Halvdan
Recruit
Raiding Doesn't do much in its current iteration.
It would be nice to make it a more strategic thing to do such as raid all of an enemy Nations villages early in the war to prevent them from being able to replace troops lost in combat.
The system already seems to provide better troops when villages are prosperous.
Implementing village rating to affect an enemies ability to replace an army would be amazing.
As it is right now you could defeat an army of 1600 the release all of the Lord you capture after winning the battle and they can turn around in 5 minutes later have a new army of 1600.
It would allow you to actually beat an enemy back through attrition. If you can't take them head on initially you attack their villages one by one and start attacking smaller bands of their troops so they lose all of their high tier army units.
It would also encourage enemies to want to sue for peace rather than continue to fight an enemy Nation with nothing but villagers
It would be nice to make it a more strategic thing to do such as raid all of an enemy Nations villages early in the war to prevent them from being able to replace troops lost in combat.
The system already seems to provide better troops when villages are prosperous.
Implementing village rating to affect an enemies ability to replace an army would be amazing.
As it is right now you could defeat an army of 1600 the release all of the Lord you capture after winning the battle and they can turn around in 5 minutes later have a new army of 1600.
It would allow you to actually beat an enemy back through attrition. If you can't take them head on initially you attack their villages one by one and start attacking smaller bands of their troops so they lose all of their high tier army units.
It would also encourage enemies to want to sue for peace rather than continue to fight an enemy Nation with nothing but villagers