Argentinian_Juan
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Please, I ask the developers. Add random events, it will bring a lot of immersion to the game and it won't feel so boring



Wut?As in?

Random events as in what random events are you thinking of, if it is that sometimes randomly despite not being on the map you will get a looter or bandit engagement I don't wanna hear itWut?

Of all kinds, either while you are walking through a forest and a scared peasant asks you for help, but when you agree to help him he ambushes you with bandits. Or also events for a Lord, such as "There is a town that is increasingly complaining about the administration and there are more hostilities" which would lead to a consequent revolt that could be appeased by the player or a general of the player. Or events like "Peasants decided to flee your kingdom (or town) due to recent famines, plagues, wars, bandit attacks, etc. Events that make me feel alive in a medieval sandbox world.Random events as in what random events are you thinking of, if it is that sometimes randomly despite not being on the map you will get a looter or bandit engagement I don't wanna hear it

My guy I am a medieval warlord hell nah am I gonna help you sounds like the most unintscared peasant asks you for help,
That is the lord's problem again doesn't sound like a random event more of a questThere is a town that is increasingly complaining about the administration and there are more hostilities"
That actually sounds like a random event but still wouldn't add much immersion since there is no population system in bannerlord and because of that its just flavour text just like kingdom descriptionsPeasants decided to flee your kingdom (or town) due to recent famines, plagues, wars, bandit attacks

1st: Who the hell said you will be a "warlord" in the game you start as a nobody, you must climb to be a warlord, therefore, depending on your level, you would have different types of events, and no, it is not a mission, take it as one if you think so.My guy I am a medieval warlord hell nah am I gonna help you sounds like the most unint
eresting random event too would work better as a quest
That is the lord's problem again doesn't sound like a random event more of a quest
That actually sounds like a random event but still wouldn't add much immersion since there is no population system in bannerlord and because of that its just flavour text just like kingdom descriptions

+1 completely agreeMods will do this much better anyway just wait.

All events you describe become "just text" late game and early game what would it bring if its the same thing you encountered 20 minutes ago there is no randomness nor fun if jts something that you want sure not to mention that all suggestions you make on your post all sound like quests1st: Who the hell said you will be a "warlord" in the game you start as a nobody, you must climb to be a warlord, therefore, depending on your level, you would have different types of events, and no, it is not a mission, take it as one if you think so.
2nd: If it is an event, an event that allows you to take action on the matter in order to change the situation in your kingdom or village.
3rd: The population system of the game does not make any sense, definitely those events would have much more than the current one.
And who wants events that do not allow you to get into them, they would literally be of no use, they would just be letters that you can read, period

I really don't know if you have a mental problem that doesn't allow you to differentiate between an event that allows you to interact with it and a simple event that doesn't allow you to interact. Reread what I wrote and you will see that they are not just texts, they are interactive events that add immersion and weight to the world of Bannerlord. I will not discuss something so stupid, if you want to have the truth, I will give it to you so as not to argue, even if it is notAll events you describe become "just text" late game and early game what would it bring if its the same thing you encountered 20 minutes ago there is no randomness nor fun if jts something that you want sure not to mention that all suggestions you make on your post all sound like quests

If you are in denial about your ideas being walls of text will they have voice acting there is no delth no weight ro them early mid or late game what you describe sounds like something that will always have the same outcome and beginning and ending if I get the same event 2 times in a row in a 5 minute span there is no weight nor immeraion to it as you say I will not discuss anything on this level of stupidI really don't know if you have a mental problem that doesn't allow you to differentiate between an event that allows you to interact with it and a simple event that doesn't allow you to interact. Reread what I wrote and you will see that they are not just texts, they are interactive events that add immersion and weight to the world of Bannerlord. I will not discuss something so stupid, if you want to have the truth, I will give it to you so as not to argue, even if it is not

Do you work at Taleworlds? lolIf you are in denial about your ideas being walls of text will they have voice acting there is no delth no weight ro them early mid or late game what you describe sounds like something that will always have the same outcome and beginning and ending if I get the same event 2 times in a row in a 5 minute span there is no weight nor immeraion to it as you say I will not discuss anything on this level of stupid

No I would rather not get bogged down by some random load scene for no reason after I did the smae damn thing 5 minutes ago if they were to add random events they would have to be hundreds to not end where quests are which is repetetive and makes you wonder how many family feuds exist in calradia.Why so eager to shoot down ideas and end the discussion?
Do you work at Taleworlds? lol
And also haha funny joke yay you know you have to work at the company to not like an idea very original
Probably because the examples are bad. I am not against random events, but if someone wants to make a suggestion he should also provide a few ideas how to implement it. And when these ideas are flawed, it's perfectly normal to criticise them. In the end it only helps making it a better suggestion.Do you work at Taleworlds? lol
Why so eager to shoot down ideas and end the discussion?

I don't see where this guy asked any of those questions. Just came in with an attitude, every reply is basically "no that's stupid and boring I don't want to hear it", not a single suggestion or better idea offered. Why even bother responding to the thread? I see this happen with so many threads on this forum.Probably because the examples are bad. I am not against random events, but if someone wants to make a suggestion he should also provide a few ideas how to implement it. And when these ideas are flawed, it's perfectly normal to criticise them. In the end it only helps making it a better suggestion.
The thread started as 'please add random events, the game is too boring'. That could literally mean anything. Only because @Itisausername asked a few questions we get an idea what that suggestion could be about.
How will these random events be different from quests?
Should they even have impact on the actual gameworld or just flavour text?
What decides if they spawn or not?
Do they work with the mechanics in game?
At what point would they become annoying?
etc.
For me these are important questions and just because someone asks them he doesn't become mentally I'll as @Argientinan_Juan suggested.

I said what do you think random events should be like I did not like his sughestion doesn't sound likea random event more of a quest as it seems to have no difference from it while the last one he posted would be just flavour text of I wanted to avoid the woods because some ****ty quest random event thing would happen I would not care less it kinda sounds like the farmer tavern quest from warband he mentions the player as a random peasent at the beginning but then mentions a random event of the lord putting the responsibility on you to quell a rebellion does it make sense no of course not kinda like warband lords trusting you with getting taxes from their cities as a random peasant its his suggestion if what he provides I don't like I have the right to argue it he says it adds depth and immersion yet it would do none if there is not hundreds of thousands of random events they would have no weight to them the second time it happens kinda like CK3 where compared to CK2 is more like EU4 then it due to there being such a small pool of events removing all depth immersion or anything from thise that were in the gameI don't see where this guy asked any of those questions. Just came in with an attitude, every reply is basically "no that's stupid and boring I don't want to hear it", not a single suggestion or better idea offered. Why even bother responding to the thread? I see this happen with so many threads on this forum.
Which kind of random events and how they are going to be different from quests was literally the first thing he asked.I don't see where this guy asked any of those questions. Just came in with an attitude, every reply is basically "no that's stupid and boring I don't want to hear it", not a single suggestion or better idea offered. Why even bother responding to the thread? I see this happen with so many threads on this forum.