Quick question about item limits

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Beezarandy

Regular
Hi there, i'm currently trying to use a combination of open BRF and item editor to compile a series of osp items into a "Mod" of variety items for Warband Vanilla that will be easilly accesible to newer players (like myself). Thus removing the need for more questions like this for all you old hands (hehe).
I've looked through the item tutorials and i think i have a rough idea on how to achieve what i want, but i haven't seen a definitive answer on this question, lots of mixed opinions out there.

The question i want to ask is this:

If i go to all the trouble of editing the selected BRF's and texture files so that every item has a unique mesh and texture name and then i write the itemkinds lines i need to go with them (with the help of item editor) and i update the module.ini to reference the right BRF's. Will all of the compiled items work together in one mod, or will i have too many items applied to the same meshes resulting in errors.

Or thirdly, have i answered my own question by starting out with unique mesh and texture file names.

Just wanted to know before i do more work than i already have.
(Already compiled Some stuff and it's working.... so far).
 
Multiple items can share the same mesh. They will look the same in the game.

Multiple meshes can share the same texture or a texture sheet that contain the textures UV mapped for different meshes.

You can use OpenBRF to look through the meshes, textures and materials within the original OSP to see if any material/texture is shared. You can consolidate what you use into another brf for easier management. A single brf can also contain meshes, materials and textures. One of the thing I always do is to put the meshes and all of the materials and textures those meshes used into one brf. Very easy to transfer them from mod to mod. However, I always try to keep the number of meshes in a single brf at under 50 including lods and seperated by type. It's just easier to look for the mesh I want later.

Back in the original M&B, the item limit is 915 entries in item_kinds1.txt. I don't know if WB has a limit.
 
I have been following some earlier advice (from your good self as it happens).
I have been renaming BRf's and their contents to match the name of their authors where possible, using the original creators name in the itemkinds lines and trying to make sure nothing borrows meshes or textures from anywhere else, fortunately most of the open source material includes it's own meshes and pretty well named textures.

So far i have put together about 50 items from FARADON, TALAK and a few from NARF So a big thankyou to those guys for making their creations open sourced.

My intention is to try to create a "chocolate box" type mod for those who (like myself) are new to Warband so they can get some extra variety into their vanilla version of the game without overly breaking the current timeline, just relaxing it a tiny bit.

So far, apart from a few minor hiccups, everything works and nothing crashes. It may seem like a small thing to some, but as a total novice, i'm a little pleased with how it's going lol

If i can keep myself motivated i think i may well release it when more is done. Barring any objections from the original artists of course.

Unfortunately, with all the great osp stuff out there it could take some time..... and i  probably will find that item limit eventually hehe.

Oh and thankyou for giving me the confidence to continue.
 
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