Random or designable armor ?

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FlowDream

Sergeant
Are you tired of immutable armor when you play the game more than 200 hours?
Knife in bannerlord is designable, how about armor? I kown it is difficult but let's imagine it. Armor can be split into several sections, like shoulders,arm,body, and we can draw pattern on them, with combination of this sections hundreds of armor can be make.
We can build your own army using the armor we design, that sounds incredible!
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I really wish this was possible and feasible. But, as others have said, your best bet is mods.

I think there’s a slim chance that TW releases custom armors, but it will be more along the line of choosing layers from set pieces (which, hey, I’m fine with).
 
Plate armor like that shouldn't exist in bannerlord since it's set in early middle ages (i think?) so we should mainly be seeing lots of mail and maybe lamellar&some scale armor. Just a side note.
 
Customizing armor will be difficult depending on the style and century, you will not be able to fit a late 15th century breastplate over a 16th century gorget for example, or use an Armet with a gothic bevor, even then there are limitations with how cuirasses change throughout the ages. It would require alot of.. messing around to get anything performing right and looking right. The only piece of armor exempt from this is Gauntlets, almost any type will work with any vambrace or harness, minus late gothic elbow gauntlets.

HOWEVER, It might be feasible if you were to do one era. and if so, I imagine the armor customizing mod would benefit the most with a system like this :

Head (an Armet for example)
Neck (Wrapper plate for said Armet.)
Torso (Cuirass)
Arms (Pauldrons/Spaulders and Rear canon, floating or articulated elbow, vambrace)
Hands (Gauntlets)
Legs (Entire leg harness minus the feet)
Feet (Boots, shoes, or sabatons)

We'll see when bannerlord is out and mods are being made.

edit : attached two photos, of two very different styles. first is a late german harness of the 16th century (1525 approximately) with a close helmet. Second is a gothic harness of the 15th century, Sallet is a reproduction and the bevor might be too. If you pay close attention to the neck area of the armors you can see the differences with each one. even the waist is different. mixmatching will be difficult.

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[QUOTE =“ guytheycallZok,帖子:9225304,成员:511406”]
根据样式和世纪的不同,很难定制盔甲,例如,您将无法在16世纪的gorge上安装15世纪晚期的胸甲,或者无法使用带有哥特式装饰的Armet,即使如此,胸甲的变化也存在局限性古往今来。这将需要很多..来弄乱一切,以使一切正常执行并看起来正确。唯一不受此盔甲影响的护手是护手,几乎任何类型的护甲都可以与任何护手或背带一起使用,减去晚期的哥特式弯头护手。

但是,如果您要去一个时代,那可能是可行的。如果是这样的话,我想用这样的系统,装甲定制mod会最大受益:

头(例如一件护甲)
颈部(用于说“ Armet”的包装板。)
躯干(胸甲)
武器(肩铠/肩甲和后规,浮动或铰接式肘部,臂甲)
手(手套)
腿(整个腿部安全带减去脚)
脚(靴子,鞋子或军靴)

我们将看到bannerlord何时发布以及正在制作mod。

编辑:附上两张风格迥异的两张照片。首先是16世纪末的德国安全带(大约1525年),戴有头盔。其次是15世纪的哥特式马具,Sallet是复制品,其宠爱也许也是。如果您密切注意盔甲的颈部,您会发现两者之间的差异。甚至腰部都不一样。混合匹配将很困难。

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Ťhank you, your advice is useful. Maybe I worry about is the technical feasibility of this system because armors have more partition then knifes and they are binded on human body which move in different direction.
 
Ťhank you, your advice is useful. Maybe I worry about is the technical feasibility of this system because armors have more partition then knifes and they are binded on human body which move in different direction.

This is exactly it. Weapons are usually just a handle and a blade with a hilt, and they can be all different sizes at random. Armour on the other hand comes in all sorts of different layouts and it is quite literally impossible to prevent clipping on a massive scale, unless you restrict every piece of armour to being the same sort of shape and size. There are also efficiency issues with rendering that many differently-textured items across so many different characters.
 
This is exactly it. Weapons are usually just a handle and a blade with a hilt, and they can be all different sizes at random. Armour on the other hand comes in all sorts of different layouts and it is quite literally impossible to prevent clipping on a massive scale, unless you restrict every piece of armour to being the same sort of shape and size. There are also efficiency issues with rendering that many differently-textured items across so many different characters.

I feared this aswell, clipping is a major concern, Even if everything was made to appropriate scale, there will still be clipping. especially in the shoulder area. However Japanese armor would be a great contender for a customization mod, due to how loose the armor itself is and not relying on close fitting articulating plates.
 
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I would like them to add one more slot at least to separate the part of the legs from the torso.
 
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