People rambo because it's more efficient, yes, but also because the factions are woefully imbalanced. Mex isn't wrong when he told you good luck trying to beat Sturgia with Aserai without effective mamuluke play. There is a difference though; not to call them out too much but I've seen VoV rambo in pub matchups plenty of times when they didn't need to, say the inverse of that matchup; they're Sturgia and the opponents are Aserai. A simple zerg rush of inf would easily defeat Aserai, especially on a map like hillfort, in a random pub match where the random pubs aren't trying to rambo or counter rambo and just take a terrible selection of already inferior troops and try to make it work. Instead of easily winning that way VoV will still rambo and just make the match take 15-20 mins longer than it should, which is dumb. From their PoV I guess it's because there is no point in playing anything else but cavalry in "competitive" captain right now until unit class limits are enforced in the next event so why bother practicing anything but cav but yeah that's where a lot of the toxicity stems from. And again not just gonna single out VoV for that because I've seen it from other teams and plenty of random pub players on the stronger faction side in a pub match, just VoV do it so frequently that I'm using them for the example.I don't think this is why they do it. People rambo because it is an efficient use of lives, more efficient than using your troops as intended. A player can spend 1 life to rack up 10 kills whereas a single Ai troop is unlikely to ever achieve that many on it's own. 1 life for 10 kills is more efficient than 10 lives for 10 kills, and that's how people who rambo see their ai troops, as extra lives since there are unlimited respawns as long as you have units on the field that you can spawn into. So the strategy is to preserve your troops (extra lives) and go off on your own to accumulate kills while you are only risking the 1 life. It simply will not go away until the mechanic disappears entirely.