Slaists
Recruit
The quest experience rewards have been toned down quite a bit... In my humble opinion, quests are not worth doing anymore. Neither money nor experience wise...
Previously, the quests used to be a useful tool to level the character and the heroes up more quickly. Not anymore... You get more experience killing a couple river pirates than escorting a caravan across half the map.
On another note: could it be that the quest experience rewards got toned down by mistake along with the overall economic rescaling? I mean: a spirit charger used to cost 35,000, now it costs 3500... A quest used to pay 600 and more dinari: now it pays 60, suggesting a scale factor of 10.
A player used to get 600 experience (or thereabouts) per quest: now we're getting 60... It seems, the same rescaling factor has been applied as for the economy. However, kills give the same experience as before (killing one river pirate gives 32 points in experience, for example).
Previously, the quests used to be a useful tool to level the character and the heroes up more quickly. Not anymore... You get more experience killing a couple river pirates than escorting a caravan across half the map.
On another note: could it be that the quest experience rewards got toned down by mistake along with the overall economic rescaling? I mean: a spirit charger used to cost 35,000, now it costs 3500... A quest used to pay 600 and more dinari: now it pays 60, suggesting a scale factor of 10.
A player used to get 600 experience (or thereabouts) per quest: now we're getting 60... It seems, the same rescaling factor has been applied as for the economy. However, kills give the same experience as before (killing one river pirate gives 32 points in experience, for example).