Hello,
I'm messing around the source files of a mod and there are three factions that are supposed to be randomly making peace and war with each other. The code goes as such:
BUT only Kingdom 13 and 15 ever declare war/make peace with each, with Kingdom 14 doing nothing. Is there a way to fix this code to include Kingdom 14 in this three-way free for all?
I'm messing around the source files of a mod and there are three factions that are supposed to be randomly making peace and war with each other. The code goes as such:
Code:
("randomly_start_war_peace_new",
[
(store_script_param_1, ":script_param_1"),
(assign, ":script_param_1", 1),
(store_relation, ":relation_kingdom_13_kingdom_14", "fac_kingdom_13", "fac_kingdom_14"),
(store_relation, ":relation_kingdom_13_kingdom_15", "fac_kingdom_13", "fac_kingdom_15"),
(assign, ":var_4", 0),
(try_begin),
(lt, ":relation_kingdom_13_kingdom_14", 0),
(val_add, ":var_4", 1),
(try_end),
(try_begin),
(lt, ":relation_kingdom_13_kingdom_15", 0),
(val_add, ":var_4", 1),
(try_end),
(try_begin),
(ge, ":var_4", 2),
(store_random_in_range, ":random_in_range_0_100", 0, 100),
(try_begin),
(le, ":random_in_range_0_100", 25),
(call_script, "script_diplomacy_start_peace_between_kingdoms", "fac_kingdom_13", "fac_kingdom_14", ":script_param_1"),
(else_try),
(call_script, "script_diplomacy_start_peace_between_kingdoms", "fac_kingdom_13", "fac_kingdom_15", ":script_param_1"),
(try_end),
(else_try),
(eq, ":var_4", 1),
(store_random_in_range, ":random_in_range_0_100", 0, 100),
(try_begin),
(le, ":random_in_range_0_100", 7),
(try_begin),
(lt, ":relation_kingdom_13_kingdom_14", 0),
(call_script, "script_diplomacy_start_peace_between_kingdoms", "fac_kingdom_13", "fac_kingdom_14", ":script_param_1"),
(try_end),
(try_begin),
(lt, ":relation_kingdom_13_kingdom_15", 0),
(call_script, "script_diplomacy_start_peace_between_kingdoms", "fac_kingdom_13", "fac_kingdom_15", ":script_param_1"),
(try_end),
(try_end),
(else_try),
(store_random_in_range, ":random_in_range_0_100", 0, 100),
(try_begin),
(le, ":random_in_range_0_100", 10),
(store_random_in_range, ":random_in_range_0_100", 0, 100),
(try_begin),
(le, ":random_in_range_0_100", 10),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_13", "fac_kingdom_14", ":script_param_1"),
(else_try),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_13", "fac_kingdom_15", ":script_param_1"),
(try_end),
(try_end)
]),
BUT only Kingdom 13 and 15 ever declare war/make peace with each, with Kingdom 14 doing nothing. Is there a way to fix this code to include Kingdom 14 in this three-way free for all?