Hi there, i'm currently trying to use a combination of open BRF and item editor to compile a series of osp items into a "Mod" of variety items for Warband Vanilla that will be easilly accesible to newer players (like myself). Thus removing the need for more questions like this for all you old hands (hehe).
I've looked through the item tutorials and i think i have a rough idea on how to achieve what i want, but i haven't seen a definitive answer on this question, lots of mixed opinions out there.
The question i want to ask is this:
If i go to all the trouble of editing the selected BRF's and texture files so that every item has a unique mesh and texture name and then i write the itemkinds lines i need to go with them (with the help of item editor) and i update the module.ini to reference the right BRF's. Will all of the compiled items work together in one mod, or will i have too many items applied to the same meshes resulting in errors.
Or thirdly, have i answered my own question by starting out with unique mesh and texture file names.
Just wanted to know before i do more work than i already have.
(Already compiled Some stuff and it's working.... so far).
I've looked through the item tutorials and i think i have a rough idea on how to achieve what i want, but i haven't seen a definitive answer on this question, lots of mixed opinions out there.
The question i want to ask is this:
If i go to all the trouble of editing the selected BRF's and texture files so that every item has a unique mesh and texture name and then i write the itemkinds lines i need to go with them (with the help of item editor) and i update the module.ini to reference the right BRF's. Will all of the compiled items work together in one mod, or will i have too many items applied to the same meshes resulting in errors.
Or thirdly, have i answered my own question by starting out with unique mesh and texture file names.
Just wanted to know before i do more work than i already have.
(Already compiled Some stuff and it's working.... so far).

