crazycracka
Sergeant

1st I want to address the invisible things on these random maps. They are actually all over the place. At first I thought it may just be buggy terrain that stops you, but there are actually invisible rocks or trees there. You can tell by the masses of arrows that are floating in mid air.
2nd I want to know why nobody likes these maps. Whenever it switches to them somebody immediately puts a vote for a new map and it always passes.
Is it because "they're too big" and "I have to run soooooo far"?
Or because "they're too hilly"?
Or the invisible objects?
I personally don't think they're too big. The way it is now normally by the time you crest whatever big hill is blocking your view from spawn you'll be in line-of-sight of your enemy. I would rather they be on the large side rather than small. When the beta 1st opened the random maps consisted of like 1 hill separating the 2 spawns. So you either go right, left or above it...
I'll give that "random plains" should be more leveled terrain, but lately there have been maps with large plots of flat(or slanted, but not extremely hilly) terrain. And some sort of hills/ trees I think are needed for gameplay sake.
Invisible objects...enough said
I think variable spawn points for each round would be nice too. So you have to adapt more depending where the enemy may come from. Also a compass would be crucial, like it has been mentioned in other posts
2nd I want to know why nobody likes these maps. Whenever it switches to them somebody immediately puts a vote for a new map and it always passes.
Is it because "they're too big" and "I have to run soooooo far"?
Or because "they're too hilly"?
Or the invisible objects?
I personally don't think they're too big. The way it is now normally by the time you crest whatever big hill is blocking your view from spawn you'll be in line-of-sight of your enemy. I would rather they be on the large side rather than small. When the beta 1st opened the random maps consisted of like 1 hill separating the 2 spawns. So you either go right, left or above it...
I'll give that "random plains" should be more leveled terrain, but lately there have been maps with large plots of flat(or slanted, but not extremely hilly) terrain. And some sort of hills/ trees I think are needed for gameplay sake.
Invisible objects...enough said
I think variable spawn points for each round would be nice too. So you have to adapt more depending where the enemy may come from. Also a compass would be crucial, like it has been mentioned in other posts



