Quick question on scene props.

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What about scene props that also are used for other things, I.E mounts and weaponry.
Should i make a new BRF containing the same models as Scene props with the Collision, or is it safe to add the collision directly to the used models?
 
Just a tip.
Regarding the col mesh (if you,like me, manage to fail in the process)

I had no idea when I started my mod on how to make colmeshes.
Just import the model into brf edit and uncheck the swap x/y axis box.

That way you won't have to rotate the col mesh when you import it to brf edit.


Weapons don't need a col mesh. They are usually very small when put on the ground so it isn't needed.
As for mounts, I don't know.
 
I'm sure that anything with a skeletal mesh uses the skeletal mesh for the collision mesh (or some other method we don't have to worry about).

One thing to note, if your mesh is rather complex and there will be many in the scene, you can just make an approximate duplicate to lessen the impact on the game engine.  For example, if you make a pillar with intricate cut designs modelled in 3d, you can just use a box of the same diameter and height for the collision mesh.
 
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