Tiedye
Recruit

Alright, it seems like there's a little bit of confusion over some undocumented/poorly documented features of M&B. I decided to toss up this little list of answers to questions that I've seen in the forums, and I few answeres/tips to questions that haven't necessarily been asked yet. Hopefully, this will help out anyone that's new, and maybe let veteran players in on features that they just haven't noticed yet.
It's not organized very well at the moment. I'll try to neaten it up a bit later. For now, I think it serves its purpose decently. Any suggestions for additions are welcome, and feel free to point out any mistakes I've made.
[edit]Well, I've cleaned it up a bit. Hopefully this will make it easier to find what you're looking for. [/edit]
Okay, here it is:
World Map
To view your party or character on the world map, hit "p" to for the party screen and "c" to for the character screen.
To pass time on the world map without moving, hold the space bar. To pass time more quickly, hold control and space at the same time.
In addition to the starting town, prisoners can be sold at the salt mines.
Having extra horses in your inventory will lower the weight penalty's effect on your parties speed.
Having mounted troops in your party will increase its speed. The formula is the average speed of your party, averaged with your slowest unit's speed. There doesn't appear to currently be a way to view a unit's speed, but generally mounted units are faster than foot units.
The bandit camp in deep in Swadian territory, Dhorak Keep, currently serves no purpose. Likely, you will be able to join the bandits in the future, but for now there's no point in going there. (thanks to innokenti for reminding me of the name)
In Town
When buying and selling, you can ctrl-click items instead of dragging them.
Joining one of the two factions will allow you to get quests from the dukes in each city of that faction. The opposing faction's armies will begin to become hostile. You can switch to the other faction at any time by offering a "donation" to a duke of that faction.
Party/Character Management
To increase a party member's stats when he levels up, hit "p" on the world map and talk to the character. Ask him about himself.
To view the character's inventory, follow the steps above, but ask to see his things. He will automatically equip the items that you give him, probably giving preference according to cost.
If you give the character is unable to equip a weapon (strength too low, for example) he will not move or attack on the battlefield.
If you do not have enough party slots to upgrade a unit, you can simply wait until all units in the stack are ready to upgrade. Alternatively, you can fire units from the stack until only the upgradable ones remain. The game will automatically fire the troops with the least experience first. The same goes for "cashing in" troops for some missions.
If you want to get rid of one of the unique heros to free up a unit slot, you can either tell him to wait on the world map or go to the inn. If you to him to wait on the world map, he will wander around, fighting enemies and the like. To give him some of your units, talk to him after you have released him from your party. Remember, you can only talk to your units when in the world map, not while in town.
Currently, morale is only affected by the type of food you have equipped. I'm assuming that meat is the best, followed by fish, with grain being just barely enough to keep your troops with you. Currently, the only effect of morale is that if it falls low enough, troops will desert you. This will only occur if they are starving.
If you're in dire need of food, drop a horse into the food slot. Horse- it's what's for dinner.
Weapon proficiency increases damage and attack speed, and makes ranged weapons more accurate (the targeting reticle is smaller).
For every two points you have in tactics, you will begin each round in a battle with one additional troop.
In addition to increasing the limit on your weapon skills, "Weapon Master" allows weapon skills to grow faster through use.
Strength now raises damage in addition to adding one hit point per level.
Combat
To couch your lance, you need a horse with a speed of 9 or above (may be
. When you reach a high speed, you will automatically lower your lance. Ride to the left of an enemy, as close as possible, and you will do "couched lance damage", which is generally much higher than normal damage or even warrider damage. It's important to note that holding down the attack button is NOT the same a couching your lance.
In combat, the number keys send orders to your army.
1 = Hold Position
2 = Follow Me
3 = Charge!
4 = Dismount
5 = Mount up
Some of your troops seem to readily ignore your orders, especially the two unique heros available. I'm not sure if this is a bug or a feature
Crossbows fire bolts, bows fire arrows.
You may be wary of using ranged weapons because ammo seems so expensive, but don't worry. It restocks after every round of battle. You never have to worry about buying more when you run out.
If you find that one stack of bolts or arrows is not enough to last you through a round, you can place more in your weapon slots, at the expense of a shield or backup weapon. Alternatively, a chest appears at your feet at the start of battle. You can access your inventory through the chest, letting you restock your arrows.
The types of swings a melee weapon performs on foot are completely random. There is no way to control them.
However, on horseback you can control which side of the horse you attack from by looking either left or right when you first hold down the attack button. (credit to nightrunn3r)
When your shield is knocked out of your hand in battle (shield's damage reaches 0), its maximum damage will be permanently reduced. (credit to Vae Victus)
When your horse is knocked down in battle, it has a chance of becoming lame. Lame horses will heal over time. However, they will lose any modifiers, like spirited or heavy, that they had before becoming lame. Interestingly, becoming lame cures swaybacked horses.
If your horse is already lame, it will be killed instead of crippled. (credit to Varus)
To dismount, stop your horse, look down at it, and hit the action key (default = "F")
You can hit F6 to switch to first-person view, if you're so inclined.
-----
Like I said, feel free to suggest any changes or additions.
[edit]Man, I keep finding typos. Feel free to point them out, too.[/edit]
It's not organized very well at the moment. I'll try to neaten it up a bit later. For now, I think it serves its purpose decently. Any suggestions for additions are welcome, and feel free to point out any mistakes I've made.
[edit]Well, I've cleaned it up a bit. Hopefully this will make it easier to find what you're looking for. [/edit]
Okay, here it is:
World Map
To view your party or character on the world map, hit "p" to for the party screen and "c" to for the character screen.
To pass time on the world map without moving, hold the space bar. To pass time more quickly, hold control and space at the same time.
In addition to the starting town, prisoners can be sold at the salt mines.
Having extra horses in your inventory will lower the weight penalty's effect on your parties speed.
Having mounted troops in your party will increase its speed. The formula is the average speed of your party, averaged with your slowest unit's speed. There doesn't appear to currently be a way to view a unit's speed, but generally mounted units are faster than foot units.
The bandit camp in deep in Swadian territory, Dhorak Keep, currently serves no purpose. Likely, you will be able to join the bandits in the future, but for now there's no point in going there. (thanks to innokenti for reminding me of the name)
In Town
When buying and selling, you can ctrl-click items instead of dragging them.
Joining one of the two factions will allow you to get quests from the dukes in each city of that faction. The opposing faction's armies will begin to become hostile. You can switch to the other faction at any time by offering a "donation" to a duke of that faction.
Party/Character Management
To increase a party member's stats when he levels up, hit "p" on the world map and talk to the character. Ask him about himself.
To view the character's inventory, follow the steps above, but ask to see his things. He will automatically equip the items that you give him, probably giving preference according to cost.
If you give the character is unable to equip a weapon (strength too low, for example) he will not move or attack on the battlefield.
If you do not have enough party slots to upgrade a unit, you can simply wait until all units in the stack are ready to upgrade. Alternatively, you can fire units from the stack until only the upgradable ones remain. The game will automatically fire the troops with the least experience first. The same goes for "cashing in" troops for some missions.
If you want to get rid of one of the unique heros to free up a unit slot, you can either tell him to wait on the world map or go to the inn. If you to him to wait on the world map, he will wander around, fighting enemies and the like. To give him some of your units, talk to him after you have released him from your party. Remember, you can only talk to your units when in the world map, not while in town.
Currently, morale is only affected by the type of food you have equipped. I'm assuming that meat is the best, followed by fish, with grain being just barely enough to keep your troops with you. Currently, the only effect of morale is that if it falls low enough, troops will desert you. This will only occur if they are starving.
If you're in dire need of food, drop a horse into the food slot. Horse- it's what's for dinner.
Weapon proficiency increases damage and attack speed, and makes ranged weapons more accurate (the targeting reticle is smaller).
For every two points you have in tactics, you will begin each round in a battle with one additional troop.
In addition to increasing the limit on your weapon skills, "Weapon Master" allows weapon skills to grow faster through use.
Strength now raises damage in addition to adding one hit point per level.
Combat
To couch your lance, you need a horse with a speed of 9 or above (may be
In combat, the number keys send orders to your army.
1 = Hold Position
2 = Follow Me
3 = Charge!
4 = Dismount
5 = Mount up
Some of your troops seem to readily ignore your orders, especially the two unique heros available. I'm not sure if this is a bug or a feature
Crossbows fire bolts, bows fire arrows.
You may be wary of using ranged weapons because ammo seems so expensive, but don't worry. It restocks after every round of battle. You never have to worry about buying more when you run out.
If you find that one stack of bolts or arrows is not enough to last you through a round, you can place more in your weapon slots, at the expense of a shield or backup weapon. Alternatively, a chest appears at your feet at the start of battle. You can access your inventory through the chest, letting you restock your arrows.
The types of swings a melee weapon performs on foot are completely random. There is no way to control them.
However, on horseback you can control which side of the horse you attack from by looking either left or right when you first hold down the attack button. (credit to nightrunn3r)
When your shield is knocked out of your hand in battle (shield's damage reaches 0), its maximum damage will be permanently reduced. (credit to Vae Victus)
When your horse is knocked down in battle, it has a chance of becoming lame. Lame horses will heal over time. However, they will lose any modifiers, like spirited or heavy, that they had before becoming lame. Interestingly, becoming lame cures swaybacked horses.
If your horse is already lame, it will be killed instead of crippled. (credit to Varus)
To dismount, stop your horse, look down at it, and hit the action key (default = "F")
You can hit F6 to switch to first-person view, if you're so inclined.
-----
Like I said, feel free to suggest any changes or additions.
[edit]Man, I keep finding typos. Feel free to point them out, too.[/edit]