The point of captain mode is to control troops and to work together with your teammates to form a cohesive army to take on the enemies army. If you are not doing this, you aren't playing the mode as it was intended. I don't care if the Ai is bad, the Ai will always be bad no matter how much you improve it. The ai being bad doesn't prevent you from controlling them, they just won't be as effective as a player character going off alone. The solution is simple, stop separating from your units, if players aren't willing to make this change by themselves then It needs to be something that is enforced. If you want to fight the enemy, fight alongside your troops, pretend that you only have 1 life if you have to as you would in real life and treat your own life as precious, you wouldn't go off alone if you were fighting against an army.NC and VoV are really good at rambo tactics. WoV you wont see doing this, since WoV don't exists anymore. And everyone was doing this tactic in the CL2 also. Like I said in my previous post, those clans don't like to do this tactic. They do it because they got no other tactical options with certain factions vs other certain factions. It's not about K/D ratio, it's about to win also, or what is the point to play really?
If you want to engage in a more player-combat oriented gameplay, there are now 4 other modes which facilitate this at different levels and players may freely choose to play those modes. Captain is the only mode which focuses around troop control and it absolutely needs to focus on this. There is absolutely nothing challenging or fun about killing mass amounts bots as a player character. The tactical gameplay derives from unit positioning, troop composition, team coordination, and formation control. Cheesing the ai, while effective, is not to be considered as a respectable or fundamental tactic in the mode.