
bakters 说:At Agincourt they attacked on foot. At Crecy, they were not even lead, they attacked their own units first, just terrible. Then they attacked Men At Arms, dismounted cavalry in a fortified position.
And they went through! The charge succeeded. Despite everything.
I don't know what happened at Banockburn. I could give you that one, but mostly because I didn't read on it much, I suspect.
Edit: I read a bit on Banockburn. No, I don't give you this one. One more example of poorly lead army with superior units and numbers losing against well led, well motivated enemy. In Warband I can win with infantry/archers against big Khergit army too, but give me Khergits and I can wipe out five times my numbers easily.
I think that your examples were a bit unfortunate. Yes, people often see them as a triumph of superior armament, but actually they were the triumph of superior leadership who could make effective use of cheap and available resources and miraculously win.
Better examples are Hussite wars or Swiss pikemen, who really could give knights a run for their money. But here they won with either morale (Hussites) or training. Equally well motivated and trained cavalry could deal with pikemen in the open field with relative ease, and for wagon trains of Hussites there was artillery. But those were actually a hard nut to crack. Very effective, yet somehow limited in their use to defense only.
And here comes the problem. It's extremely hard to "utterly destroy" cavalry. Extremely. If they lose, they just run away and disperse. Crushing defeats just do not happen for cavalry armies. Infantry, on the other hand... Yes, they can all die within half an hour.

bakters 说:Significant loss does not mean utter destruction. Numerical advantage was the reason they proceeded with the attack at all. Otherwise they wouldn't, because English held strong, easily defended positions.
I did it in Warband too. I dismounted everybody and we camped at the mountain peak, while the AI kept sending people at us. Should we conclude that cavalry in WB is weak against infantry? Or maybe that superior leadership is OP?
Edit: One final comment, because we are already hijacking this thread. Rallix is an amateur historian, so he might give us a bit more leeway than usual, but we should not abuse it. Anyway, the thing I want to say is that we should not concentrate on the actual result of a battle, and more on how armies approached each other. For example, if English army is running the whole time, and they take the battle only when having no other option that means that they considered the French army to be stronger. Then we might look at how much pay various units earned. If for one Man At Arms you could hire several longbowmen, even mounted, that must reflect actual combat effectiveness of those units, at least roughly. Similarly, crossbowmen were paid more than longbowmen, almost as much as light cavalry. Regardless of the actual outcome at Crecy, we must assume that crossbomen were usually more valuable unit.
Not really a question of refining it. While I am refining(it just happens as a product of working on it, I see some numbers I feel are not as good as they could be, and I change them), the main thing I am doing is rebuilding in the module system.Redleg 说:Just checking to see if you have made any more refinements to this.
Well you're modifying module_troops, which means you are using the modsys to modify your troops.Redleg 说:I have troop modding question for you. I have been modding the module_troops for some time now and haven't had problems with modding the existing troops stats or equipment. Where I run into problems is sometimes when creating a new troop, for example, a Swadian spearthrower level 19 with powerthrow 3 and throwing 130 but when I look at the new troop in the game, he has a powerthrow of 0 and throwing of 100. I know the game randomizes certain attributes that aren't pre-specified but I assumed anything specified in the module_troops would show up in the game itself. Do you have any insight into this?