Random events

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I said what do you think random events should be like I did not like his sughestion doesn't sound likea random event more of a quest as it seems to have no difference from it while the last one he posted would be just flavour text of I wanted to avoid the woods because some ****ty quest random event thing would happen I would not care less it kinda sounds like the farmer tavern quest from warband he mentions the player as a random peasent at the beginning but then mentions a random event of the lord putting the responsibility on you to quell a rebellion does it make sense no of course not kinda like warband lords trusting you with getting taxes from their cities as a random peasant its his suggestion if what he provides I don't like I have the right to argue it he says it adds depth and immersion yet it would do none if there is not hundreds of thousands of random events they would have no weight to them the second time it happens kinda like CK3 where compared to CK2 is more like EU4 then it due to there being such a small pool of events removing all depth immersion or anything from thise that were in the game
The thread obviously wasn't the OP wanting to give specific detailed scenarios they want added to the game as random events but simply suggesting that 'random events' could add a bit more variety. Why not suggest ways you think it could work instead of just demanding examples and then saying they're stupid.
 
I think a better example of random events can be found in Battle Brothers. There, you only have a few troops bit each one has a back story and personality tags, along with some random attributes. When an event fires, ot takes into account your location and all your Bros' backgrounds, with the personality tags offering differemt solutions at times. For example, a Bro who has the Strong tag might be able to haul someone out of a well with no problems.

In Bannerlord, it should tie into family members and companions. Different combinations of traits, different skill or attribute thresholds, etc. Something like offering your best archer companion as an insta-solution to a random event where you choose between participating for relations, some denars, or simply watching.
 
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The thread obviously wasn't the OP wanting to give specific detailed scenarios they want added to the game as random events but simply suggesting that 'random events' could add a bit more variety. Why not suggest ways you think it could work instead of just demanding examples and then saying they're stupid.
Never said they were stupid I agree about variety but if you make a suggestion you need a few ideas on how you think it should be
 
Never said they were stupid I agree about variety but if you make a suggestion you need a few ideas on how you think it should be

This is a good example of the type of thing. Stuff like this which affect aspects of the game and could be linked in with features like rebellions and so forth. Perhaps this modder will figure out how to make these into dialogue interactions in the keep with NPCs so it isn't only text based.
 

This is a good example of the type of thing. Stuff like this which affect aspects of the game and could be linked in with features like rebellions and so forth. Perhaps this modder will figure out how to make these into dialogue interactions in the keep with NPCs so it isn't only text based.
Could work but I am going through modelling hell right now so I will look at it later
 
-Bandits forming a large army
-Player attacked by assassin
-Historic location encountered (Just a scene with some lore and xp to gain, just like A clash of kings mod)
-Wild beast encountered (Bear,lion etc. Sell the pelt for good money, could work like bandit camps, choose 10 men to fight it with.)

This is an example of some world encounters I quickly thought of. Then you can have world interactions that are just walls of text.
 
-Bandits forming a large army
-Player attacked by assassin
-Historic location encountered (Just a scene with some lore and xp to gain, just like A clash of kings mod)
-Wild beast encountered (Bear,lion etc. Sell the pelt for good money, could work like bandit camps, choose 10 men to fight it with.)

This is an example of some world encounters I quickly thought of. Then you can have world interactions that are just walls of text.
Finally someone with what I want. This I want, I want different things, some that hardly matter, and others that are more important. I want to walk through a city and have some outlaws assault me like in the Warband
 
-Bandits forming a large army
-Player attacked by assassin
-Historic location encountered (Just a scene with some lore and xp to gain, just like A clash of kings mod)
-Wild beast encountered (Bear,lion etc. Sell the pelt for good money, could work like bandit camps, choose 10 men to fight it with.)

This is an example of some world encounters I quickly thought of. Then you can have world interactions that are just walls of text.
Now that sounds like random events
 
I played Wasteland 2 some time ago, and one of the things that really annoyed me were the random encounters that at some point I just ignored because they would get in the way of me doing whatever I wanted to do at the time. As another example, one of the things that became a bad practice in web applications UI design was the idea of popups that would block your screen and hijack your attention, people just got annoyed with them and would avoid using the app.

And to give something more relatable to Mount&Blade, Prophesy of Pendor has random events too, but once you figure out the outcomes and the list of events that can pop up, they just become annoying or you end up choosing the same thing over and over.

There are only so many situations they can create and each of those situations would have defined outcomes, even if those outcomes had a chance based on player skills. After sometime, we would know the whole list so there is no real randomness, it is just a probability of picking one event in a list of known events.

I see this as us creating a short term fix and at the same time creating an issue for the future because once they get boring, we will demand new events to be added.
 
Random events could be a good thing, BUT, they would need to be checked to see if they fit the situation (which means peasant-level-only events, lord-level events, some only during peace, some only during war, etc.) and limited to or geared for your character's current skill level (go save this town from 30 slavers with just your cracked spear, ragged tunic, and starting skills, right?). They should have some impact on the game, rather than being just meaningless text messages, without being game-breaking or essential to continue. Most importantly, they should be relatively RARE, each event typically happening only once or twice during a campaign, if at all.

I see it as something that's probably better off being added by modders after the fact, rather than chewing up developer resources which could otherwise be used to make more essential improvements in core game mechanics.

In Warband, there were too many "random events", particularly lords changing faction, which was taken to the point of absurdity to where I no longer recognized most of the lords in my faction. After you've seen the same random event 5-10 times, it starts to get stale, and it's no longer entertaining, so unless there are a LOT of different events, with LOW chances of each happening, it's more of an annoyance than an enhancement.
 
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