heroindog
Recruit

Cash happened on transition into a new area, pretty soon after starting a new game...
Im on a MBP, i5 500mb video card, 8gb ram
looks to be the same I was getting last patch, although this happened within 5/10 minutes of starting the game. Before it would let me play longer...
Im on a MBP, i5 500mb video card, 8gb ram
OS Version: Mac OS X 10.10.1 (14B25)
Report Version: 11
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
abort() called
terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x9483969e __pthread_kill + 10
1 libsystem_pthread.dylib 0x98267fd5 pthread_kill + 101
2 libsystem_c.dylib 0x913edefe abort + 156
3 libc++abi.dylib 0x91a7b2f9 abort_message + 169
4 libc++abi.dylib 0x91a9e483 default_terminate_handler() + 272
5 libc++abi.dylib 0x91a9bac0 std::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x91a9b4db __cxa_throw + 122
7 libc++.1.dylib 0x91ba5ac6 operator new(unsigned long) + 102
8 taleworlds.Mount-and-Blade 0x00128a57 void std::__1::vector<rglManifold_edge, std::__1::allocator<rglManifold_edge> >::__push_back_slow_path<rglManifold_edge>(rglManifold_edge&&) + 127
9 taleworlds.Mount-and-Blade 0x00127cbd rglManifold::recompute() + 637
10 taleworlds.Mount-and-Blade 0x001de988 Mission::setup_battle_scene() + 8910
11 taleworlds.Mount-and-Blade 0x000f3c1b Meta_mission::start_mission() + 47
12 taleworlds.Mount-and-Blade 0x000f3550 Meeting_redirector::redirect(bool&) + 1578
13 taleworlds.Mount-and-Blade 0x0011b3cc Menu_window::check(float) + 1248
14 taleworlds.Mount-and-Blade 0x000cde68 Application::FrameMove() + 520
15 taleworlds.Mount-and-Blade 0x000c4a9f CMyD3DApplication::FrameMove() + 59
16 taleworlds.Mount-and-Blade 0x0006f257 CD3DApplication::Render3DEnvironment() + 767
17 taleworlds.Mount-and-Blade 0x0006edef CD3DApplication::Run() + 63
18 taleworlds.Mount-and-Blade 0x000c4728 main + 1360
19 libdyld.dylib 0x96ad16d9 start + 1
Report Version: 11
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
abort() called
terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x9483969e __pthread_kill + 10
1 libsystem_pthread.dylib 0x98267fd5 pthread_kill + 101
2 libsystem_c.dylib 0x913edefe abort + 156
3 libc++abi.dylib 0x91a7b2f9 abort_message + 169
4 libc++abi.dylib 0x91a9e483 default_terminate_handler() + 272
5 libc++abi.dylib 0x91a9bac0 std::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x91a9b4db __cxa_throw + 122
7 libc++.1.dylib 0x91ba5ac6 operator new(unsigned long) + 102
8 taleworlds.Mount-and-Blade 0x00128a57 void std::__1::vector<rglManifold_edge, std::__1::allocator<rglManifold_edge> >::__push_back_slow_path<rglManifold_edge>(rglManifold_edge&&) + 127
9 taleworlds.Mount-and-Blade 0x00127cbd rglManifold::recompute() + 637
10 taleworlds.Mount-and-Blade 0x001de988 Mission::setup_battle_scene() + 8910
11 taleworlds.Mount-and-Blade 0x000f3c1b Meta_mission::start_mission() + 47
12 taleworlds.Mount-and-Blade 0x000f3550 Meeting_redirector::redirect(bool&) + 1578
13 taleworlds.Mount-and-Blade 0x0011b3cc Menu_window::check(float) + 1248
14 taleworlds.Mount-and-Blade 0x000cde68 Application::FrameMove() + 520
15 taleworlds.Mount-and-Blade 0x000c4a9f CMyD3DApplication::FrameMove() + 59
16 taleworlds.Mount-and-Blade 0x0006f257 CD3DApplication::Render3DEnvironment() + 767
17 taleworlds.Mount-and-Blade 0x0006edef CD3DApplication::Run() + 63
18 taleworlds.Mount-and-Blade 0x000c4728 main + 1360
19 libdyld.dylib 0x96ad16d9 start + 1
looks to be the same I was getting last patch, although this happened within 5/10 minutes of starting the game. Before it would let me play longer...

