I actually suggested this a while ago - but I wanted to create its own thread so that we can discuss it and/or dismiss it.
I know, some of you really hate Battle Royale mod. I'm not much of a fan either, but I think it's good for catching the trend. And it could be fun.
Since nearly all games are trying Battle Royale solutions - we can have "Raid Royale"
How?
Well, we all know how Battle Royale works. Even if you don't like it, you know it. However, Bannerlord version should be slightly different because of the era.
Raid Direction Spanwpoints
Unlike other battle royales, you can't jump from a flying something to spawn in the map in Bannerlord because of the obvious reasons.
(Since I'm lazy I didn't draw all directions)Once the player selects his direction point, he will start on a boat with simple armor and perhaps a dagger. The boat will move at a normal velocity with direction to shore. This might sound weird for some players but you guys actually have a similar mechanic in the game since from Beta - and even used by some modders to have fun
Map
Map design can be anything in this case as long as it's an island-like structure.
It could be good to add some wrecked ships on shore - where you will also scatter the random items that players will pick up to fight. For armors there could be some chests ( rather than pillaging corpses ) - preferably in ships or buildings(or next to buildings) so that people will be encouraged to go inner land where they can find ruins.
Forcing Players
As in all Battle Royales, it's crucial to force players move and avoid waiting in one location for hours. So map has to shrink to force users to move closer and fight. For that, you also have the system already included - which is that red-circle area in the all battle maps where you have several seconds to go back to map.
Simply select a location in "available" location terrain coordinates. Create an availability zone and update the red circle you have in the game already. Any user outside the map will be forced to go inside available zone before time runs out.
Game Mechanics
Well, I think it's no different than Free-for-All / Deathmatch in essence. So I don't think there is anything that can confuse players in this sense.
Why?
- Could be fun.
- Shouldn't be rocket science to implement since underlying systems are already in the game
- MTX's and potential profit. Yes, you heard it right. Taleworlds can change this into something where you can buy stuff ( skins etc ) If microtransactions going to happen - I would prefer to have them in such game modes rather than normal game.
I know, some of you really hate Battle Royale mod. I'm not much of a fan either, but I think it's good for catching the trend. And it could be fun.
Since nearly all games are trying Battle Royale solutions - we can have "Raid Royale"
How?
Well, we all know how Battle Royale works. Even if you don't like it, you know it. However, Bannerlord version should be slightly different because of the era.
Raid Direction Spanwpoints
Unlike other battle royales, you can't jump from a flying something to spawn in the map in Bannerlord because of the obvious reasons.
(Since I'm lazy I didn't draw all directions)
Map
Map design can be anything in this case as long as it's an island-like structure.
It could be good to add some wrecked ships on shore - where you will also scatter the random items that players will pick up to fight. For armors there could be some chests ( rather than pillaging corpses ) - preferably in ships or buildings(or next to buildings) so that people will be encouraged to go inner land where they can find ruins.
Forcing Players
As in all Battle Royales, it's crucial to force players move and avoid waiting in one location for hours. So map has to shrink to force users to move closer and fight. For that, you also have the system already included - which is that red-circle area in the all battle maps where you have several seconds to go back to map.
Simply select a location in "available" location terrain coordinates. Create an availability zone and update the red circle you have in the game already. Any user outside the map will be forced to go inside available zone before time runs out.
Game Mechanics
Well, I think it's no different than Free-for-All / Deathmatch in essence. So I don't think there is anything that can confuse players in this sense.
Why?
- Could be fun.
- Shouldn't be rocket science to implement since underlying systems are already in the game
- MTX's and potential profit. Yes, you heard it right. Taleworlds can change this into something where you can buy stuff ( skins etc ) If microtransactions going to happen - I would prefer to have them in such game modes rather than normal game.