

What do you think?
 
Keemo said:
- Ability to camp in open wilderness. Camping rests everyone till they are at 100% and recovered from injury. If you get attacked while camping you suffer a tactics penalty or something of that nature.

- "Take All" button for the loot screen.

- I want to be able to join the bandit factions Twisted Evil

- bandit hideouts (caves, forts, camps) that have a large group (around 40+) of bandits in them. You can be powerful enough to raid them in the late-game for huge loot and challenge.

Just to expand on some of your idea's Keemo :razz:

1) I would love to camp anywhere - maybe less of a tactical advantage if you were camping in a forest, etc.

2) "Take all", "sell all", to be honest the entire inventory is a bit time-consuming.

3) Maybe if after you get knocked out by bandits at some point, theres a chance that instead of leaving you for dead they "enroll" you into their gang - or something similar.

4) Press Ctrl + T on the map, you'll see things like Black Khergit Base Camp, etc.
 
Random suggestions:

- A trade screen so you can see where buys what for how much
- A bandit faction
- An ability to choose which weapons to give to which troops
- An ability to choose which horses to give to which troops
- Animal Taming :?:

+++DF Signing off+++
 
I like what DF said about assigning weapons and horses to troops. This would be more of a cosmetic thing, and it would make your army look more professional :smile: Who wants their army of 20 vaegir infantry to run around looking rag-tag when they could all be wearing the same type of armor, using same shields, and looking basicaly the same? Wouldn't that look a bit more organized? even if they do act like a drunken mob...

Some one said something about roads...? Well here's my idea about roads, Empire Earth 2 style. There are roads between the major cities, and if your party is on a road, your speed is increased by 1, 25%, or w/e you want. This way merchants would have less risk of being overpowered by bandits while they're traveling between towns. And im pretty sure they had roads back then.

Camping... oh my. If you are attacked while camping, your tactical advantage is cut by 25% or so, and your men move slower (they just woke up, and they havent had coffee yet!) and do less damage.

Taming... not a great idea. This isnt a fantasy game, and we dont want some guy going around with 10 bears pilaging the country side. That's too... out there. If it's not as realistic as the splinter in my foot (ow :sad:) then it shouldn't be in the game! So far all i've seen is realism in this game, making it an "amazing gaming experience."

The bandit factions and things would be extremely cool, and I'd join them ASAP :grin: Right now I'm not joining any factions, because I don't see any bonus in it for me. The only thing I can see in it is that one side will attack me if I get near them, which can get in the way of my "escort caravan" quests and whatnot.
 
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